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[Legend] Lorewalker Cho 60+ Win Rate Making Mum...

  • Last updated Apr 25, 2020 (Second DH Nerfs)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reborn Paladin
  • Crafting Cost: 5660
  • Dust Needed: Loading Collection
  • Created: 4/23/2020 (Second DH Nerfs)
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  • Battle Tag:

    Supersenter#1293

  • Region:

    N/A

  • Total Deck Rating

    149

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Deck Overview: 60-65% Win Rate Overall (Made some Important Edits, check bottom)

This deck is bonkersville! First thing I have to say is: Do Not Underestimate This Deck! I’ve been streaming this deck on my channel (twitch.tv/supersenter), and have had multiple people call this deck “trash”. Then when it starts it’s shananigans and keeps winning, they all want the decklist lol. As always, I’ve written a full guide. Also, check the video below to see how to navigate the deck!

Mulligan Guide: In almost every match-up you are looking for early reborn minions or card draw.

Always Keep: Making Mummies (Duh!), Hand of A’dal, Micro Mummy, Questing Explorer, Shotbot

Sometimes Keep: Candletaker (If no 2 drops), Bone Wraith (If you have 2 drops), Aldor Truthseeker (If you have 2 drops)

Play Guide:

The goal here is basically the same against every deck type. Only major note I have is to watch out for Silence, Shadow Madness, and Hex [/card]in Priest and Shaman! So, the goal is to use the quest to create a ton of copies of your [card]Libram of Wisdom by placing it on a minion, and then copying them. Within a couple turns you can easily get 6+ Libram of Wisdom in hand, and then you start going crazy. 

The main win conditions are using Lorewalker Cho to fill their hand with Libram of Wisdom, which costs 2 mana for them. This forces them to mill cards, and decreases their chances of getting a clear! You can also use Questing Adventurer once they’ve exhausted their clears, copy him, and build 2 massive minions. They should at least be 10/10s.

Play the early game as a control deck and use your reborn minions for clears, and Khartut Defender for survival. Getting a copy of Khartut is so crucial for life preservation and heals. Don’t be afraid to play Teron for tempo. Play Shotbot turn 2 and then Teron Gorefiend turn 3, that’s a great play!

Results: This is at Legend Rank

I started off going 6-4 with this deck. It is a silly deck, and you can whiff badly on card draw, but it is more consistent than not. If you’re playing to climb ladder only, then I don’t recommend this deck. If you’re playing to have fun while having a positive win rate, then this deck is perfect for you!

Edits 04/25/20:

Tip: Always keep one libram in hand if you can't make a copy. Silence can punish this deck hard. 

Changes:

- Teron Gorefiend, Faceless Mainpulator, and Hench-Clan Hogsteed

+Hand of A'dal, Lightforged Blessing, Wolfrider

As much as I love Teron, I felt there was never great times to play him and he didn't make a huge impact in most games. Faceless Manipulator felt pointless because it's basically just a more expensive button. Finally, Hench-clan just felt weaker than Wolfrider.

I added in Lightforged Blessing because it gives this deck some healing that it desperately needs. Putting lifesteal on Wild Pyromancer, and then stacking him with librams while clearing your opponents board is literally a full heal. Hand of A'dal is just an amazing tempo card and gives the deck more card draw. Wolfrider gives this deck an insane amount of burst damage if you build up librams in hand. You can easily push 12-15 burst in one turn with it.