Demon Hunter Extra Turns Wild
- Last updated Apr 6, 2020 (Kael'thas Patch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo DH
- Crafting Cost: 12940
- Dust Needed: Loading Collection
- Created: 3/20/2020 (Kael'thas Patch)
- Wonderdoc
- Registered User
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Battle Tag:
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Region:
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Total Deck Rating
39
This is a really dumb idea I had. You play Vargoth and copy him 3 times with Faceless&Taldaram. Then you play Mana Burn. Your opponent has no mana next turn. Then you play Mana Burn again next turn and hit face until they die. Enhanco-Mechano is to speed up your damage with possible windfury and Cobalt spellkin is in because as of the moment i'm writing this Demon Hunter has only two 1mana spells spoiled, one being Mana Burn. This is my first rough draft.
If you have any ideas how to improve the deck please do. If one person manages to pull this off I'd be happy ^^
EDIT1: Since new cards got spoiled I substituted some of the draw elements in the deck for more control elements and put in the Kayn&Void Ripper add on I mentioned in the comments below. Finley stays in for now to possibly give you access to a more defensive HeroPower should you need it.
EDIT2: After final card reveal added Immolation Aura for more board control.
Hey I'm currently trying out a Highlander version of your deck, I don't own Prince so I opted into just Emperor on 3 of the combo pieces. Then Dragonqueen + Zephrys end up being the main finisher similar to more recent Reno Quest Mage.
Shudderwock does basically the same thing but better.
Holy fuk this sounds great LMAO
Feels like good ol' Stasis lock in MTG. Love it.
Cool idea but the problem is burning mana isn't a win condition. You have to trade away their board first too. Otherwise they can just swing with what they have already and kill your combo pieces.
yeah it obviously depends on the matchup how well this'll work. Board-heavy decks like midrange Hunter or handbuff Paladin will be an issue in wild but you prey on control decks and some of the more tempo-y decks.
But good input, might help people decide on wether or not they want to play this :D
This is one of the most obnoxious deck Ideas I've ever seen - i fricking love it lmao
You need to add the new Ragnaros demon Priestess of Fury
Seems like this deck could use a real threat to actually end the game once you start the chain of blocking them from playing cards. There aren't any minions large enough to end the game in the next turn or two. Maybe slot in an Imprisoned Antaen or two or Magtheridon instead of the loot hoarder, command of the Illidari, and maybe Enhance-o-mechano or something. Drop this combo on the turn they activate, so you can wipe the opponent's board then win the game.
This deck probably has a bit too much draw, and not enough control cards to clear the board, and the hand will clog up really quickly with the combo pieces, so the Feast of Souls + command of the illidari combo probably won't work out for draw.
After Thaurissan -> Vargoh + Taldaram or faceless + Drakkari Enchanter is 7 mana. Dropping 2 mana burns doesn't quite cut it. If Magtheridon was played the prior turn, you could double explosive sheep + eye beam for the last 3 mana to wipe the board first. That'd require an 8 card hand though. If you hit a combo piece or two with an outcast Skull of Gul'dan, you could play the Faceless as well.
Or maybe you could throw in a Warglaives of Azzinoth to clear the Magtheridon minions and drop Magtheridon on the same turn as starting the combo, using Consume Magic to get through any taunts. Maybe play 2 Raging Felscreamer so Magtheridon is always 0 mana, though it may be hard to find room in the deck with the need for cards to control the board.
By clearing the board and putting out a large minion at the same time as you stop them from playing cards to react, you ensure that they don't have board control when you start hitting them in the fact to win the game.
Well the 1st two cards weren't spoiled yet and I hadn't yet time to go over the deck again. The idea is more to use Drakkari with Emperor to get the double down tick on your cards in hand. I agree that some more boardclears and such would be good for this deck. I had the idea to include Kayn Sunfury and Void Ripper. Since you allready have three 2/6 Vargoths and a 3/3, Kayn,your HeroPower and Void Ripper would make a total of 30 damage that ignores Taunt.
I appreciate the feedback and will look into some adjusments tomorrow morning :D
This looks hilarious I love it, ctrl DH will rise!
I'm glad you like the idea :D