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Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)

  • Last updated May 12, 2020 (Second DH Nerfs)
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Wild

  • 21 Minions
  • 5 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo DH
  • Crafting Cost: 7880
  • Dust Needed: Loading Collection
  • Created: 4/24/2020 (Second DH Nerfs)
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  • Qas
  • Registered User
    • 1
    • 4
    • 13
  • Battle Tag:

    Qasi#2296

  • Region:

    EU

  • Total Deck Rating

    13

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Hi I'm Qasi, a casual Hearthstone Player for some years now. I would like to share a deck with you that brought me from P5 to D5 with a 76% win rate. Here is the proof:

Win Rate

This deck is heavily inspired by the deck of bjorn_77 , which you will meet very often in these ranks right now. Unfortunatly he hasn't updated it after the 2nd nerfs and my feeling is, that it has still some room for improvement. This version is my idea about that.

In this thread I would like to work with you together on the best Odd DH deck, so please give feedback in the comments, how the deck works for you and what changes for improvement you would suggest. I would be very happy about that. 

Here are some explanation why I choose this cards.  (Lets see this as an open discussion. I will include your feedback from the comments here:

Core Cards

Battlefiend : Even after the nerf he feels very strong and is included in nearly every DH deck. We will use normally our HP on 2, so a very good 1-drop.
Lowly Squire : He is nearly as good as Battlefiend and in many cases better than the Blazing Battlemage, because we use often our Hero Power. 
Crimson Sigil Runner : 1-drop with draw. In my opinion this decks needs even more draw, so I think it is an auto include.

Warglaives of Azzinoth : Our only real board clear in this deck. For 6 Mana we get a 5/4 weapon that can destroy nearly every taunt wall. So also a good preparation for our finisher. Good value with Hench-Clan Thug or Satyr Overseer on the board. In my opinion a core card.
Aldrachi Warblades : Weapon that prepares a turn 5 Glaivebound Adept. Can give you 4 health when used together with HP. 

Leeroy Jenkins : A must have in every aggressiv deck.Metamorphosis 10 damage for 7 mana in 2 turns is huge. Good finisher. Some run only Meta or Leeroy as a finisher. In my opinion you should run both.
Loatheb A must have in every aggrassiv deck. Its slows down your opponent if you have a board.

Priestess of Fury : For me the best DH card. She gives so much pressure if the opponent has no or only 2-3 health on the board. Its discussable but she finished a lot of games for me in turn 7, 8 or 9. 

and Baku the Mooneater obviously ;-)

Good Cards !?

Consume Magic : Another Card draw and ,maybe even more important, silence for taunts and key minions. Essential in Mech paladin. I would really miss it, so near to core in my opinion.
Mana Burn : If you know exactly what your oponent would really like to play (e.g. a Reno on 6) and you have it in your hand, it simply win you the game. 

Hench-Clan Thug : Was good in Odd Rogue, has to been even better in Odd DH, or?
Eye Beam : Early removal with lifesteal for 1 mana? Yes, please! Health is a very important ressource for us because we want to clear the board with our Hero Power.
Blowtorch Saboteur : Suggestion of Shiang in his deck here. Good in the mirror (important!) and Even Shaman.

Cobalt Spellkin : One of the cards i took from roger_77s list, It give you the only 1-mana spells that DH has to offer and both are strong.

Maybe good !?

Guardian Augmerchant : 2 kills with an early 1-drop thread (Jkorzi suggest this  in this deck variant from roger_77) 

Satyr Overseer : I'm really not sure about this card. Not so strong without Twin Slice but seemed to be still good enough.
Vicious Fledgling : Snowballing 3-drop which fits good in curve at turn 3, cause Satyr and Warblades are better at 4. (Suggestion from Vesaryn7) 
Frozen Shadoweaver Good 3-drop that saves your early threads  (Suggestion from Vesaryn7 and played by many pros in standard)
Silithid Swarmer : (Suggestion from Ace100ace200) Good stats for 3 mana and you normally will use your HP at 4.  

Glaivebound Adept : Also not sure about this card. Not so strong without Twin Slice but seemed to be still good enough. I never tried to take him out.

Tech Choices (actual choice)

Actual a lot of mage and DH, so my actual choice is
Chief Inspector , getting rid of Ice block can be game winning
Gluttonous Ooze , Good against DH and Pirat Warrior and the armor also helps a little bit 

Tech Choices (alternatives)

Zilliax Health is important and the rush and taunt helps against other aggressiv decks.
With Zilliax it makes sense to run also SN1P-SN4P

But I tried also other cards like:
Harrison Jones (draw and good against DH) 

But please let me know in the comments what would be your choices in the actual Meta. Maybe some cool inspire cards?

Thoughts about some matchups

Mage: It's mostly Secret or Quest. Secret is a hard fight but definitly winnable if you find the Chief Inspector or play around their secrets wisely. Quest is normally not really a problem, the nerf for the Quest was too hard. There some highlander, but if they cannot play Reno Jackson on 6 or 7 you normally win.

Hunter:  I won every match against them. We have healing against Face and their secrets don't hurt too much. Play around Explosive Trap wisely and normally you win.

Paladin: Odd Paladin is a very, very hart match-up. I loose twice, because we have not enough Board clears in the early game. Against all other Paladins (also Murloc, you have to clear constantly the board), we are favoured. The only exeption is a Prismatic Lens on 4, cause we don't have a propper board clear. 

Warrior: I only face Pirates, and that is a hard match if you cannot get rid of the ship cannon very fast. I guess that Control would also be hard for us. 

Priest: I found no Big Priest between P5 and D5, so I cannot comment on that. Some Galkrond versions and some older Quest ones. Most of them are dead now. Just keep a Consume Magic for their taunt on 5 or 6 in hand. 

Demon Hunter:  I defeat all DH except the mirror, because of my tech choice against DH for this time between P5 and D5 ( Zilliax and Gluttonous Ooze , or Zilliax and SN1P-SN4P ). Mirror depends who can handle tempo better. Take a close look to your health in these match-ups and be prepared ;-)  

I will add more of this, from time to time, but please have in mind, that I'm not a legend player.