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Big Dragon Druid

  • Last updated May 22, 2020 (Second DH Nerfs)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Druid
  • Crafting Cost: 4680
  • Dust Needed: Loading Collection
  • Created: 5/15/2020 (Second DH Nerfs)
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  • Battle Tag:

    Zephyrus1291#1731

  • Region:

    US

  • Total Deck Rating

    64

View 15 other Decks by LegendaryShando
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Hi guys. This is Zephyrus1291, a recently legend rank player in Hearthstone. I would like to share a deck that recently became a favorite of mine.

So this deck was not the deck that helped me get to Legend, however, it has a pretty nice power to combat most of the current tier-1 decks. Currently, I'm 40-28 (59%WR) (Old Version: 32-25 / 56% WR) with this deck and having only DHs and Hunters as the most challenging matchups most of the time.

As you have seen with the composition of cards being used here, there are several strategies  that can be used to keep the pressure going:

1. Fast Ramping

Breath of Dreams and Overgrowth are definitely the main features to get those ramps going but I also noticed that the opportunity to ramp can be pretty difficult when faced with board control decisions. DHs and Hunters can be pretty annoying as they might not give much room for you to play a ramp card early. That's why I put Escaped Manasaber as an alternative to make both ramp and board control possible. Putting it on turn 4 allows you to play Emerald Explorer next turn, or even Evasive Drakonid with The Coin.

2. Reduce big minion cost with Satyr

Bad draws can happen anytime, especially during mulligan and early turns. It's not easy to stick with just one strategy, i.e. ramping up while playing against decks that can easily snowball the pressure very early. Hence, the second strategy, using Imprisoned Satyr. 0-mana Big Ol' Whelp, 1-mana Emerald Explorer, 2-mana Evasive Drakonid, 3-mana Twin Tyrant or 5-mana Scrapyard Colossus are always welcomed.

3. Dream Portals

Playing against control decks can be annoying as well since they will always try to remove all of your minions on the board. Well, Ysera, Unleashed can definitely bring the nightmare for these slow-paced decks. Combined it with Overflow for really fast draw, can be an auto-win on many situations.

4. Exotic Mountseller

There's a reason why Spell Druid became a solid archetype. I would argue that it's not mainly because of Kael'thas Sunstrider, but rather, it's because of Exotic Mountseller. With 0-mana spells like Ironbark and Bogbeam, it's so easy to fill up the board when you have her in play. With the possibility of getting Zixor, Apex Predator and King Mukla, it's hard to neglect this minion's pressure on the board for your opponent.

Mulligan Strategy

General:

Keep Breath of Dreams, OvergrowthEscaped Manasaber, and Emerald Explorer. The idea is to get your cheapest big minion to play as fast as possible. 4/8 body with taunt can deal with a lot of things and especially if you could discover into another Emerald Explorer to ensure you can always play on curve.

vs Demon Hunter and Hunter:

Same list with the above and adding removals, such as Crystal PowerWrath, and Bogbeam.

Will update the WR as I play more matches in the future. I hope this deck works well for you and let me know in the comments for the results. Cheers!

Edit:

22/05/2020 - Trying the version with -1 Imprisoned Satyr and +1 Faceless Manipulator since it might optimize mana utilization. Will update the result if it turns out to be better. Thank you again for all the support!

Update: Played 11 games with 8W 3L. Surprisingly the Faceless Manipulator does some nice combos after Imprisoned Satyr gets active. This opens up new experiment whether 2x Imprisoned Satyr and 2x Faceless Manipulator can be a future improvement.

Deck change: -1 Imprisoned Satyr, +1 Faceless Manipulator