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Polar Rogue

  • Last updated May 24, 2020 (Second DH Nerfs)
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Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Rogue
  • Crafting Cost: 6700
  • Dust Needed: Loading Collection
  • Created: 5/2/2020 (Second DH Nerfs)
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  • Total Deck Rating

    17

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I'm looking for ways to improve this deck, feel free to comment. I want to, especially, make the aggressive pole of the deck a little bit more defined without removing the core control cards.

What is Polar Rogue?

Polar Rogue is a Rogue archetype which is defined by its distinct poles. The poles are aggressive and controlling. One of the advantages of having them both at the same time is that the deck is exceptionally flexible. It has great early game board control against aggro and practically infinite value against control.

So, you mean Midrange Rogue?

Well, it is quite similar to midrange but it's not midrange. Now, I know this sounds stupid but I just cannot describe it. I played midrange decks before and this doesn't feel like midrange at all. I think this terrible thing I made can illustrate my point though.

What makes Polar Rogue so special is that our "shuffle X copies into your deck" cards combined with N'Zoth, the Corruptor makes us better than 99% of the control decks in both late game and fatigue. Furthermore, we have numerous tools to acquire early game board control. This allows us to not instantly lose against aggro. It also slashes the huge advantage midrange would get in mid game.

Why is this card in the decklist?

Gang Up - This comes in handy when Togwaggle's Scheme is one of the last cards, which happens to me quite often.

Dirty Rat - You might have a hard time killing combo decks since the aggressive pole is not as strong as the controlling pole. This card is a great tool to mess with their combos.

Coldlight Oracle - Again, great against combo and heavy decks. You can mill them while cycling through your cheap cards.

Myra's Unstable Element - This card allows you to destroy your unnecessary cards. Shuffle a bunch of N'Zoth, the Corruptors into your deck after casting this.

Valeera the Hollow - Great for stalling the game. Also enables you to play multiple copies of the same card. You can devastate combo decks (when they have their combo ready) by gaining stealth and playing three Dirty Rats next turn.

Why is this card not in the decklist?

Preparation - I honestly couldn't find any space for this card. Moreover, we don't run any heavy spells, so it's okay.

Rotten Applebaum - Because it isn't sticky.

Sludge Belcher - Because it doesn't heal you.

Heistbaron Togwaggle - I don't have this card. Feel free to add it if you think that the deck needs a little bit more power in mid game. However, in my opinion, this deck doesn't need any more mid game power. Instead, it needs early game power, and adding this card might make it worse against aggro.

Vanish - Too slow, it would significantly damage the aggresive pole. In addition, I don't run Preparation so I see no point in adding it.

Galakrond, the Nightmare - Simply because there is no room for invoke cards. If you can make room for the invoke cards without removing the core cards of the controlling pole, the deck would definitely be OP.

Shadowjeweler Hanar - Again, no room.

NOTEWORTHY GAMES

✯ Victory against Cubelock: I applied some early game pressure with my lackeys, but we quickly transitioned into mid game after he mana cheated a bunch of demons. He had an extremely lucky hand which allowed him to dictate the mid and late game. He got two Bloodreaver Gul'dans thanks to Expired Merchant. I managed to stall and win the game. I made him ran out of steam by playing seven or eight N'Zoth, the Corruptors. Here are the screenshots in order: First Gul'dan, he cleared my board, Second Gul'dan, victory.

✯ Victory against Shudderwock Shaman: I applied significant early game pressure and he had to use Siamat before he could complete his quest (Corrupt the Waters). Mid and late game wasn't really challenging, he played a bunch of battlecry minions as expected. The real show started when he played Shudderwock. This is the screenshot of the board immediately after. I knew I wouldn't lose since I had practically infinite N'Zoth, the Corruptors. My main concern was that the game would end in a draw. Luckily, I knew what my opponent was capable of and traded some of my Khartut Defenders and played N'Zoth, the Corruptor back to back. I think he conceded after the twelfth one.

✯ Victory against Quest N'Zoth Priest: This game... It didn't end. I knew I would win but my opponent just kept playing. He played 7 N'Zoths in total: 1 from her deck, 2 from Thoughtsteal,  3 from Psychic Conjurer (she had an extra conjurer generated by Spirit of the Dead) and 1 from Entomb. I am glad I won because she taunted me with emotes during the match and I, your average Hearthstone player, didn't forget to drop a "Thank you" right after killing my opponent. It was totally worth it. Here is an album of the screenshots.