[71% WR] Spanish Inquisition Mecha'thun
- Last updated Mar 6, 2020 (GA Week 4)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warlock
- Crafting Cost: 10400
- Dust Needed: Loading Collection
- Created: 3/3/2020 (GA Week 4)
- Warrada
- Registered User
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- 4
- 24
- 32
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
29
Between rank 5 - 4:
Im having a lot of fun with this deck lately, and after a lot of tweeking, i think i finally found the best version for a Mecha'thun deck in this current meta, and i thought i should share before it goes out of rotation in 2 months.
Just like the Spanish Inquisition, nobody expects the Mecha'thun at the end due to the mech package in this deck, so no one bats an eye when they see the Galvanizers being played. A lot of times when i get to the end of the deck and the enemy is still healthy, they get cocky and begin to emote BM, just to get obliterated by a sudden Mecha'thun 2 turns later. lol
If people like the deck i can make a little write up later.
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Update 1 - Since i made this post i played some more games with the deck, not as many as i should, i know and here's my current stats with it. Of course i didnt expect to maintain the WR above 80%, and after 31 games, i stabilized around 70%~ at rank 3, which i think is still fair for any competitive deck. Will update the title, for transparency sake.
So far, as you guys can see above, my hardest match up is rogue, which isnt thaat bad, i can still win sometimes if they don't get half their deck discounted to 0. lol
And against the aggro-y decks, like Hunter, Mech Pally and Galak Warrior, i have the upper hand. A breeze agaisnt the pure control ones, like Ress Priest and Control Warrior.
Mulligan guide:
Hunter / Mech Pally > Dark Skies or Plague of Flames, Mortal Coil, Hot Air Balloon, Mecharoo, Galvanizer, Upgradeable Framebot, Zilliax. keep Sacrificial Pact against Hunters (very tasty against Frenzied Felwing).
Galakrond Warrior > This one is kinda like Galakrond Rogue, in the sense that they wont win by either rushing your face early or fatiguing you, but bursting you mid game with their Galakronds, so you should try to be in a good spot hand-wise to be able to respond when they begin to unleash their buffed/discounted cards.
Thats why i always keep Valdris Felgorge or a Veiled Worshipper, Dragonblight Cultist, Devoted Maniac, Plague of Flames (to deny Acolyte of Pain, Bomb Wrangler, Eternium Rover, ).
Rogue / Shaman / Mage > Valdris Felgorge / Veiled Worshipper, Dark Skies/Plague of Flames (Plague for Rogue and Mage to prevent early Edwyn or Giant xenanigans) , Mortal Coil, Galvanizer, Mecharoo, Hot Air Balloon, Upgradeable Framebot, Dragonblight Cultist.
Priest > Valdris Felgorge/ Veiled Worshipper, Dragonblight Cultist, Devoted Maniac, SN1P-SN4P, Dark Skies .
Some tips:
Against Hunter, Mech pally and Galak Warrior:
Forget Mecha'thun. You won't win against any aggro deck by playing the combo, so push face damage whenever possible. In resume: play like you're an aggro deck, flood the board, trade efficiently, hit face. No need to save Grim Rally, use it offensively. If you have to choose to play the invoke minions or the mechs, gor for the invoke, Galakrond is your friend and can win you the game just by playing it.
Against control decks:
Sneak-in a hero power whenever possible, but be mindful that you'll ever only need to draw 20 cards, cause between Valdris and the Worshippers, you will HAVE to draw 10 cards no matter what, so for example, if you have 10 cards left on your deck and you didn't draw Valdris Felgorge yet, be carefull with fatigue damage, cause sometimes it can it screw up your games when 2 of these 3 cards are in the bottom of the deck.
Also, remember that sooner or later you will have to pay the mana cost for every single card in the deck in order to win with the Mecha'thun combo, so try to not have too much mana laying around when possible, cause it could mean that you can cast the combo 1 turn early.
Don't you dare hit quest priest in the face. ever. Mecha'thun is your friend. Play only for the board, and seek for a removal before turn 09, when they'll possibly play Zerek's Cloning Gallery or Mass Resurrection. Don't over commit fooding with your cheap minions. Remember you need hand size for a Dark Skies and cannon fodder for Plague of Flames when they play Mass Resurrection.
Hope this help someone struggling with the deck. I'll try to answer any question in the comments.
Have a nice day! o/
Yes! After only one game (I know, I know...) I LOVE this deck. I just beat Jade Druid. He had over 40 armour and was just clearing my board confidently. I ran out of cards. Then, next the coming mecha’thun and plague. Hahahaha
sweet!!!!!
Okay. So, update:
1-3 now. Back to the same pissy luck for EVERY single one of my opponents. How the HELL do people make legend in this game. I play ALL freaking day and I made it to 4*, and that’s it!!!
Hey! I won!! YAY!!
I've made another version of this deck with the changes below and it performs charmingly.
Outs:
- 2xMecharoo
- 1x Cult Master
- 1x Dark Skies
- 1x Grim Rally
- 1x Mortal Coil
Ins:
+ 1x Replicating Menace
+ 2x Faceless Corruptor
+ 1x Wargear
+ 1x Veiled Worshipper
+ 1x Replicating Menace
Ranked play? And, if so, what rank? Cuz I can’t with with ANYTHING at Rank 5 wild right now. And I’m pretty pissed off about it.
That was pre-AoO.
I'd recommend you to play renolock, demonlock or mechalock for rank 5 and above in wild.
Yeah, dude, like the other guy said, i made this deck before the last rotation, when Mecha'thun was still in Standard. I think that there are way better Mecha'thun combos for Warlocks in Wild, like the one with Bloodbloom + the spell that discards your hand.
Okay. Thx.
I wanted to like this deck, but it really hasn't given me a good first impression. Just lost my first 3 games against a murloc paladin, rogue, and highlander mage.
russian video by your guide
I had to give this an inst-up-vote just for the name alone! I love Mechathune decks just because most people never expect it.
I've been playing Mechathune decks since he came out, and finally they're slowly catching on that they've lost the game already and quit. :)
By all means, please make a write-up. I've been having some trouble vs Gala Warrior.
So far I went from rank 7 back to 10 with this deck. The only time I won is when the other guys got disconnected. 11 games are no way enough for any % WR. All I encounter is Face Hunters, Mechadins, Embiggen Druids and those annoying Priests that keep ressing everything. Not the deck for the meta I encounter in my location.
Nice deck however I made some modifications:
- 2 x Mecharoo, -1 Upgradeable Framebot, +1 Replicating Menace, +2 Bronze Gatekeeper
Removed cards are just weak bodies while added mechs all have magnetism and can grow to allow better Ziliax healing and menaces give 3 1/1 bodies which works nicely with plague of flames and Cult Master.
Nice deck ;)
The idea that this deck could beat mage, rogue or hunter, which is currently about half the meta, seems far fetched
I've actually won against all the Hunters i faced, but playing like an aggro deck, and not by using the Mecha'thun combo. The deck have a lot of clears and refill to contest their shit, so they generally concede when they run out of threats. About Rogue and Mage, they aren't favorable to win at all, if anything, i have better chances than them, since i always win when i run the deck, but their win condition is to keep high rolling me until i run out of clears (i have 4).
what a combo with Mecha'thun ?
Galvanizer and Plague of Flames
Hitting the Mecha'thun with at least 1 Galvanizer, and using Grim Rally to kill the Mecha'thun, this way you can actually have the 2 Plague of Flames available to use as board clears.