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LEGENDARY RESURRECT PRIEST 1.0 - SLAYER OF THE ...

  • Last updated May 10, 2020 (Second DH Nerfs)
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Wild

  • 12 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Resurrect Priest
  • Crafting Cost: 13140
  • Dust Needed: Loading Collection
  • Created: 5/10/2020 (Second DH Nerfs)
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Hello. I have been playing Hearthstone for about five years so I figure it's time to make my first deck guide. This deck might be my favorite that I have ever played with over my years. You can win so many different ways and it's very forgiving and offers a very good chance of winning versus all different hero types. It can win against Demon Hunter easily when this meta currently makes them OP versus the majority. By the time DH or Hunter get your health to a critical level... you have have the chance to limit the damage. With Penance and Renew and a few others to triggering Activate the Obelisk it's easy to stay relatively healthy. Getting this early will help beef up your minions and keep you alive through their initial onslaught, turning the battle toward the long game where they lack the stamina you possess.

The deck offers relatively easy board control with Plague of Death and Soul Mirror when things are getting out of hand. You can also resurrect your minions repeatedly Mass Resurrection and Psychopomp. This will cause most heroes you face to burn through all of their options to just try and keep you at bay.  

You will hold you own against Druids and Shamans with Holy Nova or other wipes already mentioned. 

Psyche Split and Archmage Vargoth make for a pretty intense pairing as long as you can spring it when your opponent has no minions. You're guaranteed to start a chain of Vargoths that keep buffing each other. Grave Rune is another card you can use to activate this feisty combo. You can also use either of these along with Catrina Muerte and re-establish control of the board if you're falling behind.

Reliquary of Souls can also start running wild with all the potential buffs and resurrects.

Convincing Infiltrator and Khartut Defender remain an absolute nuisance for your opponent and trigger a couple of different combo options. If they don't beat you in the first four or five turns it's pretty much in the bag. 

Overall this deck offers so many different threats that eventually the person you are playing will either die or run out of options.. making them quit when they realize loss is imminent.

Please let me know if you have any thoughts or questions. Working to make a more coherent list of all the combos and strategies.