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Anti Aggro Warlock

  • Last updated May 7, 2020 (Second DH Nerfs)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 9120
  • Dust Needed: Loading Collection
  • Created: 5/7/2020 (Second DH Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    9

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----------INTRODUCTION----------

Hey what's up guys, I play in NA server and i'm pretty annoyed with the current meta of having too many aggro decks so I wondered is it possible to make a deck that has a crap ton of heals to try and tank everything that comes your way. I tried a paladin version and didn't work too hot because of the lack of removals but I was able to make this version which is pretty stable so far.

Unfortunately, I've only played this deck for less than 10 games and have yet to meet a control deck. I would predict priests would beat this deck easily, Might have decent chances against highlander  (particularly rogue, mage is pretty much insta lose) and rogue decks but does extremely well against aggro DH, Hunter and warrior. Let's break down the strategy, mulligan and individual cards.

----------STRATEGY----------
Strategy is trying to make the aggro decks tap out via the absurd amount of heals. Typically you dont want to over use your hero power because it damages you. On average I only tap 2-3 times in the early-mid game, then try to get more cards via card generation like (Twisted Knowledge) & (Vulpera Scoundrel) and only tap if I absolutely lack an answer. So remember, dont try to win ASAP, think about the slow win and always topping your health up close to 30 as much as possible.

However, be wary of some decks that run (Alexstrasza), if you sense it's a highlander deck you're fighting try to not top up your HP near max HP.

----------MULLIGAN GUIDE----------

Top priority: (Unstable Felbolt), (Twisted Knowledge), (Mo'arg Artificer), (Dark Skies), (Vulpera Scoundrel). Aka spot removals, early AoE or cards that can generate them.



----------INDIVIDUAL CARD BREAK DOWN----------

(Unstable Felbolt) : Staple anti aggro card and easy early game removal.

(Kanrethad Ebonlocke): Crucial for bringing back (Abyssal Summoner) taunts and (Aranasi Broodmother). I know there's a chance (Mo'arg Artificer) might come back too but shouldnt be that big a deal vs aggro decks. Control decks on the other hand.. well let's face it they'll outvalue us anyway might as well specialize.

(Mo'arg Artificer): Quintessential card to double (Nether Breath) effect to damage + heal for 8.

(Nether Breath): One of the best warlock cards for heals and spot removals. Try to combo with (Mo'arg Artificer) whenever possible for double the damage & heals.

(Twisted Knowledge): Overall great flexible card and can help you discover spot removals like (Unstable Felbolt) or aoes like (Dark Skies) (Twisting Nether) or some kind of extra value against mid range and control decks. Plus it adds 1 more extra card for hand count for (Dark Skies) and (Abyssal Summoner) without taking added damage.

(Dark Skies): Essential early game AoE removal or late game single minion removal

(Earthen Ring Farseer): 3 mana 3/3 is a good statline and it heals for 3, probably one of the more usable minions to heal in this season.

(Sense Demons): used to fish out (Aranasi Broodmother) or (Mo'arg Artificer) to combo with your (Nether Breath), In both cases you'll heal quite a huge amount. One of this should be more than enough.

(Vulpera Scoundrel): a 2/3 body AND potentially discovers more AoE or heals or spot removals to deal with the current situation. Has saved me countless times giving me what I need.

(Traveling Healer): Divine shields are generally annoying to deal with for some aggro decks, The extra 3 heal is a bonus. Using this because there's no other better neutral heals as well.

(Crazed Netherwing): Quintessential Mid game AoE and (Nether Breath) enabler.

(Abyssal Summoner): Overall great value and tempo that will give big taunts and a chance for them to be resummoned by (Kanrethad Prime).

(Aranasi Broodmother): Extra heals and potential demon taunt that can be resummoned by (Kanrethad Prime) or gives you more heals when you get (Plot Twist) from (Twisted Knowledge) or (Vulpera Scoundrel)

(Khartut Defender): The BEST heal card in neutral. Gives taunt and heals, just be weary of Blackjack Stunner and Sap from rogues though.

(Twisting Nether): To wipe the board when things go out of control.

(Alexstrasza): For that added heal, and (Nether Breath) & (Crazed Netherwing) enabler. Vs aggro always think about healing yourself, never use it on opponent unless you have lethal this turn.

(Dragonqueen Alexstrasza): The final value card needed for one last push against mid range decks and (Nether Breath) & (Crazed Netherwing) enabler.


----------CARDS I"M THINKING OF CONSIDERING----------

Galakrond kit might be pretty interesting for the infinite 1/1s but i'm not sure what to take out. I found this version more stable than my galakrond anti aggro version.

(Plot Twist): Really considered this card because (Aranasi Broodmother) and this card are BFFs. Can also help mulligan for early AoE removals when you need it the most.

(Keli'dan the Breaker): Either works as a single removal or an improved twisting nether, I feel he's really strong but I'm confused who to replace him with. I always want more heals because there's no such thing as too much heals vs aggro and especially since your hero power hurts yourself.

(Arch-Villain Rafaam): Nice statline with taunt, Might be a worthy inclusion once more control decks appear in the meta. (or you can just switch back to regular galakrond deck kekw)


(Zzeraku the Warped): It's a dragon for (Nether Breath) & (Crazed Netherwing) , and a great sustainable finisher against aggro decks. After you've healed up a lot, they'll be forced to take zzeraku down or they will cause you to make lots of drakes.

(Lord Jaraxxus): More heals, but 15 hp can be pretty easy to burst down. I'm not a fan but this could work especially well against control decks having a 6/6 spawn every turn.

And that's it for now, Let me know if you guys have any suggestions or how it works for you guys. Thanks for reading my Long wall of text!