[WILD] MiracleMechMage (v.3.0)
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Mage
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/9/2014 (GvG Launch)
- MrThreePik
- Deck Architect
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- 11
- 12
- 45
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Battle Tag:
MrThreePik#1517
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Region:
US
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Total Deck Rating
1454
v.3.0 Update – Tested and true vs the new aggro meta, see the updated F.A.Q. below!
Arcane Missiles addition as a mana efficient way to contest board while developing minions against the aggro meta. Fel Reaver addition to add a whopping 32 power in total to help win the race. This "all in" aggro archetype aims to continuously apply pressure and is at an advantage in the current meta.
Along with traditional mech synergy, there are 10 spells including spare parts to synergize with Flamewaker and Archmage Antonidas. Now get on the ladder and reap some!
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Greetings! MrThreePik here with a brand new deck tech for all you Mage players out there that can't wait to get your hands on the new Goblins vs. Gnomes cards!
First, I would like to thank all of you that upvoted my FastMage deck here on HearthPwn and I'm stoked on the amount of positive feedback that was received. I will keep making Mage decks for you all. What I am even more stoked about, however, is this deck; the MiracleMechMage. What is a mech miracle, you say? Read on young padawan.
The Deck:
We're all sitting here after the release thinking "Well damn, we sure got shafted with our legendary card Flame Leviathan. Luckily for us, Blizzard somehow knew that Archmage Antonidas would have the potential to make a bold reappearance on the scene.
Along with the new mech oriented cards this deck aims to flood the board with mana advantage through Mechwarper. This deck is one that is aggressively tempo oriented and seeks to take advantageous trades and hero powers along with cards like Goblin Blastmage. Lastly, the deck tries to make the most use out of spare parts, in which help synergize plays and make win conditions.
Spare Parts, the bread and butter:
Yes, spare parts. They are the bread and butter of this deck, as they help maintain aggressive board control, fill our mana curve, and most importantly, act as spell triggers for Archmage Antonidas. So, let us take a look shall we?
Reversing Switch: One of the least appealing of the parts. I feel like this part really shines in helping friendly minions trade-up, make favourable trades or to simply get in some extra damage.
Time Rewinder: Unfortunately, there are relatively few battlecry minions in this deck. The best use of this card is with Goblin Blastmage and Loatheb to activate their battlecries. Also, you can can simply return a minion to your hand to heal it back to full HP.
Emergency Coolant: Ahh, the freeze. This card is great for the aggressive board control style of this deck. This card alone can lock in early game tempo and can really shine against aggro decks.
Rusty Horn: Simply used to taunt up a friendly minion for defensive reasons or to taunt an enemy minion who is hiding behind a taunt. This part is very strong against aggro decks, and in protecting key minions such as Mechwarper, Archmage Antonidas. It can also be used in conjuction with The Black Knight if you decide to run him.
Whirling Blades & Armor Plating: These two parts are just above average in this deck in the case of spare parts. They simply help friendly minions become more resilient or do more damage. Try to use them smartly, like armoring a Blastmage to remove him from Swipe range.
Finicky Cloakfield: This is the miracle card! It is usually a must-keep, of course, for Archmage Antonidas and by concealing him you can try and secure a late game advantage. There are only rare cases in which an opponent's Loatheb, Flare or Sylvanas Windrunner may somehow ruin the plan. I could not believe when I actually got the miracle my first time playing the deck!
Mechs and Such:
Clockwork Gnome: Standard 1 drop Mech creature with deathrattle, receive a spare part. I love spare parts!
Mana Wyrm: Along with the various spells and spare parts in this deck Mana Wyrm is a strong early game threat with the potential to grow.
Cogmaster: A solid 1 drop that can push a tremendous amount of early face damage when dealing 3 damage to your opponent for multiple turns in a row.
Annoy-o-Tron: As the name of the card states, it is extremely annoying for most classes to trade with due to divine shield. This taunt minion helps preserve an early game board, and often-times works very well against a competitive aggro start.
Mechwarper: Simply overpowered. Reduce the mana cost of all mechs by 1. With the early mech aggression this deck sports, this is a card that wins games. That being said, mulligan everything 3 mana and higher for this dude unless you have a very solid curve.
Snowchugger: This card is my favourite card out of all of the released mage cards. It provides so much early game utility against both aggro decks and weapon classes. We now have a direct counter to Fiery War Axe given that you can freeze the hero before he gets the hit.
Harvest Golem / Spider Tank: Spider Tank used in v.2.0 due to a minor case of Feral Spirit and a big case of Grim Patron. Harvest Golem is considerable due to Damaged Golem often times sticking around to act as an activator for Goblin Blastmage or Tinkertown Technician.
Tinkertown Technician (unlisted): Without a mech on board this minion is simply a 3/3, which is standard. However, with a mech on board you get a whole whopping +1/1 in stats and a juicy spare part. You can also fish spare parts with Time Rewinder given that you have a mech in play. Bottom line, this card synergizes greatly with all mechs and is a must in every mech deck.
Flamewaker: This card simply synergizes too well with spare parts and spells to not run at least 1 of. It can be clutch when trying to make set up trades or clear of low health minions. Plan accordingly. This deck has 6 spare parts to ensure plenty of spell synergy to go around.
Mechanical Yeti: A strong 5 health four drop that gives a precious spare part upon death. Many may prefer two copies of this to Piloted Shredder to the amount of 4 damage attacks around (eg: Truesilver Champion, Piloted Shredder).
Piloted Shredder (unlisted): Just a solid overall 4-drop mech. It replaces Harvest Golem in all aspects in my opinion. Beware! The odd Doomsayer may foil your plans.
Goblin Blastmage: This card provides average stats for a 4 drop minion. Where it really shines, however, is when its battlecry can be activated in which a boosted Arcane Missiles. Time Rewinder can be used on 10 mana for 8 missiles!
Fel Reaver: The anti-aggro monster! Go all in with these guys and hammer your opponent down before they can even blink. Hopefully it sticks!
The Black Knight (unlisted): A strong six drop that that provides a huge tempo advantage in that often provides lethal with threating board control going into midgame. Rusty Horn is superb in conjunction to act as hard removal, especially control threats such as Ragnaros the Firelord.
Archmage Antonidas: This legendary card is the late game win condition of the deck. The miracle is the turn 8 death sentence with Finicky Cloakfield or any other spell to essentially seal your tempo advantage or harvest that last bit of burn to finish your opponent.
Dr. Boom: Included for obvious reasons. This card is extremely clutch in some situations due to the Boom Bot RNG that can come into play. A lot of pros think it is the best 7-drop legendary and I am inclined to agree.
The Spells: Mage spell cards are pretty versatile and obvious with their intention. They can kill or remove threats, even control them with freeze.
Arcane Missiles: Good vs aggro and great in conjunction Flamewaker!
Arcane Intellect (unlisted): This deck focuses on card cycle to fuel combos, apply pressure, and help top-deck. I typically remove this from my opening hand unless sometimes with coin against Priest. This deck does not have secrets and I prefer this versions consistency.
Unstable Portal (unlisted): There has been overwhelming positive feedback on this card. This card can single-handedly win games through outrageous value due to the lower mana cost. Although it relies heavily on RNG the risk/reward has been seen to be rather undetrimental, therefore it deserves a spot in the deck.
F.A.Q.
1) Is there a replacement for?
There is always a replacement! However, the main focus of the deck is mechs. Therefore, if you see yourself struggling to get the legendaries or epics focusing on early game mech synerygy is the budget approach to MechMage.
2) How do I beat a control meta?
A Mirror Entity + Mad Scientist combo has proven to be good against control decks due to their high value creatures. Focus on value spells such as Unstable Portal as well as all of the spell part generating minions such as Toshley to maximize Flamewaker and Archmage Antonidas value.
3) Why Fel Reaver & how do I beat an aggro meta?
With 16 power, Fel Reaver can overwhelm your opponent even after a mediocre start. When aggro decks dominate the ladder this card becomes stronger as your opponents will have less resources or hard removal to deal with them. That being said, Fel Reaver will often times finish your opponent before they can burn through your deck.
4) Have you considered Gazlowe?
After experimentation I did not find Gazlowe to be high impact enough in even a semi-fast meta. Against control, Sylvanas Windrunner, Toshley and The Black Knight would usually take precedent. No one is stopping you from playing Gazlowe or Mimiron's Head!
In closing,
Thank you all for reading this article and don't forget to to toss an upvote! I hope you all make the best of the MechMage deck!
If you want to discuss the deck, you can add my Real ID MrThreePik#1517. Add me on NA or EU, and I will do my best to speak with you. You can always comment on this page and I will eventually reply!
See you on the ladder!
Azure Drake, Flamewaker or Flamestrike are good budget alternatives. Sylvanas Windrunner is a high impact legendary replacement.
Flamewaker = budget replace? H@H@H@H
Even though it is rarely countered... Mirror Mech Mage is much better than this build. Less issue of card draw, and more to keep your opponent paranoid.
You know this deck is bad if you even have a chance of losing to a priest (no chance with mirror entity even if they get lucky with auch and mass heal).
*Unless you get lucky antonidas draw (previous poster recommended Emperor Thaurissan, and he definitely makes the deck more viable!*
You are right, usually against Priest unless I mulligan 100% correct I lose. [card]Emperor Thaurissan[/card] on the right time makes the spare parts 0 thus gives you 2-4 extra fireballs. I will try the Mirror Mage Deck as well!
Love this deck. Don't have The Black Knight but I have been using Polymorph in it's place successfully. Definitely grabbing the Knight when I can though for the horn/kill combo. Thanks so much for this
Arcane Intellect
A fantastic and really amusing to play deck! Thanks a lot.
I dumped Loatheb for Emperor Thaurissan , Azure Drake for Micro Machine (much bigger earlier pressure and usually forces the opponent to waste secret or hard removal spell).
My issue now is that I am trying to fit Big Game Hunter on this deck to face the thousands of Dr. Booms. Any suggestions about which card should I sacrifice? Perhaps Frostbolt??
I would drop one Tinkertown Technician for Big Game Hunter.
You are right! Thanks a lot. Seems that I can live without the spare part! Consider changing Loatheb for Emperor Thaurissan. Totally ruins opponents day with all the 0 cost spare parts! Thanks again for the deck and the response!
Thanks for the deck, for the first time past season I got to rank 8 with it (I haven't played much, and I probably make many mistakes).
I'm having a bit more difficulties now, so I've tried switching around some cards. Would you see anything wrong in having your current setup, but instead of AI or Drake having Sylvanas? I know it costs more, but the times I ended up needing and using 3 mana for an AI... it rarely went well.
I've only recently started looking at decks (I was previously just playing very casual) so I'm not very educated on what other classes/decks have, and how to counter them... so I'm never really sure when I change something if it goes bad because I played it badly, or because it was a bad choice.
I am assuming that when you say you would like having Sylvanas Windrunner you mean that you are facing a lot of control decks. In that case, are you getting good use of The Black Knight? If not, I would swap him out.
You can also just swap out an Arcane Intellect or an Azure Drake.
Typically, if you are facing a lot of control decks Antique Healbot is a good card to drop. If you end up facing a lot of hunter specifically, Kezan Mystic is a good card to have as well.
I would definitely throw in Sylvanas Windrunner.
Azure Drake is more of a transitional card, rather than applying more pressure to an early game board. The deck has enough 4 drops that are optimal.
Thank you for this deck, used it and went up the ranks straight away.
Seems to counter Face Hunter pretty well.
Antique Healbot instantly increases the win rate by 30%.
Assuming the above stated, I would think that his wallet warrior lost few too many times to MechMage.
My first deck that I DE'd everything for? Bro, your're delusional and just plain wrong lol. I've been playing since S1 and have almost every card and play a huge variety of decks/classes including greedy control ... This isn't even my first deck on this website.
Everyone realizes you're just a salty sailor with too much time on your hands that decided to make a hate account to troll this deck page. Just look at your history.
Yup boys, he got his spanked by MechMage on ladder and is too butthurt to play ranked anymore.
LOL /FailFish
I think the logic that hate trolls, like you, use is pretty amusing. First of all you assume that all hearthstone players that use this site very competitively and want to reach legend rank. There are many players out there who don't, and casual players make up a large portion of the hearthstone community. Second you assume that less complex decks can't complete at higher level play or that it requires no skill to compete with a simple deck. Both of these assumptions are a bit ridiculous. Simple decks most certainly can be competitive, which is quite apparent given that many players have reached high legend rank with decks such as Zoo and Mech Mage. Also it takes skill to play any deck in legend, no one can compete in legend without having knowledge of the meta and the ability to play around the various builds in the meta. And on top of all of that there is just simply no reason to be so hateful and overly critical. This is clearly a well constructed, cohesive build with an effective and well thought out strategy. So instead of getting on Hearthpwn to troll, and just generally be an a**hole, why don't you try either providing some constructive, useful criticism or just not commenting at all.
I think you need another Arcane Intellect in this deck, because you can run out of cards quite quick. I would replace Azure Drake for another Arcane Intellect. Since I don't have The Black Knight I run Polymorph to get rid of big annoying (taunt) minions!