Vigormortis' 83%WR Very Hybrid Hunter (LEGEND)
- Last updated May 11, 2020 (Second DH Nerfs)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 7160
- Dust Needed: Loading Collection
- Created: 4/15/2020 (Outland DH Nerfs)
- Vigormortis
- Registered User
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- 2
- 8
- 14
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Battle Tag:
Vigormortis#2439
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Region:
EU
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Total Deck Rating
200
THE (VERY) HYBRID HUNTER YOU DIDN'T EXPECT
About me:
I'm Italian, I play since beta and got to legend multiple times with offmeta decks (malygos rhonin mage, reno priest with double shadowform) and won some local tournaments (I actually won a bo3 final with a MOORABI keleseth spell shaman. How couldn't I be proud of that). If you know Chump or do you like to brainstorm troll decks feel free to add me in game.
OT: An awesome image my brother made for an old hat reno spell hunter. 2gud to not be posted.
The deck:
I always loved spell damage hunter, and I theorycrafted this on day one. After three games though, I had to switch to DH. Sad story.
I picked it up again after demon hunter nerf, and the winratio has been pretty insane. I had to push legend, and it took no effort at all (as you can listen from the videos, I was pretty damn high).
Gameplay: The deck relies on Scavenger's Ingenuity, few beasts (just Zixor, Apex Predator and Augmented Porcupine), some dragon synergy (especially the mad Rotnest Drake and Cobalt Spellkin card/damage generation) and a bunch of spells for early removal and finishing (hey Vereesa Windrunner). Pretty crazy and solid combos.
Pros: OP SHITDAMAGE
Cons1: You COULD lose to hyper aggressive decks. Which, at the moment, kinda dont exist in ladder.
Cons2: You will feel ashamed for steamrolling people's face so hard. But maybe I overestimate your feelings.
Subs/Techs: Faerie Dragon, 2nd Felwing, Imprisoned Felmaw, maybe Maiev are flexible spots. I initially played Kael'thas and a copy of Nagrand Slam, but it felt kinda overkill. Unleash the hounds, 4 mana legendary, Thalnos, Huffers, more Faerie Dragons can all be fine. I could do a detailed explanation of the card choices but I honestly think the archetype power level is so high you can put in the fuck you want.
Matchups/Mulligan GUIDE
- Mulligan - Slow decks: Felmaw, Scavenger, Stormhammer, Feywing. You can also keep rotnest, maiev and veleesa in matchups where those are key. Aggro: Sharpshooter, 1 mana removal spells (if hunter keep a breath), Scavenger, Felmaw. Tracking is a keep only in matchups where a t3 porcupine wins you the game, or you need specific early game pressure cards.
- T3 buffed porcupine is one of the strongest tempo play in standard right now, and should be your target for mulligan.
- Against mid to slow decks, a lot of the times your minions are just a bait, needed while you get some juicy face damage thank to your weapons or hero power.
- DH: Tracking, 1xEarly removal or 1-2 mana picks, Zixor. Toss everything else. I personally keep one removal spell in mulligan to disrupt his strong t1 picks, if I don't have Sharpshooter. They will have an hard time if you manage to throw your big bois t3-4-5. I think it's a positive matchup, play for board early and don't take unnecessary damage. It got nerfed pretty hard. Your only real enemy is the 5 mana 6-4.
- Mage: Insane winratio but not easy to play against (sometimes you faceroll, sometimes definitely not). Play for your early game big turns, get some face damage, plan your finish damage 2 turns ahead. He can't heal against spells and hp. Maiev and Rotnest are op against him especially for this reason. Against secrects, don't play spell into his secrets if you dont' strictly have to, to avoid him getting tempo. By the way, any deck can lose to Reno into a good t6 0 mana box.
- Priest: Same as mage. Galakrond and highlander are awesome for you, as you can easily setup the lethal in two turns especially after Galakrond. Don't overpush, especially early game, if you can get punished. Most of the times I play slow, just don't die and get value from your cards maximizing face damage when you can, because after drawing Veleesa the opponent is on a ticking clock (and their healing cards will end). Against full-res they keep healing through all the game, so it's a bit more annoying and you will need you good cards, because you have to lethal them before his second 9mana res for sure. If you foresee a 3-turns-ahead lethal plan from hand damage, appoximating his healing, just go for it.
- Druid: Hard mulligan for your 2-3 mana damaging picks and weapon. They struggle to remove every pick you have, so every one you manage to get in the early, more likely you are to kill him. Rotnest is nightmare of big ones, track for it. Imho you can lose only if they draw perfectly, and spell version is more likely to do that.
- Rogue: Don't be stupid against his secrects (facerace against bamboozled or wait for lackeys, your minions are bigger) and dont ever commit into 1-mana sap. Most likely you won't need veleesa to finish, so use spells for tempo. Zixor prime op.
- Hunter: Don't let the 2 mana secret generator live. You should win most face races. Don't attack into explosive if you can develop and lethal the turn after. Against dragons, rotnest is key for both players.
- Shaman: Just get a early removal for its totem and it's gg. Galakronds dont play hex anymore so Porcupine is really strong.
- Warrior: Keep a corrosive breath. Play control and remove his eg stuff, as you will scale better.
- Warlock: Try to bait early game heals. If they have time to proc Nether Breath twice doubling its healing into playing Alexstradza well, you can lose
Stats (from Diamond something) (edit: they kept going good in legend):
Warrior 3-1
Shaman 1-0 (totem)
Rogue 4-0
Paladin 1-0
Hunter 2-1
Druid 5-0
Warlock 8-2
Mage 6-1 (that defeat was a meme game)
Priest 6-1
Demon Hunter 1-2 (holy fuck that were VERY shitty games)
Il gameplay in ITA è stupendo #vecio
Why dont you cut porcupine so you consistently draw Zixor and the Prime? You can add a nine lives in the deck too so you wont feel awkward for the second scavanger in case you draw zixor early
Nice deck and super fun to play! However, impossible to win vs Galakron Priest deck (full in this meta). Any advice?
I am actually very happy to face it! I'm updating the matchup guide
any chance on adding a mulligan guide? also, really fun deck :)
Any need/room for Explosive Trap? Or enough removal for aggro type stuff? (Mainly DH)
Adds a bit more face damage too.
I think it could be unreliable in a lot of other matchups, ie priest or mage. I would suggest a couple of 1 mana picks instead
Yesss high Italian is hilarious lol funny video fun deck
I just love this deck, makes so much fun!!! great work!!
What about to fit in Toxic Reinforcements? I subbed Felmaw's with 2 Toxic, also I don't have Maiev I subbed it with Teron for some crazy damage. :D Thanks for the deck, tho.
LOL that's hilarious. Wp mate, I'm glad you are having fun with it :)
ps. I still think kinda any one mana pick would be better but who am I to judge
Can i replace Rotnest Drake with Deadly Shot or something or would that kill my winrate too much? only card i don't have
You could, but no body on the board :( Drake is amazing.
Yeah sadly having been in the same position then giving in and buying galakronds awakening, rotnest drake is probably the best card in the deck outside scavenger
cool idea, will have a try. how far in legend have you gone with this deck?
thank you
Hello, I'm playing it in 10k-ish rank, but I'm trying new crazy stuff!
Any replacement for Vereesa Windrunner
It's core, I'm sorry. The +2 spell damage whenever you want in non-ooze meta it's just way too strong. You could try Malygos or some other stuff, but it wouldn't be even close.
-2 Imprisomed Felmaw; -Maiev
+1 Fearie Dragon; +1 Evasive Feywing; +1 Diving Gryphon
I wouldn't suggest Diving Gryphon as it could break your beast package, and one health is really not enough for some good handbuff scaling. I would suggest a Marked Shot (really useful against the demon hunter 7-4), some draw engine, ramkahen windtamer for even more troll combos. Idk.