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[Galakrond's Awakening] *HEROIC* GALAKROND Evil...

  • Last updated Feb 18, 2020 (GA Week 4)
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Wild

  • 5 Minions
  • 24 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Freeze Mage
  • Boss: Galakrond
  • Crafting Cost: 4960
  • Dust Needed: Loading Collection
  • Created: 2/18/2020 (GA Week 4)
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  • Total Deck Rating

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Hey there Hearthpwn! I was struggeling with the last two Galakrond encounters and finally found a version that allowed me to beat them rather easily. Good Galakrond fell first, with around 3 tries, while I needed 5 for the Evil Galakriond. To celebrate I am publishing my first deck ever on Hearthpwn.

The strategy is simple: Mulligan for as much draw as possible, stall the game until you play Alexstrasza and kill him in the following turns with burn in the form of Frostbolt, Ice Lance and Fireball. Sometimes Galakrond helps you out and hits your Alex with his face.

Some other Tips:
- Don't play an iceblock drawn with Ancient Mysteries right away. You might draw the other undiscounted one and have some leftover mana to play it. The 0 mana one can then be used in a power turn. For instance together with Alexstraszca.
- Consider throwing a Fireball at Evil Galakrond even before Alex, in case he build up armor with his draw 3 spell a.k.a. Looming Presence.
- And if evil Galakronds Heropower kills one of your minions and another one in the deck, thank him for thinning your deck ;)

For the good Galakrond encounter I recommend 2 Doomsayer against the early Rafaam aggresion. Maybe cut The Amazing Reno :( or Ancient Mysteries.

I wish you a lot of success (and hopefully fun) with this deck! It is my version created from the following decks. Thanks for the inspiration!
http://www.hearthpwn.com/decks/1330820-heroic-rafaam-and-galakrond
http://www.hearthpwn.com/decks/1330839-galakronds-awakening-heroic-galakrond-good-evil
 
PS: The Amazing Reno gives this deck a little flavor. Fighting against the Evil Galakrond by himself. While clearing the board once and giving you some armor. And then somtimes doing something as clever as discarding your whole hand by casting Astral Communion on turn 10...