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LEGEND Myra's Highlander Rogue

  • Last updated Feb 27, 2020 (GA Week 4)
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Standard

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 11280
  • Dust Needed: Loading Collection
  • Created: 2/22/2020 (GA Week 4)
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Tired of playing Galakrond in every single Rogue deck? Try out this Highlander Rogue list featuring Myra's Unstable Element!

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This deck is meant to play like a classic Tempo Rogue deck but will often transition to hitting the opponent in the face earlier in the game than typical Rogue lists. Although playing a Highlander style deck comes with the downside of losing consistency, the power of the current Rogue card pool allows the deck to maintain an aggressive gameplan despite having only a single copy of each card.

The key to mastering this deck is to learn when to start going face. In the current meta, the only deck that you should be fully trading into is Mech Paladin. Otherwise, you will be looking to hit the opponent's face once they are in range of a two or even three-turn lethal setup.

KEY CARDS:

Zephrys the Great

Zephrys is the main reason for playing this deck. He literally provides the perfect card for any situation you may be in. He is especially good in Rogue due to his synergy with Shadowstep and Waggle Pick, allowing you to play him multiple times in a single game. Rogue decks have struggled to clear wide boards in recent metas, but Zephrys can surprise some opponents who overcommit to their board as well. Generally, though, he will be used either as a finisher or as a tool to gain tempo in the mid-game. I often found myself using him on Turn 3 to destroy an opposing Hunter's Stormhammer with Bloodsail Corsair. Just be aware of the potential options you might get based on the board state and your remaining mana for the turn, and you should have no time finding the best time to play Zephrys.

Myra's Unstable Element

With this deck's low mana curve and aggressive playstyle, Myra's is the perfect tool to find the answers you need to close out the game. Ideally, you should only use it when you are trying to find a lethal setup or in the late game when you are low on resources.  You can justify playing it in the early-mid game if you drew an extremely aggressive start or are playing against a slower deck that you are sure you cannot beat in the late game. Overall, just be aware of the remaining burn options in your deck, and play towards your outs. 

Exclusions:

Flik Skyshiv

Although Flik can be extremely effective in some situations, you will often be trying to close out the game by the time you draw her. She would be able to improve the matchup against Embiggen Druid, but in most other cases Sap gets the job done better and can be played on the same turn as Myra's.

Dragonqueen Alexstrasza

For the same reasons Flik isn't included in the deck, I also decided to leave out Alex. Against the aggressive meta deck, Alex will simply be a dead card in hand, and against slower decks the amount of burst and card generation in the deck is usually enough to finish the opponent.

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MULLIGAN GUIDE

Always keep Zephrys the Great! 1-drops (Blazing BattlemagePharaoh CatBloodsail Flybooter) are also good keeps in every matchup. Keep Edwin VanCleef and EVIL Miscreant only if you have the coin.

Keep Vendetta and/or Underbelly Fence only if you have Dragon's Hoard or Blink Fox and vice versa. Keep Dread Corsair only if you have Hooked Scimitar and the coin (In other cases, I personally do not like keeping weapons unless I am sure that I have enough minion pressure before playing them). Keep Frenzied Felwing only if you have other early game options that can ensure that you can play it at a discount on turn 3 or 4. 

Keep Backstab against all classes except Mage, Priest, and Druid. Keep Hench-Clan Thug against Mage, Priest, and Druid if you are going first.  Keep Bad Luck Albatross against Mage. Keep SI:7 Agent on the coin against aggressive decks. 

Consider keeping Dragonmaw Poacher against Hunter/Druid if you are seeing a lot of Dragon builds.