[Legend] Lorewalker Cho 60+ Win Rate Making Mum...
- Last updated Apr 25, 2020 (Second DH Nerfs)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reborn Paladin
- Crafting Cost: 5660
- Dust Needed: Loading Collection
- Created: 4/23/2020 (Second DH Nerfs)
- Supersenter
- Registered User
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- 3
- 11
- 20
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Battle Tag:
Supersenter#1293
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Region:
N/A
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Total Deck Rating
154
Deck Overview: 60-65% Win Rate Overall (Made some Important Edits, check bottom)
This deck is bonkersville! First thing I have to say is: Do Not Underestimate This Deck! I’ve been streaming this deck on my channel (twitch.tv/supersenter), and have had multiple people call this deck “trash”. Then when it starts it’s shananigans and keeps winning, they all want the decklist lol. As always, I’ve written a full guide. Also, check the video below to see how to navigate the deck!
Mulligan Guide: In almost every match-up you are looking for early reborn minions or card draw.
Always Keep: Making Mummies (Duh!), Hand of A’dal, Micro Mummy, Questing Explorer, Shotbot
Sometimes Keep: Candletaker (If no 2 drops), Bone Wraith (If you have 2 drops), Aldor Truthseeker (If you have 2 drops)
Play Guide:
The goal here is basically the same against every deck type. Only major note I have is to watch out for Silence, Shadow Madness, and Hex [/card]in Priest and Shaman! So, the goal is to use the quest to create a ton of copies of your [card]Libram of Wisdom by placing it on a minion, and then copying them. Within a couple turns you can easily get 6+ Libram of Wisdom in hand, and then you start going crazy.
The main win conditions are using Lorewalker Cho to fill their hand with Libram of Wisdom, which costs 2 mana for them. This forces them to mill cards, and decreases their chances of getting a clear! You can also use Questing Adventurer once they’ve exhausted their clears, copy him, and build 2 massive minions. They should at least be 10/10s.
Play the early game as a control deck and use your reborn minions for clears, and Khartut Defender for survival. Getting a copy of Khartut is so crucial for life preservation and heals. Don’t be afraid to play Teron for tempo. Play Shotbot turn 2 and then Teron Gorefiend turn 3, that’s a great play!
Results: This is at Legend Rank
I started off going 6-4 with this deck. It is a silly deck, and you can whiff badly on card draw, but it is more consistent than not. If you’re playing to climb ladder only, then I don’t recommend this deck. If you’re playing to have fun while having a positive win rate, then this deck is perfect for you!
Edits 04/25/20:
Tip: Always keep one libram in hand if you can't make a copy. Silence can punish this deck hard.
Changes:
- Teron Gorefiend, Faceless Mainpulator, and Hench-Clan Hogsteed
+Hand of A'dal, Lightforged Blessing, Wolfrider
As much as I love Teron, I felt there was never great times to play him and he didn't make a huge impact in most games. Faceless Manipulator felt pointless because it's basically just a more expensive button. Finally, Hench-clan just felt weaker than Wolfrider.
I added in Lightforged Blessing because it gives this deck some healing that it desperately needs. Putting lifesteal on Wild Pyromancer, and then stacking him with librams while clearing your opponents board is literally a full heal. Hand of A'dal is just an amazing tempo card and gives the deck more card draw. Wolfrider gives this deck an insane amount of burst damage if you build up librams in hand. You can easily push 12-15 burst in one turn with it.
Really nice deck concept. You can achieve the same effect as Lorewalker Cho by playing Libram of Wisdom directly on your opponent's minions, just before clearing them. It is not as fast and can be slightly trickier to achieve if their board is ahead of yours, but I would rather play anything else than Lorewalker Cho to survive or combo since I know the same effect can be achieved without him.
Also, Recurring Villain is hilarious to play as an endgame minion in this deck. It's like a reborn minion, but that returns with 6 health and you can give him back reborn on your next turn if it survives. It can get quite hard to clear!
I think Lady Liadrin remains nice to include for two reasons. She lets you restart your shenanigans if you lose your librams to a silence effect. She provides a strong buff to finish the game.
This might be bordering meme territory a tad but the concept is so bonkers who cares. I have to try this.
dream concept. thanks
I love the concept of this deck and made my own version which so far performs very nicely. However my concept and cards used are slightly different.
Goal No.1 is to finish quest ASAP so I do not play any Questing Explorers but more cheap reborn creatures.
Goal No.2 is to stay alive so I play not 1 but 2 Lifeforged Blessings (and its effect is copied by quest ability as well)
Goal No.3 Is to out value at late game and 2x Faceless Manipulatores help a lot, and I rarely use them to copy any of my creatures but instead I copy my opponent's creature with strong deathrattle or end of turn effect and make another 2/2 copy with quest ability. Works very nicely against big druid, big demon hunter, priests, warlocks, etc.
It looks like a fun deck and it is fun when it works. I tried it since I got lorewalker cho from a pack (I had it years ago but dusted it). I caution anyone though to only play it if they don't care about losing rank. So play it when you hit a point where you can't lose rank (say if you get to Diamond 10 etc). This is because the deck is too hard to play and in my experience you just lose by like turn 5 or 6 because the deck's early game is too weak and the clear isn't strong enough.
Anyway 0% win rate with this deck but fun though. I might play until I win a game. I am not even a bad player. I mean I have 60% win rates with my decks typically and with secret rogue closer to 70% but I find this deck just can't really beat a lot of the meta or at least I can't win with it. It can't beat priest for sure (soul mirror and the two silences), it can't beat rogue if rogue doesn't make huge mistakes. Its board clear doesn't work against spell druid due to the treants. If the opponent is good at keeping tempo and killing your stuff you probably also can't use cult master which means you can't draw into Aldor or your board clears so easily.
The deck might be fun but good luck winning games with it (and it isn't that fun if you have to take 5 losses before you have a game where your cho is live). If anyone wins a single game with this deck who isn't the person who posted it, please share how it happened.
I literally streamed this deck for 3 hours today and the stats are 100% on point. It is a very difficult deck to play, but it definitely wins games in this meta. I recommend watching the game footage I posted to see a little more on how to navigate the deck. It is true that with bad draw it can be tough to win, but I'm beating every class except warlock with this deck. I'm actually 3-1 against Priest. The single biggest key to this deck is creating a ton of copies of Libram of Wisdom, and then not over extending with your minions. I said it on my stream earlier, this deck is hard to play, but it does win. I'm now 12-10 with it overall.
Amazing creation by an amazing player!
Thank you man! You're decks are the best Priest decks in the game
I not knocking this deck, but 60+% win rate over 11 games?!?!?!
Hell, I made a Cho Warlock deck that had an 85+% win rate over 20+ games!!
It has since leveled out to about 60% or so.
11 games is not nearly enough, but I really do like the concept.
👍