+72
Favorite this Deck

Easy climb spells only Druid

  • Last updated Apr 12, 2020 (Outland DH Nerfs)
  • Edit
  • |

Wild

  • 2 Minions
  • 28 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 6380
  • Dust Needed: Loading Collection
  • Created: 4/7/2020 (Outland Release)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    99

View 21 other Decks by steppen_wolf
BBCode:
Export to

Deck goal and general strategy

This deck utilises two new cards from AoO set: Glowfly Swarm and Fungal Fortunes. In order to these two to work you need to keep minion pool in your deck as small as possible, hence only two legendaries: Keeper Stalladris and Archmage Vargoth. These two (especially Keeper Stalladris) are essential for this deck and non replaceable. Keeper Stalladris generates spells in your hand, which helps you to use Glowfly Swarm successfully in any stage of the game. This is kind of aggro/midrange kind of deck and should be played as such. 

Basically you have two game plans: to boost Glowfly Swarm and thus gain early advantage or play standard token Druid, only with spells instead of minions and good later-game value due to Crystalsong Portal synergy with no-minion rule, Twinspells, and Choose one spells synergy with Keeper Stalladris.

On the first day of the new expansion I got from 10 bronze to diamond in a few hours winstreak with this deck, so I think it might have some potential. At least I did not encounter any better Druid archetype yet. Later on climbing the ladder became harder, as players figured out how to play DH most effectively. At the moment (8-04-2020) this deck struggles against DH (though winning is still doable), but manages to win vs everything else. I might write some more detailed strategies later, as I don't have much time to play or edit this guide ATM. If you figure out how to play it better or improve it please let me know in the comment section.

 

Mulligan

Mulligan is similar for most classes. Keep Glowfly Swarm as priority. If you already have Glowfly Swarm keep Fungal Fortunes as well, these two work in tandem. You can even save Fungal Fortunes solo for some slower matchups.

Another possible win-combination is Keeper Stalladris with "Choose one" cards. Try to have one of each. This way you'll gain value, keep versatile, and possibly boost Glowfly Swarm

Do not keep boosters/finishers (like Savage Roar; Power of the Wild is fine with Keeper Stalladris as it synergises with it allows you to play 3/2 minion early on.

Generally keep low-cost tokens like Treenforcements or Dreamway Guardians. BEEEES!!! works both as removal and token generator, so it's a general keeper. Avoid late game value-generators (e.g. Soul of the Forest). 

Archmage Vargoth is generally worth keeping; it's fine card, sticky and often allows you to be ahead of your opponent early. Also, this way you minimise chances of discarding it through Fungal Fortunes.

I do not see the point of keeping Swipe. Prey on your win conditions.

 

Card Replacements 

You can switch Crystalsong Portal for two copies of Anubisath Defender. If you do so please let me know how it works, as I didn't try it yet. These cards are counterproductive for each other (as Anubisath Defender often will not let you use Crystalsong Portal) but Crystalsong Portal is an addition, and could possibly be replaced. Alternatively, you can use one Anubisath Defender and add second The Forest's Aid.

If you have any other suggestions write a comment below. 

 

Changes 

08-04-2020 

Replaced one copy of The Forest's Aid with second Soul of the Forest.

 

11-04-2020 

 Added a video

Videos

 

 

 

Good luck!