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Ress Control Priest - 55% ~ 75% WR

  • Last updated Nov 21, 2020 (Darkmoon Faire)
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Wild

  • 11 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Resurrect Priest
  • Crafting Cost: 10320
  • Dust Needed: Loading Collection
  • Created: 4/23/2020 (Second DH Nerfs)
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  • Total Deck Rating

    73

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***STILLL TESTING THIS NEW VERSION OF THIS DECK IN CURRENT VERSION - DATE OF UPDATE 21/11/2020***

1. How it Works

2. Game Plan

3. Muligan

4. Commentary and Review

5. Data and Media

 

 

1. HOW IT WORKS

So, this deck is an merge of resurrect priest and control archetype, they are made to defend itself against all others classes and leaving then into fatigue. Since blizzard remove draw card mechanic this deck has no hurry to rush and makes you in advantage, if they not concede you will push opponent's to fatigue so try keeping all your removals until the right opportunity appear but to do that you have to know what type of class you’re facing but that is in our game plan.

 

2. GAME PLAN

Now, our game plan is to defend maximum as possible with Bone WraithHippogryph ~ Convincing Infiltrator by increasing your resurrection pool with Grave Rune when its needed and Reborn effect do not worry about if you have to resumon Wild Pyromancer eventually in turn 9 cause until there you will have a lot of minions that died couple turns before. The spells in this deck provides a survive, If you’re facing an aggro deck like Demon Hunters or Hunters, then you should try to use Penance and couple early cards to survive until control the board with Taunt Minions. This deck is very weak against Highlander Rogue and his others archetypes, everything will resume at turn 9 when you got Plague of Death and can breath a little bit of his board control, that’s why you always keep your Taunt cost 4~5 Minions and couple card that will help you at early game, once you get into late game theres a good combos Galakrond, the Unspeakable and Kronx Dragonhoof like board clear, Taunt (8/8) and couple of heal, also Sethekk Veilweaver can be used beetween turn 5 and 10 but that depends how much life you are and how desperate you are for new options in hand to manipulate your board in you favor.

 

3. MULIGAN

How this deck has and objective right now I’ll show what cards you should keep to provide and healthy early and good game at all, do not forget to always keep a taunt minion, Khartut Defender its only good for heal situations after Galakrond or when u run out of options, so pay atention that 3.1 section will show what card you can keep but that is a choice that depends with you have The Coin or not like muligan more cards to have more options since priest has zero draw, so if you are playing against aggros decks look for the most low cost spells and AOE, if your opponent is control or midrange try to keep a good clear like Wild Pyromancer. Do NOT forget to ALWAYS keep your TAUNT MINIONS.

3.1 CLASSES

Demon Hunter and DruidHoly Nova ~ Renew

Hunter and PaladinWild Pyromancer ~ Penance

MageRenew

PriestSethekk Veilweaver

RogueSoul Mirror ~ Penance ~ Renew

ShamanHoly Nova ~ Wild Pyromancer ~ Penance ~ Soul Mirror

WarlockSethekk Veilweaver ~ Holy Nova

WarriorHoly Nova ~ Penance ~ Renew ~ Wild Pyromancer

 

4. COMMENTARY AND REVIEW

I really like this deck idea to defend against my opponnents and control the board with minions but to be honest that not what I really prefer to play, I’m more a fan of control or tempo archetype than this deck that I’ve made but I got really good results in this deck when climbing from Bronze to Diamond 10 and the ladder right now has a lot of decks betters than this one but if you work hard and play correctly all time it may push you to Diamond 5 like I did or to Legend like other ppl. I do not recommend my deck for who does not know how to play and even for me is hard to explain how to play since other’s decks out there is more easily and predictable but it requires very good patience and focus each play every turn with this deck, you have to imagine your next move like a chess. I appreciate all feedbacks and adjustments that we had and I’m open mind to possible changes in the future. Thanks.

 

5. DATA AND MEDIA

 

  

 

5.1 COUPLES GAMES

https://hsreplay.net/replay/QoxT6qqxsewKGdSrgdsHj9

https://hsreplay.net/replay/CQy8F3Y4DunNoDXsyzad8L

https://hsreplay.net/replay/PppCgBrZHQnbjZiJbd4p9D

https://hsreplay.net/replay/CBi3L5pJj3Gag2DWr2CeHT