Odd DH (76% WR from P5 to D5, Post 2nd DH Nerf)
- Last updated May 12, 2020 (Second DH Nerfs)
- Edit
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Wild
- 21 Minions
- 5 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo DH
- Crafting Cost: 7880
- Dust Needed: Loading Collection
- Created: 4/24/2020 (Second DH Nerfs)
- Qas
- Registered User
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- 1
- 4
- 13
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Battle Tag:
Qasi#2296
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Region:
EU
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Total Deck Rating
13
Hi I'm Qasi, a casual Hearthstone Player for some years now. I would like to share a deck with you that brought me from P5 to D5 with a 76% win rate. Here is the proof:
This deck is heavily inspired by the deck of bjorn_77 , which you will meet very often in these ranks right now. Unfortunatly he hasn't updated it after the 2nd nerfs and my feeling is, that it has still some room for improvement. This version is my idea about that.
In this thread I would like to work with you together on the best Odd DH deck, so please give feedback in the comments, how the deck works for you and what changes for improvement you would suggest. I would be very happy about that.
Here are some explanation why I choose this cards. (Lets see this as an open discussion. I will include your feedback from the comments here:
Core Cards
Battlefiend : Even after the nerf he feels very strong and is included in nearly every DH deck. We will use normally our HP on 2, so a very good 1-drop.
Lowly Squire : He is nearly as good as Battlefiend and in many cases better than the Blazing Battlemage, because we use often our Hero Power.
Crimson Sigil Runner : 1-drop with draw. In my opinion this decks needs even more draw, so I think it is an auto include.
Warglaives of Azzinoth : Our only real board clear in this deck. For 6 Mana we get a 5/4 weapon that can destroy nearly every taunt wall. So also a good preparation for our finisher. Good value with Hench-Clan Thug or Satyr Overseer on the board. In my opinion a core card.
Aldrachi Warblades : Weapon that prepares a turn 5 Glaivebound Adept. Can give you 4 health when used together with HP.
Leeroy Jenkins : A must have in every aggressiv deck.Metamorphosis 10 damage for 7 mana in 2 turns is huge. Good finisher. Some run only Meta or Leeroy as a finisher. In my opinion you should run both.
Loatheb A must have in every aggrassiv deck. Its slows down your opponent if you have a board.
Priestess of Fury : For me the best DH card. She gives so much pressure if the opponent has no or only 2-3 health on the board. Its discussable but she finished a lot of games for me in turn 7, 8 or 9.
and Baku the Mooneater obviously ;-)
Good Cards !?
Consume Magic : Another Card draw and ,maybe even more important, silence for taunts and key minions. Essential in Mech paladin. I would really miss it, so near to core in my opinion.
Mana Burn : If you know exactly what your oponent would really like to play (e.g. a Reno on 6) and you have it in your hand, it simply win you the game.
Hench-Clan Thug : Was good in Odd Rogue, has to been even better in Odd DH, or?
Eye Beam : Early removal with lifesteal for 1 mana? Yes, please! Health is a very important ressource for us because we want to clear the board with our Hero Power.
Blowtorch Saboteur : Suggestion of Shiang in his deck here. Good in the mirror (important!) and Even Shaman.
Cobalt Spellkin : One of the cards i took from roger_77s list, It give you the only 1-mana spells that DH has to offer and both are strong.
Maybe good !?
Guardian Augmerchant : 2 kills with an early 1-drop thread (Jkorzi suggest this in this deck variant from roger_77)
Satyr Overseer : I'm really not sure about this card. Not so strong without Twin Slice but seemed to be still good enough.
Vicious Fledgling : Snowballing 3-drop which fits good in curve at turn 3, cause Satyr and Warblades are better at 4. (Suggestion from Vesaryn7)
Frozen Shadoweaver Good 3-drop that saves your early threads (Suggestion from Vesaryn7 and played by many pros in standard)
Silithid Swarmer : (Suggestion from Ace100ace200) Good stats for 3 mana and you normally will use your HP at 4.
Glaivebound Adept : Also not sure about this card. Not so strong without Twin Slice but seemed to be still good enough. I never tried to take him out.
Tech Choices (actual choice)
Actual a lot of mage and DH, so my actual choice is
Chief Inspector , getting rid of Ice block can be game winning
Gluttonous Ooze , Good against DH and Pirat Warrior and the armor also helps a little bit
Tech Choices (alternatives)
Zilliax Health is important and the rush and taunt helps against other aggressiv decks.
With Zilliax it makes sense to run also SN1P-SN4P
But I tried also other cards like:
Harrison Jones (draw and good against DH)
But please let me know in the comments what would be your choices in the actual Meta. Maybe some cool inspire cards?
Thoughts about some matchups
Mage: It's mostly Secret or Quest. Secret is a hard fight but definitly winnable if you find the Chief Inspector or play around their secrets wisely. Quest is normally not really a problem, the nerf for the Quest was too hard. There some highlander, but if they cannot play Reno Jackson on 6 or 7 you normally win.
Hunter: I won every match against them. We have healing against Face and their secrets don't hurt too much. Play around Explosive Trap wisely and normally you win.
Paladin: Odd Paladin is a very, very hart match-up. I loose twice, because we have not enough Board clears in the early game. Against all other Paladins (also Murloc, you have to clear constantly the board), we are favoured. The only exeption is a Prismatic Lens on 4, cause we don't have a propper board clear.
Warrior: I only face Pirates, and that is a hard match if you cannot get rid of the ship cannon very fast. I guess that Control would also be hard for us.
Priest: I found no Big Priest between P5 and D5, so I cannot comment on that. Some Galkrond versions and some older Quest ones. Most of them are dead now. Just keep a Consume Magic for their taunt on 5 or 6 in hand.
Demon Hunter: I defeat all DH except the mirror, because of my tech choice against DH for this time between P5 and D5 ( Zilliax and Gluttonous Ooze , or Zilliax and SN1P-SN4P ). Mirror depends who can handle tempo better. Take a close look to your health in these match-ups and be prepared ;-)
I will add more of this, from time to time, but please have in mind, that I'm not a legend player.
Update: This is the fastest and best version right now:
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Beaming Sidekick
# 2x (1) Glacial Shard
# 2x (1) Lowly Squire
# 1x (1) Shadowhoof Slayer
# 2x (3) Aldrachi Warblades
# 2x (3) Blowtorch Saboteur
# 2x (3) Eye Beam
# 2x (3) Frozen Shadoweaver
# 2x (3) Happy Ghoul
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 2x (5) Glaivebound Adept
# 1x (5) Leeroy Jenkins
# 1x (5) Metamorphosis
# 2x (5) Warglaives of Azzinoth
# 1x (9) Baku the Mooneater
#
Deck Code: AAEBAea5AwSvBJ74Aua7A8O8Aw22E5fBAp/OAqbvAv2nA6K3A4e6A8S8A9a+A8fGA/fIA/nIA/7IAwA=
Biggest news first: Priestess of Fury is too slow. There is no point in running her anymore.
I really hated the pirate package, so i put other good one drops in that put our opponents under alot of pressure.
Flex Spots are the Shadowhoof Slayer and Blowtorch Saboteur. But especially the Saboteur proved better than any other tech option, because of it's good matchups against the mirror/ all even decks and even against mages (they cant ping off the 2/1s and that adds up).
Besides that i want to highlight all of the freeze minions (Glacial Shard and Frozen Shadoweaver , because that can cause our enemies a lot of trouble removing our key minions. But playing them on curve without any value is not the worst either. That's what makes tham strong.
Last but not least i included the Happy Ghouls again, because tempo and possible highrolls are what we need with this deck. There is no card that could even close to this in terms of utility and synergy with the deck. SN1P-SN4P or Vicious Fledgling are fine, but do not synergize or help as much.
I did not include the silence (Consume Magic) nor Mana Burn anymore. Two Reasons for that: First - Because of the lower risk we cant risk drawing a card that just stalls (ideally we beat Reno decks before they can drop him) and second - It's not what we want to play in the early turn and it takes up a deck slot instead of a useful early game minion. And that is the reason why i dropped Loatheb too, it was just too costly (especially against pirate warrior/other aggessive decks and sat too long in my hand against control to just disrupt 1 turn.
If you have any questions about this deck or my choiced feel free to ask.
Why Blowtorch Saboteur not Saboteur?
It has better stats and it's effect is permanent. Not only for the following turn.
I don't have 2x Blowtorch Saboteur and 1x Warglaives of Azzinoth, so I replace it with 1x Dragonhawk Rider, 1x Silithid Swarmer and 1x Loatheb... and this idea of deck work great untill must fight vs worlock with Voidlord...
If you face a lot of warlocks, tech in 2x Consume Magic instead of the Dragonhawk and maybe the Shadowhoof Slayer.
I'm interested in making the fastest version of this deck. I'm Platnium 5 in regular play, but just switched over to Wild to get my win rate up as quick as possible. So I want to have a lot of one drops and early plays.
I'm happy to have bad match ups and concede early. I'm just after the fastest way to get wins on the DH. Would appreciate any suggestions.
I'm running this -
### Demonhunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Beaming Sidekick
# 2x (1) Crimson Sigil Runner
# 2x (1) Lowly Squire
# 2x (1) Shadowhoof Slayer
# 2x (1) Ur'zul Horror
# 2x (3) Aldrachi Warblades
# 2x (3) Frozen Shadoweaver
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 2x (3) Silithid Swarmer
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 1x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
AAEBAea5AwT6Dp74AsO8A8S8Aw22E6CrAqbvAv2nA4e6A6O7A+a7A9a+A7rGA9fIA/fIA/nIA/7IAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hi, thank you for sharing your ideas with us.
I personally don't like the Silithid, so I would recommend you my new 3-drop friend Vulpera. It can help you in your plan finding one important DH Spell, e.g. Metamorphosis, Mana Burn, or Consume Magic
If you are searching for the fast glory I would also recommend to use the king of fast wins. Leeeeeeeroy....
And I think Sidekick is too slow for your plan. Have you tried Mana Burn to use it on key turns of your opponent instead?
As your hero attack almost all turns so Silithid Swarmer is good option.
A Qas suggests you need Leeroy Jenkins I also will be switch Beaming Sidekick for Glacial Shard for protection your minions or Boompistol Bully.
Here is my decklist. So far I'm pretty happy with it.
But I can definitely see some changes cutting Leeroy Jenkins and/or 1 Aldrachi Warblades for a Warglaives of Azzinoth and/or Silithid Swarmer to contest the board early and pressure the opponent down. All other cards are mandatory for this deck.
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Beaming Sidekick
# 2x (1) Consume Magic
# 2x (1) Crimson Sigil Runner
# 2x (1) Lowly Squire
# 2x (1) Mana Burn
# 2x (3) Aldrachi Warblades
# 2x (3) Eye Beam
# 2x (3) Frozen Shadoweaver
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 2x (5) Glaivebound Adept
# 1x (5) Leeroy Jenkins
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
AAEBAea5AwSvBPoOnvgCw7wDDbYTpu8C/acDh7oD1r4DusYDx8YD1MgD18gD98gD+cgD/sgD8skDAA==
L
In the version I play the main difference is that I run more 1-drops (2x Southsea Deckhands, 1x Patches the Pirate and 2x Fire Fly), don't run Consume Magic, tech cards, Eye Beam or Leeroy. I feel like you're either running Metamorphosis or Leeroy as your burst, not both, as they tend to just sit in your hand unless you're ready to win and, between the two, I far prefer Metamorphosis since it goes over taunts and can help setup more 2 turn lethals. The 1-cost spells are circumstantially great, game winning even, but feel terrible to topdeck so I think Cobalt Spellkin as enough of a generator without needing to run them.
Warblades are core, imo, as they help in Aggro matchups, synergize with Battlefiend, Hench-Clan, Satyr and Glaivebound Adept and can represent up to 8 points of healing and damage when combined with your Hero Power. I also run Frozen Shadoweaver (instead of Eye Beam) for the mirror and it's an aggressively statted 3-drop which can also protect your minions so they snowball further unless your opponent commits more resources to remove them. Beam is a good card but I think it's better if you're running a version with Happy Ghouls.
Thank you very much, that is the kind of exchange I would like to have here to really find the strongest build for Odd DH.
* I don't like the pirats package, cause i see to less synergies with only 3 pirats. But I get your point with more 1-drops for Consume Magic. It feels horrible if you have to HP cause of a missing 1-drop- Do you think firefly is better then the Mage?
* Ok also understand your point with Leeroy. I will miss him. What kind of replacement you would suggest for him?
* If you cut beam than warblades are definitly core, cause you need healing in the deck. Me feeling is without beam its to less heal, but I will try.
* The Frozen are lately often being used bei Pros in the tournement, so I will try them. I'm also feeling mor 3 drops will help.
So -2x Consume Magic, - 2xBeam, - Leeroy (schniff) + 2x Fire Flys + 2x Frozen and a good old friend from old odd Rogue for trying him out.
I will try it out and let you know.
I'm not certain how good Fire Fly is in this deck but it's felt great so far. It increases your chances of getting on the board turn 1 and the generated 1/2 can help fill out awkward turns. The Pirates are basically just there for the Patches interaction and, occasionally, you get a 1 drop with charge, but I've seen lists with and without it perform fine. If I wasn't running it I'd probably replace the 3 with 2 Glacial Shards (or other 1-drops) and a Vicious Fledgling as another snowbally threat.
Replacing Leeroy is more of an either/or choice for that slot: you're using Metamorphosis or Leeroy for the burst imo, so I'd just consider it another free slot to fill with whatever synergizes with your current build.
This is the list that I'm running so far:
### Odd Midrange
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Crimson Sigil Runner
# 2x (1) Fire Fly
# 2x (1) Lowly Squire
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (3) Aldrachi Warblades
# 2x (3) Frozen Shadoweaver
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 2x (5) Cobalt Spellkin
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 2x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
AAEBAea5AwT6DpG8Ap74AsO8Aw3UBbYT68ICpu8CgbEDh7oDxLwD1r4DusYD18gD98gD+cgD/sgDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
EDIT: -2 Southsea Deckhands, -1 Patches the Pirate, -1 Cobalt Spellkin, +2 Consume Magic, +2 Vicious Fledgling is my current build.
Thanks for sharing your ideas with us. At which ranks are you playing this with which winrate?
Platinum 2 playing really casually over the past few days but I didn't keep track of my winrate. Played against a Quest Mage, Secret Mage, Freeze Mage, a few Jade Druids, two Discard Zoolocks, some kind of Quest Rogue, a Reno Priest and a bunch of Big Priests/Quest Priests since I started playing Odd DH instead of meme decks. 2 losses on the climb so far. One against a Zoolock after they drew/discarded really well and the Reno Priest who coined Raza on 4, played Anduin on 8 and drew all the removal they needed so it wasn't indicative of a typical game.
After some testing I dont like the fire flys much. the 1-attack is too less to push pressure or kill the 2 health threads in the mirror. Without a buff they feel helpless. The Frozen feel very good as well as the Vicious.