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Wild Paladin MechaThun

  • Last updated May 13, 2020 (Second DH Nerfs)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 4540
  • Dust Needed: Loading Collection
  • Created: 5/13/2020 (Second DH Nerfs)
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  • Cudi
  • Registered User
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    • 9
  • Battle Tag:

    Cudi

  • Region:

    US

  • Total Deck Rating

    18

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Draw your deck and play emperor when you have mechathun, subdue, and skaterbot in hand. Requires enemy to have minion on board to kill off mechathun on your turn unless you can kill off another way. Magnetize skater into mechathun, subdue, and trade. I’ve played mechathun and on next turn killed off with pyromancer and shrink ray while also dumping subdue and skaterbot for instance. 

Tons of draw I found one divine favour was enough. Don’t run loot hoarder because crystology doesn’t draw it like it does engineer. Acolyte was too slow and inconsistent, if it’s at the bottom of your deck it’s game over and can overdraw and burn combo pieces sometimes. Random tip put a blessing of wisdom on an enemy minion you can’t remove and oftentimes they will choose not to attack. Use potion of heroism with taunt or pyro.

Righteous protector and annoy o tron are great early targets for hand of adai. Noble sacrifice protects face or keeps a taunt up from large single targets, do not waste this because you have mana to spend. Time out protects from everything don’t waste this either, oftentimes you will be praying you top deck this. Shrink ray, pyro, consecration keep wide and tall boards at bay. Zilliax is just good heal and taunt and can magnetize to annoy o tron or buffed with hand of adai. Can even draw a card if add a blessing with its rush.

Mulligan for protector or annoy-o or can keep crystology. Pyro is also good keep against aggro because lots of low cost spells and sometimes I keep time out. Don’t wait for value to use flash of light, potion of heroism, etc because in this deck their real value is the draw. Don’t be afraid to heal at full health or put a shield on a minion that already has shield if you have no other plays unless you feel you may need the health or shield on an upcoming turn.

This deck plays well against slow control at lower ranks but aggressive decks will wreck you and a good control player will catch on from the draw. It’s satisfying to get the combo off as with all mechathun decks though and NK one expects it from Paladin. Good luck!