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Gerald's budget DMH warrior

  • Last updated May 17, 2020 (Second DH Nerfs)
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Wild

  • 13 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Fatigue Warrior
  • Crafting Cost: 4160
  • Dust Needed: Loading Collection
  • Created: 5/14/2020 (Second DH Nerfs)
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  • Total Deck Rating

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This is my very first post on Hearthpwn and i normally wouldn't have taken posting into consideration, but i am too happy with this deck on my NA account to not share it!

i'll try copy the style of other decks writeups i saw and provide an idea on the gameplan, the gameplay, card upgrades and a brief mulligan/matchup guide.

For those who are not familiar with the concept of dead man's hand, here's a brief sumary: If you have two dead man's hands in your hand when you cast the first one, you will recieve another copy of dead man's hand and can thus go infinte. The usual combo is to shuffle in coldlight oracle and force the opponent to take ramping up fatigue damage eventually killing them.

That is almost never what happens though, the matches all end in different ways.

The usual gameplay versus aggro is to "just" survive, if the aggro opponent doesn't concede and decides to play out the long game you will have to shuffle in some aoe (do not be afraid to shuffle with dead man's hand while not holding the other copy, you won't need infinte clears, just one or two more)

The gameplay against control gets a lot more difficult. (not that all matchups are unwinnable, but as in figuring out when to shuffle what and do what when)

Against razakus priest for example you aim to gain as much armour and mill as many cards as possible to remove their burst potential, so they cannot otk you.

Now i mentioned gain as much HP as possible, well, how does one achieve that?

The non budget lists have a great upside having risky skipper, but our list can also gain lots of armour via playing smiths and eternium rovers paired with card like whirlwind or the deathrattle from blood razor/DK heropower, we also can gain lots of armour with drywhsikerer in combination with or without cornered sentry.

 

Upgrades: Here's what cards i miss most from my eu dead man's hand decks                             shieldslam, mostly straight up better execute   

Kargath Bladefist, i have fallen in love with this card, it's very very good, especially when paired with town crier to tutor him or the prime.

Bulwark of Azzinoth, one of the reasons the main lists beat jade druids without geist, it's amazing when shuffled and even when not it will save you life versus aggro opponents.

Risky Skipper, actually the main reason one runs battlerage, so good the miracle DMH list runs ancharr to tutor it. Replace ghoul and whirlwind if you have skipper. You'll see the difference, skipper is insane. 

Matchups:

Any aggro: usually favored. Keep blood razor and cards like warpath depending on type of aggro, execute vs mech paladin, warpath vs odd.

Combo, try find acolyte early to start the drawing, also don't be afraid to rip out coldlights to mill the enemy. Not favored depending on type of combo, if you cannot out armour it you loose, as we don't have a dirty rat.

Control, same as combo, find draw, be aware of your clears and their threats. 

Cubelock murders us. We can try, but its too hard to clear cubed dreadlords

We loose to quest mage. wins are very hard to achive due to their speeds

Any other deck is beatable, except jade, because we dont have bulwark.