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Darkglare Miracle

  • Last updated Apr 10, 2020 (Outland DH Nerfs)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warlock
  • Crafting Cost: 14060
  • Dust Needed: Loading Collection
  • Created: 4/9/2020 (Outland Release)
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  • GKHD
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This deck is a really fun deck that uses self hero damage to control the board and draw cards quick.

When you mulligan, you want to try to aim to get Mistress of Mixtures and Darkglare.

Mistress of Mixtures for healing your hero when you self damage yourself or just for early game stats.

The Mecha'thun win condition is just your usual Emperor Thaurissan to reduce Mecha'thun and Bloodbloom to play Cataclysm.

Your draw engine is where this deck really shines.

Using Darkglare you can hero power for free. (Sort of.)

This can be used to combo with Auctionmaster Beardo to hero power into a spell that damages your hero (For example: Rain of Fire) and then hero power again for free and repeat.

Using Auctionmaster Beardo and 2 Darkglare, you can use it with Curse of Weakness to draw cards infinitely using hero power.

You can use Mo'arg Artificer to deal extra damage to minions while dealing less damage to your own hero as well.

The deck has many healing cards to keep your hero alive while taking a lot of damage each turn. (Example: Antique Healbot)

The best way to use Mo'arg Artificer with Lesser Amethyst Spellstone to at minimum, deal 6 damage and heal for 6, or you can upgrade it to maximum and use 2 Mo'arg Artificer and deal 28 damage to a minion and heal for 28 health. (Insane right?)

Do not be scared to use DarkglareAuctionmaster Beardo just to draw 1 or 2 cards or just for stats as you can resummon them with Kanrethad Ebonlocke.

Same with Mo'arg Artificer, you can just play it for stats.

If your opponent has caused you to lose Emperor Thaurissan or you might die from his otk next turn you can still use 2 Darkglare to do your Mecha'thun combo without the Emperor Thaurissan effect.

1. Play 2 Darkglare (4 mana left.)

2. Hero Power to deal 2 damage to your hero and fatigue yourself, this will let you take damage twice so you refresh 4 mana from the 2 Darkglare twice. (10 mana left.)

3. Play Auctionmaster Beardo and Bloodbloom to refresh your hero power. (5 mana left.)

4. Hero Power to deal 2 damage to your hero and fatigue yourself, this will let you take damage twice so you refresh 4 mana from 2 Darkglare twice. (10 mana left).

5. Play Mecha'thun and Cataclysm.

This combo requires you to take at minimum 11 damage to your face, so you need to have atleast 12 health to win this way. (Of course this is only if you do not have the Emperor Thaurissan effect.)

This is even more unlikely, but if you do not have Emperor Thaurissan and you used both of your Darkglare already.

You can:

1. Play Kanrethad Prime to summon 2 Darkglare. (2 mana left.)

2. Cast 2 self damage spells that cost 1 mana to refresh 4 mana from 2 Darkglare twice. (8 mana left.)

3. Cast Bloodbloom (6 mana left.)

4. Hero Power to deal 2 damage to your hero and fatigue yourself, this will let you take damage twice so you refresh 4 mana from 2 Darkglare twice. (10 mana left.)

5. Play Mecha'thun and Cataclysm.

These 2 are just examples, you can experiment with the cards to find more ways.

If you had no choice but to use Bloodbloom to survive before your Mecha'thun combo, the deck might still be able to kill your opponent by clearing his board constantly and hitting his face.

But if you have no choice but to still use the Mecha'thun combo to win the game and do not have Emperor Thaurissan.

You can (If you go second):

1. Play 2 Darkglare (4 mana left.)

2. Hero Power to deal 2 damage to your hero and fatigue yourself, this will let you take damage twice so you refresh 4 mana from the 2 Darkglare twice. (10 mana left.)


3. Play Mecha'thun. (0 mana left.)

4. Play the coin and play a 1 mana self damage spell to refresh 4 mana from the 2 Darkglare. (4 mana left.)

5. Cast Cataclysm to win.

With Emperor Thaurissan without Bloodbloom the combo is much easier.

1. Play 2 Darkglare (6 mana left.)

2. Hero Power to deal 2 damage to your hero and fatigue yourself, this will let you take damage twice so you refresh 4 mana from the 2 Darkglare twice. (10 mana left.)

3. Play Mecha'thun. (9 mana left.)

4. Cast a 1 mana self damage spell so you refresh 4 mana from the 2 Darkglare. (4 mana left.)

5. Cast Cataclysm to win.

These are again some examples, experiment to find more ways.

Leave in the comments some ways you did this combo and maybe some suggestions on improving the deck.