The Bane to all Meta [WILD LEGEND]
- Last updated Apr 20, 2020 (Second DH Nerfs)
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Wild
- 20 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Rogue
- Crafting Cost: 10440
- Dust Needed: Loading Collection
- Created: 4/16/2020 (Outland DH Nerfs)
- WildAggroFan
- Registered User
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- 5
- 12
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Battle Tag:
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Total Deck Rating
15
Used this to climb to legend. Extremely potent aggro deck, can win games by turn 4-5.
SPOILER: take this deck if you want to beat mage and priest
Mulligan:
Never keep Kingsbane, weapon enchantments, or the 4+ cost minions in your hand. Do keep cheap pirates , Ship's Cannon and Parachute Brigand , especially so if on coin.
Only keep Preparation if you have Raiding Party or Myra's Unstable Element in your opener.
Always keep Myra's Unstable Element when against slower matchups ( druid, warlock, warrior ) as it offer extra kill potential.
Always keep a single 1 cost pirate in hand, if you are against slower decks with possible early clears , like Defile. Try to have some refill, usually a board clear comes on turn 3.
Tech cards / replacements:
Nerub'ar Weblord - just love to drop this on turn 2 against mages and on turn 5 against Reno decks. Helped finish the game in quite a few cases. Can be replaced with an Eviscerate
Flik Skyshiv - great against warlocks and druids. Can be replaced by Sap
Leeroy Jenkins - just works wonders. Can be replaced by Loatheb to further lock out mages or Eviscerate for extra reach.
I'm not a fan of Tinker's Sharpsword Oil, as it can feel clunky without Preparation, that's why i only run 1 copy.
Don't make the mistake to add Sharkfin Fan. It's the biggest trap ever, lowers deck winrate considerably.
Myra's Unstable Element is pretty essential to win slower matchups. I suggest you craft it, it's incredible.
Nice and fun deck...Thx
It feels strange not to include Captain Greenskin in a kingsbane deck but I guess he would be too slow in this one.
The Nerub'ar Weblord seems a nice addition which I didn't test as the card disappeared from my collection (don't know why as I never would care disenchant a normal card but that's an other subject) so I just went for a double Eviscerate
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I'm not a fan of Tinker's Sharpsword Oil, as it can feel clunky without Preparation, that's why i only run 1 copy.
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I'm thinking of including a second one of those. Even if you cannot profit from the full effect (minion buff), the 3 extra damage on your weapon are worth it and can change the game. If you buff the right minion, that card is just awesome... I need to play the deck as such first for a while to see if I still wanna change something.
The problem is I have to craft patches.
Patches good in all the different pirate and aggro decks. Warrior, Rogue, DH, Odd Paladin etc
Yeah, I know he's used everywhere :D
If you want to play aggro in wild, Loatheb, Patches and Leeroy are must haves. I'm a F2P player and been using these legendaries in a lot of decks , mostly Odd and Pirate archetypes. I dont regret crafting them.
The rest of the cards in the deck are less safe crafts. Myra's and Kingsbane work great together, but only in this deck, while Flik is more of a tech card.
seems interesting