Reliquary of Souls Shaman (UPDATED)
- Last updated Mar 31, 2020 (Kael'thas Patch)
- Edit
- |
Wild
- 12 Minions
- 17 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 8920
- Dust Needed: Loading Collection
- Created: 3/28/2020 (Kael'thas Patch)
- ShudderDaddy
- Registered User
-
- 3
- 11
- 25
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
261
This was the original guide, some of it no longer applies so check out the updated section! (Also I didn't know how to link cards, pro deckbuilder right here)
Yes that's right this is a Shaman control deck that aims to make multiple Reliquary of Souls, the new priest legendary. Fist of Ra'den makes a legendary unit of the same cost when a spell it played, this deck has four one cost spells, and the only one cost legendary unit in the game is Reliquary of Souls since Chameleos is rotating out! The one cost spells can also combo with Kael'thas in order to drop a turn 8 Eye of the Storm for free on top of everything else you're playing. The value this deck can output is absolutely absurd, and with many board clears and Witch's Brew for healing, it might be a decent contender. Once you start drawing multiple Reliquary Primes the game should be over for your opponent. Also Hoard Pillager can ensure you get your Fist of Ra'den online for the combos even if they remove it or you use all the charges on big spells.
Mulligan for Serpentshrine Portal, Lady Vagina and Fist. Keep Marshspawn if you have the coin and another 3 cost so you can go turn 2 coin three cost and then turn 3 Marshpawn for good value and tempo.
Don't Maiev if you plan on using a big board wipe the next turn, unless it's the only way you stay alive ofc
Update! (Below is list of all the changes to the deck since its creation, so that you guys can understand my thought process and gain a deeper insight into the list. The two sections in between yellow lines were a part of the second wave of changes.)
Holy cow guys I did not expect my deck to get this popular, thank you all so incredibly much for your upvotes, comments, jokes, and suggestions! After reviewing them all, I realized that this meme deck could get a lot more viable with a bit of an overhaul.
At first, I figured that the Reliquary of Souls package would work best in a very heavy control shell. However, as some of you pointed out, it was a bit too slow, and the consistency of drawing Fist before it was too late was also lacking. Therefore I realized that the best solution was to add a bunch more draw in favor of generic control tools to really bring the synergy of this archetype together.
-1 Witch's Brew It's a good card that can save you a pinch, but it requires you to dump a lot of mana into it for it be good value, and with the lifesteal of Reliquary Prime hopefully health won't be an issue.
-1 Lady Vagina Ah yes, our dearly beloved mistress of cooch just doesn't fit in this deck at all unfortunately... I really wanted to try her out but with this new version there's just no synergy and her power level is lacking in comparison to other primes. First of all, there are very few spells that she can pull with her discount that get good value other than the one copy of Lightning Storm. Hagatha's Scheme would only do one damage, and Earthquake would still cost to much to combo the same turn at 10 mana. Not to mention that she shuffles a card into the deck, which can delay your Fist and eventual Reliquary Prime. Sorry boys, she just doesn't make the cut...
-2 Hex Unless a lot of "Big" archetypes become popular this card often just trades one for one and isn't super necessary.
-2 Eye of the Storm / -1 Kael'thas Sunstrider At first I thought the Kael'thas combo with the new 10 cost Shaman spell would be insane, but there's a good bit of anti-synergy with Fist, since if a spell costs zero to play, Fist wont summon anything. Additionally, if you don't draw the one copy of Kael'thas, or already used your one cost spells, than both Eye of the Storm become dead cards for a long time, which is disastrous for this version since I already removed some of the control tools. And then, even when you would be able to use them, they will compete with the newly added Reliquary Prime + Ancestral Spirit. Overall, these cards belong in a different archetype, probably one with zero cost spells instead of one cost.
[-1 Vivid Spores *** I added this during the second version but a comment by Monsu made me realize that this card will most likely just sit dead in your hand for way too long. Not to mention if there's ever a point where you have two Reliquary Prime on board, you probably already won.
-2 Marshspawn As much as I love trying to fit as many new cards into my theorycrafts, I prefer them to be viable above all else and after playing out in my head how this deck might function, I realized that Marshspawn just doesn't work. Sure, it has premium stats with a good effect, but we will basically never be able to trigger it on curve, since we want to save our one cost spells for Fist and can't/wouldn't use Ancestral Spirit on nothing. Later in the game we're gonna be using all of our mana to draw like crazy or drop big board clears, so it's just not worth it unfortunately.
-2 Shattered Rumbler Similar to Marshspawn this card just doesn't fit. You'd obviously want to play this on curve to clear early boards, but the deck now has zero four cost spells, and turn four is when you REALLY want to play Fist anyway. Later in the game the two damage AoE isn't strong enough to do anything by itself, and the card just isn't good enough to run over the other more consistent board clears- Hagatha's Scheme and Earthquake.]
+2 Ancestral Spirit Kudos to Breakfast1 for this fantastic idea. Dropping one of these on a Reliquary Prime spells absolute doom for any opponent not running silence that comes from a minion, and with Spellbreaker now out of standard (for God knows why) this combo becomes even more consistent and powerful. For only nine mana you make an extremely overpowered minion.
+2 Novice Engineer One of the only decent draw options since you can still play Reliquary Prime with the remaining mana if you draw into it.
+2 Mana Tide Totem I honestly don't like this card very much but it's like the only decent draw card in Shaman, and sometimes against slow decks it can be insane. Worst case it's a draw one heal three, which is pretty bad but not the worst for what this deck is trying to do.
+2 Cobalt Spellkin Kudos to Black369Ace for this brilliant suggestion. These guys will increase the consistency of having multiple one cost spells to play with Fist, will help fight for the board a lot, and since all of the Shaman one cost spells are removal with the exception of Storm's Wrath, it can sometimes save you!
[+2 Walking Fountain *** Although the very first of the draft only had one, and then the second version had none, a comment by Majora made me realize how important this card can be. I had flashbacks to all of the times this card single-handedly kept me alive and essentially won the game. So I decided to put in the full set of two after removing the new AoO spell synergy cards that just don't work with our curve.
+1 Harrison Jones With the introduction of Demon Hunters I think weapon removal is going to be pretty essential. Umberwing, Aldrachi Warblades, and Flamereaper can create pretty disgusting tempo swings, and a way to stop that bleeding a little bit is by putting them in a museum. Also, more possibilities for card draw is very welcome.
+1 Earthquake Honestly this card is insane and deserves to be a full set. It can turn around games that were otherwise lost and comes down at a crucial turn, usually right around the time aggro or midrange would otherwise go in for the kill. It also curves into Walking Fountain to truly crush any of those kinds of decks.]
For the mulligan of the new version, I'd say you honestly just super hard mulligan for Fist since without it, the deck might feel like a Fist waiting room (that's what she said). Other than that, consider keeping Serpentshrine Portal, and sometimes even Hagatha's Scheme against anything you know will be aggressive, since they both can really help stabilize the early/mid game and buy you time, which is all this deck needs.
Well, that's it! Thank you all for the support and best of luck if you give this list a try! Also, if you like my work check out my deck called Combo Beast Hunter, I recently added in Octosari and think the list came together really well.
Having a blast playing this deck! Currently 2-0 at diamond 8 ( as returning player just got The Fist of Ra-den ) Don't get discouraged for not being meta deck. Had to swap Maiev Shadowsong for Hex because I'm short on dust and I would love to invest into Galakrond Warrior. Thinking also about swaping one Mana Tide Totem for Marshspawn. What do you think about including one Eye of the Storm since those aggro nerfs? If I remember correctly there is 80% chance on good-awesome outcome ( the only one bad being King Phaoris )
WTF! Having a blast with 2 - 0 WTF? maybe 1 - 0 dont be cruel. OMG
With that I meant, I'm having quite fun with it. Ended in diamond 5 with 15-9. I had a lot luck facing my last games only aggro decks which aren't that hard once you include aditional Lightning Storm. though priest and galakrond rogue were impossible matchups.
Yes, I'm afraid the deck is just "like a The Fist of Ra-den waiting room" most of the time :-(
Agreed.....
What did they nerf that caused Shaman to drop?What i saw was over reacting way too early like we always see.
The only time i saw Shaman doing really well is when Blizzard added in those WILD cards for a month,then people were playing the rabbits and stuff using the 1 cost transmog card that could be repeated and brought back several copies with frog.After they took those wild cards back out Shaman was at the bottom,nerfs had nothing to do with it,unless people are as dumb as Blizzard thinking the murloc 2/1 was a problem ..sigh.
What i like about this deck builder dude is that he actually understands Shamans weak point,card draw and why Shaman is always at the bottom well 90% of the seasons it is.There is a very definitive weakness to this deck,the huge swing turn like a lot of decks have.This deck tries to rely on RNG with the weapon,that is not a reliable deck then ,fun yes,sometimes overpowering..maybe.If you finally get that big rng swing wit hthe weapon,a Rogue can simply sap and use the 5 cost card that turns a 1/1 into 4/4 for more removal on top of likely already having board.Turn 6 if your not pressuring Rogue can easily just Togwaggle to get the wand for 0 cost cards then bounce him for FREE and do it again.My point is that this deck is giving other decks a long time to assemble their pieces and to get control of the game.Smart plaeyrs won't over commit to let this deck AOE all their resources.
BTW even now the HS team is not to bright or stubborn,the problem with DH was not cards needing nerfs,it is the 0 cost cards that have ruined the game since beta.Plus the fact there is no stack makes it easy to run face because your opponent has to wait to respond on THEIR turn.SO what happens with a stack is you let them play their cards,buff the weapon +8 then play a counterspell or an instant weapon kill card,there done,no dmg taken,proper pvp game play.
Warrior was running the ZERO cost card to buff a charge minion to basically otk the win,it is those 0 cost cards that are bad for the game.
So far this feels pretty good against Demon Hunter garbo
made some slight changes and seems to be quite powerful in clearing the board and healing, just outlasted a highlander DH without the weapon. and ended with 28HP
What changes?
Switched out the deck to Demon Hunter. Works as lot better.
the deck works but for this deck be consistent and reliable it needs a draw or equip weapon from deck type of card... and a card like that doesn't exist in this game yet.
How about Cagematch Custodian?
Feels a lot better now that DH has got the nerf to its really powerful cards. While the deck is less constrained of DH it also means there are also going to be different that we find trouble with
This deck is fun. Shaman is the class I have all the cards for. I have noticed in the last two expansions Shaman seems to get the bad end of the stick. Anyone agree? Shaman has had the lowest winrate on HSreplay for months now and it hasn't changed with the new expansion.
are you high? last expansion shaman completely broke the game with Galakrond shaman.... which at the time resulted in the fastest nerfs ever
Yeah, they nerved it 2 or 3 times because it was too powerfull.
Paladin is the worst class now. Pretty much unplayable :P
Having a blast with this deck
Does this work at all vs DH shenanigans?
Unplayable.. Just too slow.