THIS IS A DECK FOR ALL GALAKROND'S AWAKENING IN GENERAL, NOT JUST THE FINAL E.V.I.L. BOSS. (THOUGH IT CAN DO THAT TOO.)
As a friendly reminder as to how this deck works:
- Get Mecha'thun and Bloodbloom in hand. (Mecha'thun not kept in opening hand, Bloodbloom perhaps kept.)
- Have Emperor Thaurissan reduce these two cards by 1.
- Have somewhere above 5 health, an empty deck, and Cataclysm.
- Mecha'thun(9 mana)+Bloodbloom(1 mana)+Cataclysm(health)= WIN
This is a deck all about draw and removal. Play Hemet, Jungle Hunter once you get Bloodbloom in hand so Hemet doesn't blow it away. Once Emperor Thaurissan ticks down Mecha'thun and Bloodbloom while both are in hand and the game is yours no matter the opponent's health. Important Note: Play Thaurissan SPECIFICALLY when these two are in your hand because 80% of the time he's not triggering again.
The airship missions can get bothersome, as their minions are slightly to beefy for Defile and Dark Skies to clear off the bat, but just be smart in your set ups and board control. Also watch out for the Bomb-a-pults against the Slipstream as they can counter Reno and Zephrys and kill you if you're not paying attention to your deck composition, as Hemet does not get rid of them.