General Galakrond's Awakening Heroic Deck
- Last updated Jun 22, 2020 (Twin Slice Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Mecha'thun Warlock
- Boss: Galakrond
- Crafting Cost: 13040
- Dust Needed: Loading Collection
- Created: 2/6/2020 (GA Week 3)
- ZarmFK
- Registered User
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- 6
- 34
- 58
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
26
DO NOT MAKE! KEY CARDS WERE ALTERED AND DECK NO LONGER WORKS!
(I'm just keeping this for posterity's sake)
As a friendly reminder as to how this deck works:
- Get Mecha'thun and Bloodbloom in hand. (Mecha'thun not kept in opening hand, Bloodbloom perhaps kept.)
- Have Emperor Thaurissan reduce these two cards by 1.
- Have somewhere above 5 health, an empty deck, and Cataclysm.
- Mecha'thun(9 mana)+Bloodbloom(1 mana)+Cataclysm(health)= WIN
This is a deck all about draw and removal. Play Hemet, Jungle Hunter once you get Bloodbloom in hand so Hemet doesn't blow it away. Once Emperor Thaurissan ticks down Mecha'thun and Bloodbloom while both are in hand and the game is yours no matter the opponent's health. Important Note: Play Thaurissan SPECIFICALLY when these two are in your hand because 80% of the time he's not triggering again.
Reno Jackson can save your butt if you get low, while Zephrys the Great and Zilliax can help in pinches. The deck is super heavy on draw so Reno gets active easily and always after Hemet.
The airship missions can get bothersome, as their minions are slightly to beefy for Defile and Dark Skies to clear off the bat, but just be smart in your set ups and board control. Also watch out for the Bomb-a-pults against the Slipstream as they can counter Reno and Zephrys and kill you if you're not paying attention to your deck composition, as Hemet does not get rid of them.
Against Final Galakrond, I recommend (or just in general if you don't have him) replacing Zilliax with another Runic Egg, as Galakrond will Hero Power him away with no hesitation.
Good Luck!
DONT MAKE THIS NOW! Bloodboom is nerfed and this no longer works at 4mana.
You might wanna sub-in "Plost Twist" as it can reliably shuffle in much-needed cards if bad opening hands are dealt.
Can someone suggest me any standard deck ? I used control warrior and galakrond priest to beat other hc bosses but this one looks impossible to win with those decks.
I did not use doomsayers and use Dragonmaw poacher to kill 8/8s and other dragons the AI plays. I did not use hemet and use Reno, since this will give you 2-3 tuns more.
how are you guys winning with mechathun deck against this boss? i cant even get to 7 mana, doomsayer is no way good it always get killed easily by hero power/weapon/or one of the tokens, 10 games in a row with 3 8/8 on board as i have 4 mana
It is honestly a bit of luck, but again the list is for most all bosses.
some tricks for galakrond himself is making sure to keep a Plague of Flames and multiple 1 drops in hand to clear board. Since you start at 3 mana in this fight, hero power and a draw minion can help power through the deck early.
Doomsayer being killed is fine as long as he’s stalling, and the Boss Power helps thin your deck.
While this deck did get me the W against Galakrond (final EVIL version), what ultimately got me there was Galakrond not invoking until about 9 or 10 mana. Seriously, how did Blizz think an encounter where the boss consistently gets 8/8s would be fair.
I don't remember any of the old heroics being as unfun as some of these new ones. Some of them were fine; some of them just felt like you were rolling the restart button until you got a godhand, or the boss got trash.
I don't remember heroic bosses (and I've done them all) being as unfun as those either. This is only something I'm doing for the sake of completion and because I've always loved beating heroic bosses, not this time though, I'm taking no pleasure in this adventure heroic mode. It shouldn't be all about perfect RNG coming your way.
The Plague bosses were really fun and I kinda wished they kept going in that direction with all the deck-building and crazy combos we could get. Now it's basically just play a Mecha'thun deck and get lucky. Playing this latest adventure is basically rolling a d20 and winning only when you get a 20.
i only have priest and mage decks, so i guess im screwed on this one, final boss i have to kill and all sigh
Second try worked thanks!
Finally a deck that can beat Heroic Galakrond! I tried with a couple other Mecha'thun variants that I've used for the rest of the battles but they didn't have the removal to withstand constant 8/8s. Thank you so much for posting!
I Don't have Mecha'thun. You know another way for this Galakrond? :/
Unfortunately as Mecha'thun is the linchpin of the deck, there's no other way of making this deck list work without it.
Check back and look at the decks posted now, more options are available.
Try other otk decks, I used a variation of exodia mage, I got all part 4 heroics on first try except for the evil galakrond for which I had to restart a handful of times.