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Dragon Libram Paladin

  • Last updated Apr 8, 2020 (Outland Release)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Paladin
  • Crafting Cost: 3880
  • Dust Needed: Loading Collection
  • Created: 4/8/2020 (Outland Release)
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  • Total Deck Rating

    37

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I messed around with Libram Paladin for several hours today, and this is what I landed on. I climbed up to diamond 6 with it. I ran into an issue where I was running out of gas very easily, and eventually decided to try dragons on a whim. The deck felt a lot better to play once I did.

The deck is a kind of midrange control. Most opponents I'm just trying to survive best I can until I stabilize with either a board clear or just start out tempo-ing them.

Sand Breath is terrific. It's great with Wild Pyromancer, it gets good value trades and tempo, it's another buff to go with Lady Liadrin and even though it's one mana, it's still really nice to have late in the game because of the great trades you can get with it. 

Overconfident Orc is core. It's a great wall against aggro, and 6 health is more than a lot of decks can remove on turn 3 or 4. Hand of A'dal is just as broken as it looks, and something that can survive a turn to receive it and the other buff cards is just great. 

Lady Liadrin herself is a bomb. I was having an issue before where sometimes I just wouldn't draw enough buffs and she'd brick in my hand, but ever since I added Sand Breath that has not been an issue. All of the cards she gets back are impactful for one reason or another late into the gae. She's felt very strong whenever I have her, and when I don't she's usually the card I'm most hoping to draw post turn 5 or so.

Every time I've queued into the pure version I've lost but at the same time I don't really think it's better. It's better against slow decks (like mine) because of Lightforged Crusader, but Wild Pyromancer and Overconfident Orc are just so key against anything with an early game. Plus I don't think there's enough good paladin dragons to run Sand Breath which is also crucial for those matchups.

I feel very comfortable with this deck against aggro demon hunter. Most of their stuff is 2 health or less, so Consecrate and Wild Pyromancer can just wipe them out a lot of time. There's more than enough healing between Bronze ExplorerAmber Watcher, and Libram of Hope to stabilize after that. I've queued into a few other aggro decks and it's the same story. The more midrange/highlander lists are trickier but still very much doable.

I've only played the otk one with Kael'thas and Inner Demon a couple times, but it scares me. The deck does have finite damage and usually doesn't do 30 in one round so you can outheal it to an extent. I managed to win one game by discovering Nozari, and if that deck is as good as I think it is it might be worth mainboarding. For the record, I think the outheal line is a whole lot easier than killing them first.

If you wanted to know about other matchups I don't have a lot to tell you. Since I started playing this version I've hardly faced anything but demon hunter and other paladins. I played Gala warrior and lost but it was close enough that I could've won. I got stomped by a ramp druid that drew the nuts. I beat a reno mage pretty handily, and curb stomped a spells only mage. Those are one game sample sizes though, so I wouldn't read into it much.