GalaC'thun
- Last updated Mar 3, 2020 (GA Week 4)
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Wild
- 23 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Warrior
- Crafting Cost: 9860
- Dust Needed: Loading Collection
- Created: 2/26/2020 (GA Week 4)
- BarnacleEd
- Registered User
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- 7
- 21
- 56
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
55
I made this deck as a meme, then somehow piloted it to rank 5 Wild in the latest ladder season with around a 60% win rate. I honestly believe that a better pilot than I could take it further with a few tweaks. The basic thought process behind this deck is to use the strong invoke of the Galakrond warrior shell for earlygame pressure and board control, then transition to high-value plays from C'Thun payoff cards (especially in conjunction with the insane +4/+4 bonus they get when we become Galakrond) to close out the game.
Nearly every card in this deck has great synergy with Brann Bronzebeard since we have a lot of battlecries. Kronx Dragonhoof, Ritual Chopper, Twin Emperor Vek'lor, and Ancient Shieldbearer are worth calling out as being especially good value. Galakrond himself also synergizes extremely well but, realistically, it's pretty rare where you actually want to draw 8 cards at once...
Mulligan for literally any 1 and 2 cost cards that aren't Shield Slam. With coin, consider keeping EVIL Quartermaster and (situationally) Awaken! too.
Eternium Rover and EVIL Quartermaster are probably the weakest cards in this deck, and can be replaced with tech cards of choice as needed. I anecdotally noticed that the new Boompistol Bully is outstanding in Wild and is probably worth testing further here! I've also gone back and forth on adding a second Ancient Shieldbearer, Brawl, and extra draw (Battle Rage, Acolyte of Pain, or Coldlight Oracle perhaps).
Favored matchups: Mages (we pressure both quest and highlander mages hard, secrets honestly aren't that good versus this deck in general - just remember to play around Potion of Polymorph - so Aluneth decks are still a winnable matchup too). Face Hunter (armor gain and strong board control mean you stifle their win cons). Zoolock (they can't snowball as fast as other board-focused aggro decks so your soft removal cards are great here).
50-50: Mech pally and embiggen token druid (both of these boil down to early board control, if they snowball you will have a bad time). Pirate-based decks (I think we're slightly favored but, again, if they snowball or get a dream start you're in trouble)
Unfavored: Cubelock (outvalues us hard and makes it really difficult to catch up). Priests (they have a lot of tools to throw off our game plan, resurrection-heavy priest in particular is a nightmare to play against).
A lot of fun with this deck
thanks for sharing
Maybee need more drawing cards
the murloc seems to be a good option and works with Brann :)
Glad to hear you're enjoying it! And yeah either Acolyte of Pain or Coldlight Oracle would make sense to add here. I'm kind of leaning towards Acolyte personally TBH.
I guess that's the version you want
Zilliax would be a good addition here for sure. I'm still on the fence about battle rage and idk about Twilight Elder...Akali and Piper seem neat here however!
I really like this Deck. I have played 30+ games at rank 10. I have about a 70% Winrate. Most people don't know how to play against this deck. I substituted 2x Evil Quarter Master for 2x Acolyte of Pain and 2x Eternium Rovers for 2x Brawl. I believe Brawl increases your win rates dramatically vs certain decks and I face almost no aggro. Acolyte is good to combo with Awaken! and Disciple of C'thun and acts as a soft taunt most of the time.
I did try Battle Rage ( okay, but no board impact), Shield Block ( again no board impact) and Cold Light ( felt bad giving opponent 2 cards. Against Warlock and Priest Coldlight + Brann you can burn several cards)
Always Keep Brann - he is too good for this deck. He combos well with Town Crier or any Galakrond Minion to get 6 attack and help you get 4 Invokes. His best combos are with Kronx ( 15 damage face with 2x Kronx and 5 damage Galakrond weapon) and Scion of Ruin - this tempo swing is nuts. Do not be greedy with him, unless you know the match up will be slow and will need maximum value. One time I used Bran with Galakrond to draw 8 minions.
I keep Galakrond MInions as much as I could, but would try to get the best curve possible ( always keep Brann), slow match ups keep Galakrond.
I have used C'thun in maybe only a handful of games as a finisher or if they can't deal with him, so I almost never used Bran with C'thun minions unless it would kill opponent next turn from a bigger C'thun.
I think Death Rattle Hunter is the hardest match up for this deck that I have come across, the rest seem at least 50/50. Quest Priest you just play slow ( and pray they don't get that revive legendary, then you just concede) and don't attack until you have a decent board and will invoke Galakrond soon and have Kronx + Bran.
I am contemplating throwing in a Barista ( probably too Greedy) in somewhere, but don't know what I would cut. Maybe a shield slam or Acolyte.
Thanks for the feedback and I'm glad to hear this deck is working well for you! I also fully agree that the greatest strength of this deck, honestly, is that people don't know how to play against it...that's probably a huge part of the success I had with it.
I must wonder if Shield Slam is worth keeping as a 2-of without Quartermaster and Eternium Rover. Still, if you haven't seen much aggro so far, it makes sense to me to cut the armor gain cards for more draw. I have slightly mixed feelings on Brawl but I do like the Acolytes and I'm currently running 2 in an updated version of this myself. Cutting a shield slam for a Barista (or another win-more card of some sort) seems like a reasonable testing plan to me without more armor gain tbh.
I'm also considering Armorsmith if I do wind up keeping both shield slams as an added anti-aggro hedge, but I'm not really sure it's necessary.
Update 10 games - Zola is amazing in this deck... still on the border about Barista. Zola on Brann gives this deck a lot more end game options.
I played 10 games today with this deck and I went 5-5. It seems like the Galakrond package is stronger when a deck is built around it. I'm not sure if I can say the same for C'thun, at least with the current state of wild... If you draw god-tier, you can combo off really, really well! But I actually only managed to play C'thun once in 10 games, and it was in a game I lost (vs. Druid).
Pretty fun deck though.
Thanks for taking the deck for a spin! FWIW I also noticed that I rarely played C'Thun itself last month, but Twin Emperor and Shieldbearer won me a few games. It's definitely a weaker package than the Galakrond cards for sure. I'm glad you had fun with it at least :)
I will definitely give this deck a shot. Always loved C'thun in Warrior.
Me likey-needs more draw,replaced a quartermaster for an oracle,for now
I though about a Coldlight Oracle and Dead Man's Hand package here for a while but felt it was way too slow. 1 Oracle seems like a reasonable test for sure however :)
Nice!
But I think, to replace:
2 x EVIL Quartermaster - 2 x Baleful Banker
Banker seems like a fun card and I'd give it a shot if I had it!