Polar Rogue
- Last updated May 24, 2020 (Second DH Nerfs)
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Wild
- 15 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Rogue
- Crafting Cost: 6700
- Dust Needed: Loading Collection
- Created: 5/2/2020 (Second DH Nerfs)
- LonelyExcitement
- Registered User
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- 4
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- 39
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Battle Tag:
N/A
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Region:
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Total Deck Rating
17
I'm looking for ways to improve this deck, feel free to comment. I want to, especially, make the aggressive pole of the deck a little bit more defined without removing the core control cards.
What is Polar Rogue?
Polar Rogue is a Rogue archetype which is defined by its distinct poles. The poles are aggressive and controlling. One of the advantages of having them both at the same time is that the deck is exceptionally flexible. It has great early game board control against aggro and practically infinite value against control.
So, you mean Midrange Rogue?
Well, it is quite similar to midrange but it's not midrange. Now, I know this sounds stupid but I just cannot describe it. I played midrange decks before and this doesn't feel like midrange at all. I think this terrible thing I made can illustrate my point though.
What makes Polar Rogue so special is that our "shuffle X copies into your deck" cards combined with N'Zoth, the Corruptor makes us better than 99% of the control decks in both late game and fatigue. Furthermore, we have numerous tools to acquire early game board control. This allows us to not instantly lose against aggro. It also slashes the huge advantage midrange would get in mid game.
Why is this card in the decklist?
Gang Up - This comes in handy when Togwaggle's Scheme is one of the last cards, which happens to me quite often.
Dirty Rat - You might have a hard time killing combo decks since the aggressive pole is not as strong as the controlling pole. This card is a great tool to mess with their combos.
Coldlight Oracle - Again, great against combo and heavy decks. You can mill them while cycling through your cheap cards.
Myra's Unstable Element - This card allows you to destroy your unnecessary cards. Shuffle a bunch of N'Zoth, the Corruptors into your deck after casting this.
Valeera the Hollow - Great for stalling the game. Also enables you to play multiple copies of the same card. You can devastate combo decks (when they have their combo ready) by gaining stealth and playing three Dirty Rats next turn.
Why is this card not in the decklist?
Preparation - I honestly couldn't find any space for this card. Moreover, we don't run any heavy spells, so it's okay.
Rotten Applebaum - Because it isn't sticky.
Sludge Belcher - Because it doesn't heal you.
Heistbaron Togwaggle - I don't have this card. Feel free to add it if you think that the deck needs a little bit more power in mid game. However, in my opinion, this deck doesn't need any more mid game power. Instead, it needs early game power, and adding this card might make it worse against aggro.
Vanish - Too slow, it would significantly damage the aggresive pole. In addition, I don't run Preparation so I see no point in adding it.
Galakrond, the Nightmare - Simply because there is no room for invoke cards. If you can make room for the invoke cards without removing the core cards of the controlling pole, the deck would definitely be OP.
Shadowjeweler Hanar - Again, no room.
NOTEWORTHY GAMES
✯ Victory against Cubelock: I applied some early game pressure with my lackeys, but we quickly transitioned into mid game after he mana cheated a bunch of demons. He had an extremely lucky hand which allowed him to dictate the mid and late game. He got two Bloodreaver Gul'dans thanks to Expired Merchant. I managed to stall and win the game. I made him ran out of steam by playing seven or eight N'Zoth, the Corruptors. Here are the screenshots in order: First Gul'dan, he cleared my board, Second Gul'dan, victory.
✯ Victory against Shudderwock Shaman: I applied significant early game pressure and he had to use Siamat before he could complete his quest (Corrupt the Waters). Mid and late game wasn't really challenging, he played a bunch of battlecry minions as expected. The real show started when he played Shudderwock. This is the screenshot of the board immediately after. I knew I wouldn't lose since I had practically infinite N'Zoth, the Corruptors. My main concern was that the game would end in a draw. Luckily, I knew what my opponent was capable of and traded some of my Khartut Defenders and played N'Zoth, the Corruptor back to back. I think he conceded after the twelfth one.
✯ Victory against Quest N'Zoth Priest: This game... It didn't end. I knew I would win but my opponent just kept playing. He played 7 N'Zoths in total: 1 from her deck, 2 from Thoughtsteal, 3 from Psychic Conjurer (she had an extra conjurer generated by Spirit of the Dead) and 1 from Entomb. I am glad I won because she taunted me with emotes during the match and I, your average Hearthstone player, didn't forget to drop a "Thank you" right after killing my opponent. It was totally worth it. Here is an album of the screenshots.
idk if you still read comments but as a mill rogue player i have some questions.
1. why run dirty rats over deathlords? 2 more health and the nzoth synergy are pretty decent in a mill deck
2. why run gang ups over lab recruiters? way less tempo friendly and i thought you're going this way with the deck.
3. evil miscreant is not really that great in wild. i'll look for a replacement and let you know
Okay, I should make this clear: This is not a mill deck. You can play it like a mill deck but I wouldn't suggest. So, here are my answers:
1. Dirty Rat and Deathlord are great cards to counter combo decks. I believe Dirty Rat is better for the following reasons. Firstly, I want N'Zoth, the Corruptor to only bring back Khartut Defenders. This guarantees that we restore health and the opponent doesn't easily clear our board. Secondly, I want the effect to be immediate. I'd like to Dirty Rat my opponent after they play Emperor Thaurissan or they finish their quest.
2. Yeah, you can use Lab Recruiter instead of Gang Up. Since we only (ideally) shuffle N'Zoth, the Corruptors into our deck, I don't mind the tempo loss. My main concern is that there might be no board space to play a minion.
3. Any early game card works. I run him because I like to annoy my opponents lol
I hope I made it clear. Feel free to ask more questions!
First try and opponent put a geist and killed my 1 costs. Then increased battlecry cards cost 5 more and at the end did a shudderwock battlecry combo. Must be a bot, anti polar rogue deck.....
Sad kid hates rouge class so he comments on every rouge deck
This deck is terrible. It is an hybrid nothing.
i dont play wild, but i look at your list. is Stowaway not better than Elven Minstrel ? no combo, +1 mana, +1/+2, similiar effect
Hey! Stowaway only synergises with minions that didn't start in your deck, so playing him before shuffling N'Zoth, the Corruptor would do nothing. Since we don't shuffle any minions but N'Zoth, the Corruptor into our deck, he would be a dead card in your hand for most of the game. Elven Minstrel is more flexible than Stowaway in that sense.
To guarantee that Elven Minstrel draws us copies of N'Zoth, the Corruptor in late game, we first use Myra's Unstable Element before shuffling. After we destroy our deck, shuffle copies of N'Zoth, the Corruptor and you will draw N'Zoth, the Corruptor every turn.
I dont like this deck for only one reason:
FLICK SKYSHIV
I don't have enough dust for that :(
Jokes aside, you can remove Myra's Unstable Element if you want to add Flik Skyshiv. Hope you enjoyed the deck!
Edit: Oh, my bad. I think I misunderstood you. You have a couple ways to counter/bait Flik Skyshiv:
1. Use your Dirty Rat before playing N'Zoth, the Corruptor to fish for your opponents Flik Skyshiv
2. Use Gang Up on a valuable minion and bait your opponent into playing Flik Skyshiv (Khartut Defender is a great target)
3. Though quite unlikely, you can mill their Flik Skyshiv with your Coldlight Oracles
>3. Though quite unlikely, you can mill their Flik Skyshiv with your Coldlight Oracles
Actually I think that's the way to go. If you start doubling down on milling them, they'd prolly feel Flik-ing the oracles is a worthwhile move, since they're most probably a value/control oriented deck. Just hope they don't shadowsstep it.
Very Nice deck, swapped some cards around. Put in a Walk the Plank, Dark Iron Skuler and Skulking Geist, because of so many aggro decks and Jade Druids.
Swapped for Tog Scheme, EVIL Cable Rat and Myra's Crystal. Didn't find much use for the Crystal and felt once I got DK Hero power working with Gang Up it was pretty much a Win against everything. 6-1 At legend with it atm.
Thanks for your feedback, glad to hear that the deck works in legend! By the way, can you please tell me which cards you used instead?
My thoughts on Skulking Geist and Myra's Unstable Element
Skulking Geist is an interesting choice. My version doesn't have it because it destroys our own Togwaggle's Scheme. I also didn't struggle against Jade decks which is why my version doesn't run it. I simply beat them by constantly playing N'Zoth, the Corruptor. Since jade golems don't have taunt, I just SMOrc. Furthermore, N'Zoth, the Corruptor brings back a bunch of reborn taunts, so they cannot SMOrc me back, aha! I also feel like Skulking Geist would damage the aggressive pole and slow down the deck which is something I don't want to do. However, it is a great addition to your version nonetheless (considering that you don't run Togwaggle's Scheme).
I, too, have mixed feelings about Myra's Unstable Element. The deck can do just fine without it (as proven by my previous tries). I added it to guarantee that I draw N'Zoth, the Corruptor every turn after shuffling.
I'll have to give it a go again but yes i removed the Togwaggle's Scheme, an EVIL Cable Rat and the Myra's Unstable Element. Putting Walk the Plank, Dark Iron Skulker, and Skulking Geist, which as I said before helped with the more aggro decks, also helped countering Quest Tempo Mage decks and Jade. Since reaching turn 6 in wild is abit of an accomplishment in itself lol.
I'll give your deck a play again for sure though! Lots of fun! Perhaps a replacement for Myra's Unstable Element. Could be Mimic Pod. Since you can get an extra copy plus play two when you have your Valeera the Hallow's power active.
Hahaha, unfortunately.
Thanks mate, good luck!
Great deck and thanks 4 the explanation!
No problem, mate! Glad you enjoyed it.
Like perfoming well and bad, the matchups!
Hi, do u have any videos with this decks ?
Unfortunately, I don't. I can briefly answer your other comment though.
Aggressive Decks: Your early game minions should help you gain board control, focus on making valuable trades. Most of the time, going face will not win you the game against aggressive decks. However, you might have problems against aggressive decks if you constantly draw bad.
Keep these cards: Backstab, Pharaoh Cat, Eviscerate, EVIL Cable Rat, Fan of Knives (only against Warlock and Hunter)
Control Decks: You can go for two strategies. Either defeat them with aggression (which is hard and risky) or play the control game and win (which takes a lot of time but guaranteed). I prefer the 2nd one. Still, you should fish for your cheap early game cards to generate value in order to not lose the mid game. You are heavily favored in control match-ups, so don't panic. Make sure that you squeeze the most value out of Togwaggle's Scheme.
Keep these cards: Khartut Defender, N'Zoth, the Corruptor, Elven Minstrel (great with coin), also keep your early game cards
Combo Decks: Be patient. Apply pressure with your early game minions. Once they have their combo pieces in hand, play your Dirty Rats and mess with their combo.
The biggest weakness of the deck is the lack of direct healing. Therefore, the weakest match-up is Tempo/Burn Mage. Unfortunately, even though you might have established board control, they can deal tons of damage with their spells and win the game.
The second major weakness is the lack of weapon removal, this is not a problem in late game (since you have unlimited taunts) but in early game, Kingsbane can cause a lot of issues. Against Kingsbane, your goal should be playing N'Zoth, the Corruptor and using Shadowstep on him as soon as possible.
PS: I'd not advise crafting this deck if you are a new player.
Thanks man. Helped me a lot!
Nice deck. i went like 65% win rate with him.