70% Legend Odd DH Apr+May (post nerfs)
- Last updated May 2, 2020 (Second DH Nerfs)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo DH
- Crafting Cost: 4860
- Dust Needed: Loading Collection
- Created: 4/11/2020 (Outland DH Nerfs)
- bjorn_77
- Registered User
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- 5
- 39
- 54
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
107
May Season Update:
Despite the Bad Luck Albatross and Altruis the Outcast nerfs, the deck, with some changes, was still decent enough to take me reasonably comfortably to Legend within a day. The win-rate has dropped a bit and is now hovering in the low 70s.
Games consisted of mostly quest Mage (still strong, but thankfully a bit slower), a nasty discard Warlock deck and pirate and armor Warrior antics.
April Season:
Despite the quick nerfs to Demon Hunter, I had good results with this Baku version, scoring close to 80% on Legend rank.
Mulligan is pretty straightforward, with many 1-drops to get the momentum going. Glacial Shard works well freezing your opponent or his minions in mirror matches. Consider keeping Bad Luck Albatross in your hand against Warlock, Priest and Mage in case of Reno. A final clever tech is the addition of Cobalt Spellkin. Currently DH only has two 1-mana cost cards; Mana Burn and Consume Magic, the latter of which makes quick work of taunt minions (or cycles).
Good luck grinding to a 1000 wins!
Update 14/04: After the umpteenth Mage broke my 10 game win streak, I wanted to post the latest results.
A good number of games later the win rate has not changed much. Statistically, odd-Paladin has proven most difficult, but the vast majority of "experiences" involve Mage. I've ran the same list and feel quite happy about it. The only cards up for debate are the pirates, as drawing Patches the Pirate before the others feels frustrating.
Thanks for the nice idea. Cobalt is really quite strong. As a good 1-drop alternative to the pirates I use Lowly Squire. Seems to be a good choice.
Good idea. Works as a slightly weaker Battlefiend.
Or you could use the new 2/2 battlemage.
pirates don't belong here
Suggestions that would improve the winrate?
I see his point.
I made some changes to my list, because i drew Patches way too often, as well as Happy Ghouls didn't perform that well. Maybe it's interesting for you/others as well.
I'm currently trying 1 Cobalt Spellkin, but i can even imagine to put a Chief Inspector in, just to counter Quest Mages and/or Secret Mages. Hunters are collateral damage. :D
This way you also have enough 1 drops to combo with Altruis the Outcast and ensure to have a good opening hand.
BTW: Hench-Clan Thug is really good with Warglaives of Azzinoth.
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Consume Magic
# 2x (1) Crimson Sigil Runner
# 1x (1) Mana Burn
# 2x (1) Shadowhoof Slayer
# 2x (1) Ur'zul Horror
# 2x (3) Aldrachi Warblades
# 1x (3) Altruis the Outcast
# 2x (3) Bad Luck Albatross
# 1x (3) Eye Beam
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 1x (5) Cobalt Spellkin
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 1x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
Deck Code: AAEBAea5Awj6Dp74AoGxA8y6A8O8A8S8A8fGA/LJAwum7wL9sAOHugOjuwPmuwO6xgPUyAPXyAP3yAP5yAP+yAMA
I used this deck for the last push to hit legend from diamond2 after playing 120 games with authors (bjorn_77) deck from bronze to d2 with an insane winrate.
I think removing Tar Creeper and a Cobalt Spellkin as you did in your deck made it somewhat easier for me against mages as your deck seems to be a tiny bit more aggressive, as it's either kill asap or get killed. Using Chief Inspector was a bit too slow, often wasn't draw when needed or mages instantly popped new secrets after you wiped their secrets.
Same goes with big druids, priests and warlock that are about to get massive recovery and board-control next turn if you're not fast/aggressive enough. So yea, thanks for the last push with this deck :)
EDIT: I thought Mana Burn was a lesser good choice, but it proved to very useful as it could cripple the opponent if used right.
Updated stats in the main text.
The (1) mana spells are quite good, when you meet many Secret Mages, so you can test easily for Counterspell.
Does Patches + 2 pirates actually work?
EDIT: Nvm I guess since you're playing the deckhands for the charge anyways you may as well pull a free 1/1 with them too. Makes sense.
How are the pirates performing for you?
They are up for debate. You could look at other 1-drops such as Fire Fly or the DH 1-mana demons.
Great deck, I love it. Your decision for Cobalt Spellkin was really good, he gives mostly the spell needed. Started from Platin 10 and two hours later its Platin 3. Top.
Edit: Now after playing another hour -> Diamond 10.
Will continue the next days.
thanks!
Interesting list, but if anyone is struggling i'm advising this Version:
I have a lot of success using Mana Burn instead of Glacial Shard denying powerturns like Reno Jackson or Priestess of Fury for my opponent while just freezing won't do the trick for me.
I found Metamorphosis more useful than Leeroy Jenkins, because you can just shoot taunts out of the way or hit face through taunts which seems to happens a lot in this meta for me.
Because we have quite some heal i play 2 Happy Ghoul instead of Tar Creeper (why a defensive card?) and Altruis the Outcast. It is often a 0 Mana 3/3 that can really help to establish a board early and snowball the game from this point, while the other two do fit only niche roles (you do not have a lot of activators for Altruis without the 0 Mana Slices).
Last but not least due to the synergy between Satyr Overseer and Warglaives of Azzinoth i use them instead of the Cobalt Spellkin. As a side effect you can remove almost every board from your opponent and hit face with your minions.
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Consume Magic
# 2x (1) Crimson Sigil Runner
# 2x (1) Mana Burn
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (3) Aldrachi Warblades
# 2x (3) Bad Luck Albatross
# 2x (3) Eye Beam
# 2x (3) Happy Ghoul
# 2x (3) Satyr Overseer
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 2x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
Deck Code: AAEBAea5AwT6DpG8Ap74AsO8Aw3UBZ/OAv2wA4e6A8S8A7rGA8fGA9TIA9fIA/fIA/nIA/7IA/LJAwA=
@OP: What do you think of my version? Do you agree on my choices?
Hi, thanks for your version. I personally encounter a lot of aggro decks, mostly fellow Demon Hunters. Tar Creeper and the Glacial Shards keep my minions alive. Just now, I was able to keep Leeroy alive as my trusty Creeper protected it from a Mage's giant.
I'm looking to add Metamorphosis too, but I' not sure where as I like my Cobalts.
Ah, i can see the use of Tar Creeper. I think Happy Ghouls are the best flex spot in this deck and can be replaced depending on the meta. Cobalt is nice, but i felt that it was too slow for me, although you get premium spells all the time. Have you considered running 1 or 2 Warglaives of Azzinoth?
How is Altruis the Outcast performing for you? It seems like the weakest card. I would rather run him in a non odd deck.
SO true. I’m going to try your changes.
I've seen Ghouls around, but with only 4 lifesteal cards I worry it would not be consistent. Altrius is a card I'm looking at closely. It's fun when he clear a Paladin's or Zoo board, but can often feel lackluster. I would not run him without the Cobalts for those extra cheap outcast cards. I can't see myself removing any of my 5 drops (competitive slot in my deck) for the glaives.
I'm happy that it's working for you. I like the Cobalts too, but often see myself dead before i can utilize them.
How is you WR so far after you posted the decklist?