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[63% WR] Sick of losing to DH?

  • Last updated Apr 8, 2020 (Outland Release)
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Wild

  • 2 Minions
  • 28 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Druid
  • Crafting Cost: 3800
  • Dust Needed: Loading Collection
  • Created: 4/8/2020 (Outland Release)
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  • Total Deck Rating

    28

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As I'm sure you all are aware, this is the second time in a row that Blizzard has released an expansion where one class clearly dominates the rest. But never fear, since I have put together a homebrew deck that is capable of going toe-to-toe with even the best that Demon Hunter has to offer.

The goal is to, ideally, lay down a Glowfly Swarm on Turn 5 which the opponent is unable to answer. Therefore, you want to keep cards which do one of two things: increase your hand size or answer the opponent's earlygame threats. Fungal Fortunes, Glowfly Swarm, Wrath, BEEEES!!!, Crystalsong Portal, and Treenforcements are usually great cards to keep. If you're feeling gutsy, you can also keep Garden Gnome if you have an expensive spell, or Swipe if your opponent is playing Warlock.

If your opponent is able to clear your initial Glowfly Swarm, you still have some good options available to you. Force of Nature works as a decent substitute in a pinch (and it discounts your Aeroponics to 0), and if you can get your minions to stick, Soul of the Forest is a fantastic play that most classes (sans Priest) have a hard time answering. Crystalsong Portal will also frequently give you cards that you might not want in your deck, but are great when in your hand (for example, Goru the Mightree). Often, the game turns into a challenge of whether or not your opponent can outlast waves of glowflies and treants, and most opponents will eventually buckle under the pressure.

This list is by no means refined, and here are some other cards worth considering:

Bogbeam: I had this in the initial list, and eventually cut it. I found it too slow because of how inefficient it is before Turn 7, but it could work with ramp.
Goru the Mightree: I don't own this card, and I like to run as few minions as possible, but I can't deny he's won me games.
Dreamway Guardians: Good synergy with Power of the Wild. It might be a good idea to cut Aeroponics for this, IDK.
Ysera, Unleashed: An possible alternate win condition which might work due to all the draw we have in this deck. It would really suck to discard this with Fungal Fortunes, so the damage done to our consistency might not be worth it.