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Highlander mage 91%WIN

  • Last updated Apr 17, 2020 (Outland DH Nerfs)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Mage
  • Crafting Cost: 17520
  • Dust Needed: Loading Collection
  • Created: 4/17/2020 (Outland DH Nerfs)
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  • Total Deck Rating

    5

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So i made this deck with a friend of mine trying to counter demon hunter and we ended up with this. You actually want to survive the early turns so you can start to play you big cards. It is not always easy to survive, you always want to look for Zephrys, Solarian, breath, Reno, frostbolt and bone wraith.

Against control matchups you can easily set up dragoncaster with pyroblast and then fireball easy 16 damage.

Of course you can change cards like Al'ar and in my opinion also Malygos who i think you often too slow, you could add kharthut defenders or ooze. I'm also not sure about flamestrike, i think it is ok to play only blizzard but in some matchups as spell druid it really helps (btw this deck performs really good against spell druid). I don't think you can change Solarian, it is that card that sometimes wins the game itself and it is also a 2 mana drop which is pretty good in early since you probably want to keep zephrys for a better turn than the sencond. 

Talking about the cards of Galakrond adventure i don't think you can change Reno and manasaber. Also in my opinion you keep kinda always (not if you play against DH, unless you have also Reno in hand) manasaber because it can help you cheet mana like Reno turn 5 or Tortolloan turn 6 or 7.

And yes... Al'ar is not that bad at all, if you play it on turn 5 the opponent has to be careful, they almost always target him because they're scared, it happened to me many times of winning the game because an aggro deck was thinking of trading Al'ar many turns and he didn't pressure me at all. Other ways it is pretty good with calling on turn 9 because the opponent has to think about board and the Ashes of Alar doesn't look like a problem, they Often don't trade the Ashes so you can trow another calling on the rebirth Al'ar.

I made 10-1 with this deck so far, try it and tell me what you think and what you would change. :D