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RegisKillbin's Easter Egg Enrage Warrior - 55% ...

  • Last updated Apr 12, 2020 (Outland DH Nerfs)
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Wild

  • 20 Minions
  • 7 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Enrage Warrior
  • Crafting Cost: 6220
  • Dust Needed: Loading Collection
  • Created: 4/13/2020 (Outland DH Nerfs)
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  • Battle Tag:

    Supersenter#1293

  • Region:

    N/A

  • Total Deck Rating

    149

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Deck Overview: 60-55% Win Rate Overall (twitch.tv/supersenter)

This deck is very similar to the traditional Enrage Warrior decks, but this variation runs Serpent Egg and Teron Gorefiend to build some very strong boards that are hard for your opponent to remove. Other than that, you’re using your normal enrage mechanics, and using Bloodsworn Mercenary to copy a strong damaged minion or Kor’kron Elite.

Mulligan Guide: In almost every match-up you are looking for early game threats that stick and can be used with damage effects or Teron Gorefiend

Always Keep: Serpent Egg (Highest Winrate), Corsair Cache, Bomb Wrangler, Livewire Lance, Sky Raider

Sometimes Keep: Teron Gorefiend (If you have Egg), Ancharrr (If you lack early game or card draw), Battle Rage (If you have sticky minions)

Control: Control match-ups are tough for you, but definitely still winnable. The biggest challenges for this deck are Priest, Druid, and Paladins.The issues with Priest and Paladin is the healing and mass removal they have. Big Druid is the late game taunt obviously.  Against the Priest, you’re pretty much screwed, but if they miss their removal then maybe you can get by with early game pressure and Bloodsworn shenanigans. Against Paladin and Druid, you want to build early wide boards and get a lot of damage through early. Druid will spend too much time ramping up, and in that time you can just push for the win!

Tempo: Tempo is your best match-up, you should be winning these like 70% of the time. Just build boards early and get some solid damage through. Make sure you save your late game combos, and then be patient for the turn to finish them off with enrage mechanics.  

Aggro: Ideally you mulligan for your fastest early game cards, and I believe you should make efficient early game trades. Use your Armorsmith to gain armor and take you out of range for lethal, and then in the mid-game you should be able to establish board control. These match-ups can be tricky with deciding how to trade, but ultimately these are 60% or more win rates.

Card Choices: Most cards in this deck are very obvious, everything has synergy with each other. This means that your early games will almost always feel pretty strong.The most unusual choices will be explained below in order of mana cost:

Inner RageRisky Skipper: Two best minion damage mechanics at your disposal. Use these to trigger Bloodsworn Mercenary and pretty much every other card in the game. 

Serpent Egg: Just about the strongest card in the deck. Getting this out turn 2 feels amazing, and nobody ever clears it. This card is your best target for enraging, Teron Gorfiend, etc… Amazing option to build sticky boards, and the deathrattle wins you a ton of games!

Injured Tol’vir: Damages itself, and combined with an early rampage can basically give you the early game win. 

Bomb Wrangler: Top 3 or 4 card in the deck. It’s super easy to get bombs out, and the bombs synergize with Teron Gorefiend to push a ton of damage and build a wide board early. 

Teron Gorefiend: One the best cards in the deck, and one of my favorite cards in Hearthstone now. This card is so much fun to play, and can make removal impossible for your opponent. Combine this card with your eggs, or with your bombs. Be cautious to avoid silence, and the worst possible card…SHADOW MADNESS!

Bloodsworn Mercenary & Kor’kron Elite: Combo these two cards for the win in about 20% of games. It’s possible to come through for 24 charge damage if you get lucky. Kor’kron + Inner Rage + Inner Rage + Bloodsworn + Bloodsworn