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Small Army

  • Last updated Feb 22, 2020 (GA Week 4)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 5380
  • Dust Needed: Loading Collection
  • Created: 2/22/2020 (GA Week 4)
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  • Total Deck Rating

    4

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This is a deck that I have been uisng recently and it's a blast to play. It's a different approach to handbuff paladin that want to overwhelm the opponent with low cost buffed minions.

The deck rely in drawing (and it draws A LOT) low cost minions and buffing them with Glowstone Technician/smuggler's run/grimestreet outfitter to make your small minions into threats to keep control of the board and keep the pressure.

In the first turns you draw with Crystology and small time recruits to get a big hand and buffing them and then using them with magic carpet or lots of minion to control the board and kill your opponent.

Your cards are low costed so you can play a lot of them and then refill with all the draws in the deck to keep the pressure going until your opponent runs out of answers to all your minions.

The core cards in this deck are Crystology/small time recruits/Divine favor that are what helps you to not run out of steam, Glowstone Technician/smuggler's run/grimestreet outfitter to make your minions more threatening and Magic carpet and 1-cost minions of your choise to keep the pressure up.

Now im going to add the reasons of why I have included each of the cards.
-Small time recruits. It's has been considered bad because the low impact that 1 cost minion have, and because that you need to fill your deck with 1 cost minions to be a realliable draw. This deck uses 13 1-cost minions so it will work wonders in this deck. It will thin out your deck so it will be more probable to have better draw and have a good hand size to land your buffs.
-Crystology It's just a really good card and it have a lot of synergy here. It can tutor magic carpet and grimestreet enforcer for you and make your hand bigger. I also use other 1 attack cards so it doesn't fail often. It's a 1 mana draw 2 so it's just a must have in decks that can use it like this one.
-Divine favor. You know how disgusting to play against this card can be. You can use a lot of your hand and refill with this one for only 3 mana. It can be hard to use in aggresive matchups but it's just a really good card against slower ones.
-Glowstone Technician/smuggler's run/grimestreet outfitter. These cards make your 1 cost minions a threat, that extra life and attack will help you to win trades and keep presure on the board. The buff maybe will not be so huge but when it land in a lot of targets It makes a lot of difference.


-Righteous Protector is just a really good card that have been used in a lot of decks and for a good reason. Taunt and divine shield in a minion is really good and in a 1 cost card it's amazing. Add to the fact that you can buff it and it's a really solid card in the deck. You can use it to protect your face on early turns or for trading with magic carpet latter.
-Brazen zealot is a really good card that your opponent NEEDS to kill before it gets out of hand. You can play a lot of minions and it can get quite scary. Also even unbuffed you can use it with magic carpet and a few other 1 cost minions and it will be able to kill almost anything.
-Fire fly is a good 1 drop that replaces itself, you use it to play something on the early turns that will help you against early drops while keeping your hand size and it's 2 cards for magic carpet later.
-Glacial shard is a really good tool to give you some breath room against something that you can't kill yet or to protect your face/minions to keep putting pressure.
-Runic egg is more draw in case that you don't get your drawing engines or just to keep your hand in a good shape, The 0 attack don't affect you a lot because you can buff it or use it with magic carpet to keep cicling your deck. Also I preffet this instead of meanstreet marshal because you don't draw it with crystology so you can get better cards when you use that card.
-Sellfless hero ir a really good card to combo with magic carpet and more when the shield hit the carpet itself or a good buffed minion. I only use 1 of them because without anything else to combo is not such a great draw so 1 is enough on my opinion.
-Swamp leech is to have a better chance against more aggresive decks than yours. Buffed it can heal a lot and you can use it with magic carpet to guarantee a heal.
-Salhet' Tigger is there to keep the cards flowing. It's really easy to use all your hand so it's good to have good draw. With all the draw in the deck it might be overkill but I just like it, it's your choice if you use it in the deck.
-Nozdormu the timeless might look like an odd adition because you don't run a lot of high cost cards but I find it really useful in thins deck. Because of the insane draw of the deck, you can play a lot of cards and refill until the opponent don't have enough answers. Also after this you can use the technicians and buff cards an get a lot of value.
Faceless corruptor is a really good card in a handbuff deck, you get double the value of each buff card and with rush it's a really good card. I only use one because 2 of then can be hard to get ride of because of the high cost (in comparision of your other cards) and is almost a dead draw early. But it works wonders with your Hero power or a wounded minion.

Always keep crystology and small time recruits to use them in the early turns to fill your hand for the buffs. 
Well there is the list, hope that you have the cards to try the deck and that you enjoy it as much as i do.