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The Bane to all Meta [WILD LEGEND]

  • Last updated Apr 20, 2020 (Second DH Nerfs)
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Wild

  • 20 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Pirate Rogue
  • Crafting Cost: 10440
  • Dust Needed: Loading Collection
  • Created: 4/16/2020 (Outland DH Nerfs)
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  • Total Deck Rating

    15

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Used this to climb to legend. Extremely potent aggro deck, can win games by turn 4-5.

SPOILER: take this deck if you want to beat mage and priest

Mulligan:

Never keep Kingsbane, weapon enchantments, or the 4+ cost minions in your hand. Do keep cheap pirates , Ship's Cannon and Parachute Brigand , especially so if on coin.

Only keep Preparation if you have Raiding Party or Myra's Unstable Element in your opener.

Always keep Myra's Unstable Element  when against slower matchups ( druid, warlock, warrior ) as it offer extra kill potential.

Always keep a single 1 cost pirate in hand, if you are against slower decks with possible early clears , like Defile. Try to have some refill, usually a board clear comes on turn 3.


Tech cards / replacements:

Nerub'ar Weblord - just love to drop this on turn 2 against mages and on turn 5 against Reno decks. Helped finish the game in quite a few cases. Can be replaced with an Eviscerate

Flik Skyshiv - great against warlocks and druids. Can be replaced by Sap

Leeroy Jenkins - just works wonders. Can be replaced by Loatheb to further lock out mages or Eviscerate for extra reach.

 

I'm not a fan of Tinker's Sharpsword Oil, as it can feel clunky without Preparation, that's why i only run 1 copy.
Don't make the mistake to add Sharkfin Fan. It's the biggest trap ever, lowers deck winrate considerably.

Myra's Unstable Element is pretty essential to win slower matchups. I suggest you craft it, it's incredible.