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Mecha'thun-Abomination Rogue v2.0

  • Last updated Mar 23, 2020 (Kael'thas Patch)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 7260
  • Dust Needed: Loading Collection
  • Created: 3/22/2020 (Kael'thas Patch)
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  • Total Deck Rating

    147

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Warning!  This deck is pretty bad, I think.  Please craft at your own risk!!!

But, it's certainly fun when it works.  I didn't create this....I saw a similar deck but I didn't see all the cards, so here's my version for now.  If you have any more ideas, let me know.  The strategy is to draw at least one Backstab, Shiv, or Eviscerate.   Then, play Hemet, Jungle Hunter.  Play Anka, the Buried only after you have Mecha'thun and Ticking Abomination in your hand.  (You can do this before playing Hemet if you want,  I think sometimes that helps)    Then clear your deck and hand except for your 1-mana Mecha'thun, Ticking Abomination and your kill card (either Backstab, Shiv, or Eviscerate).  Play all your minions and kill the Ticking Abomination.  Don't kill the Mecha'thun.  I did once - lol!  The Ticking Abomination will deal 5 damage to all your minions, which is usually enough to kill them. 

- You can win with more cards in your hand at the end.  Since your final combo usually only requires 2-4 mana, you have extra mana to play other cards before you kill the Ticking Abomination.

- During the final turn, be careful with your minions that have more than 5 health (Hemet, Jungle Hunter and Reno Jackson)....remember - Ticking Abomination only does 5 damage to each of your minions.  So you may have to deal damage to a minion to get it down to 5-health.  I have not had much trouble with this...usually your opponent has a minion on the board and you can just run your minion into his.  Or, keep an extra Backstab to damage it before you complete the combo.

-  You can win w/o using Anka, the Buried on Ticking Abomination, but then you need a Backstab/Shiv and Eviscerate to kill it.

 

Exclusions:

I tried Explosive Sheep, but I didn't think they were necessary.  I also tried Mimic Pod, but I didn't like the idea of doubling some cards.

Considerations:

Here are just a few options.  Preparation, Counterfeit Coin, Cavern Shinyfinder, Sap, Doomsayer, Sudden Betrayal, Necrium Blade, Shadow StrikeWalk the Plank, Necrium Blade, Vilespine Slayer, and Vanish

You can remove Bloodmage Thalnos, Serrated Tooth, Zombie Chow, Tentacle of N'Zoth, and Roll the Bones.

Good Luck!

 

Update - v2.0!

- Evasion, + Reno Jackson

After playing this deck a few more times, I realized Evasion was good...and Reno Jackson is better.  This is because Hemet, Jungle Hunter can destroy Evasion but not Reno Jackson.  It buys you that last turn.  You could try keeping Evasion in there and dropping something else. 

You can drop Bloodmage Thalnos if you don't have him.  He's a good craft imo though.

So far, I've done well against Priests and Druids.  Aggro decks are tough, I may tech in a few anti-aggro cards.  I just beat Dane's Miracle Druid twice in a row!  Maybe it was luck, but I'll keep trying....