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BIG Warrior FUN!!!

  • Last updated Feb 20, 2020 (GA Week 4)
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Wild

  • 10 Minions
  • 17 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Recruit Warrior
  • Crafting Cost: 14420
  • Dust Needed: Loading Collection
  • Created: 2/20/2020 (GA Week 4)
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  • Total Deck Rating

    147

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Hello everyone!  I wanted to try something different, so I decided to try Recruit Warrior!  I'm hovering at 50% winrate at rank 5, so maybe it could be decent with a few changes.

Regardless, it's a fun deck that can win some games!  Please CRAFT CARDS AT YOUR OWN RISK!!   This deck is pricey, and prob not very good.  Plus, you can change out a few of the legendary minions with other big minions if you wish.  

 

Cards I've Tried and Removed:

I originally had The Boomship and Dr. Boom, Mad Genius, but they didn't seem to do much.  I also had two Dimensional Rippers, but one seems fine.  I only played a few games so far, so you may have different results.  Dimensional Rippers are cheap to craft.

I also tried Kel'Thuzad but he felt a little "win more".

Archmage Vargoth was fun, but felt very situational.  It is scary to the opponent when you play him on turn 4 or 5 though.

Geosculptor Yip - I didn't have a lot of armor most of the time.  I'm guessing he's better if you also run Bring It On!  

Ragnaros the Firelord - not a great option when your opponent has a lot of minions on the board.  I pulled him for a taunt.

Damaged Stegotron could be good.  A second Charged Devilsaur may be good too. 

Living Monument - Not a bad option if you are looking for more big minions to run.  

 

Some Card Explanations:

Omega Assembly - Just something to do early.  Also, not bad late-game.  Plus, it's a way to play early minions without messing up your recruit pool.

Dead Man's Hand - 2 might be better if you want to go infinite.  Sometimes you end up drawing most of your big minions...so you can run The Boomship but instead I choose Dead Man's Hand to copy your hand back to your deck.  Welcome to value-town!  

Gather Your Party and Woecleaver - These are the core cards of the deck that cheat out your big minions.  I always keep Gather Your Party.  Keep Woecleaver too if you think you have a control matchup.

I know Zilliax kinda feels weird in a recruit deck, but some Big Priest use him, and he can bail you out some times on turn 5.  (so can Witchwood Grizzly.)

Rotface - He's in there for fun.  He combo's well with Blood Razor, but certainly replaceable.

The Boom Reaver - Also in there for fun.  He fits the theme of the deck, but he's certainly not necessary.  I prob wouldn't craft him.

Evasive Drakonid - Big Taunts are good for this deck.  Big Taunts that can't be targeted are AWESOME!!  Plus, he's a common card -- cheap to craft.  I always run two.

Colossus of the Moon - I prob wouldn't craft him, but he can def cause problems for your opponent.  He's great in this deck.

Dimensional Ripper - This card is fun!  Get two Colossus of the Moons?  gg.  Get two Charged Devilsaurs?  That's not bad either.  And they can go face when they're recruited!  Get two The Lich Kings? - often game-winning...even if your hand is full.  

 

General Mulligan:

Keep Gather Your Party and most cheap cards.  Think about the situation.  Usually assume you're going against an aggro deck (always assume for Mage, Warrior, Rogue).  Ideally you want to be able to play a few cards early, but you also want to mulligan hard for Gather Your Party.   Against aggro, I'll keep all the cheap spells except Dead Man's Hand, and prob not Execute (unless you feel like you may see a Mountain Giant or something similar in the early game.)  Blood Razor is a great keep as well.

Against Control, still mulligan hard for Gather Your PartyWoecleaver is good too.  

 

I hope this helps.  Let me know if you have any suggestions.  Try The Boomship if you have it.  Good Luck!