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1 of dragonlock

  • Last updated Feb 4, 2020 (GA Week 3)
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  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Warlock
  • Crafting Cost: 17280
  • Dust Needed: Loading Collection
  • Created: 2/4/2020 (GA Week 3)
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Uhmm,  this is my first deck postes but I had been wanting to work together a warlock deck that was similar to a handlock but also wasnt having to wait for the end of a game to activate zeph or alexstraza. So I kinda made a one of deck...

ive got malygos and soulfire for finishing off matches or if discounted maly I try to save a nether breath for a 18 hp snipe. 

Sinister deal is mostly for either the dragon lacky for extra lategame pressure or the evolve for abyssal summer, godfrey, or valdris just to try and stick a bigger body on the board for free almost. Also give something to do turn one of it ends up in my hand.

Teisted knowledge cant clutch some matches for extra removal or an extra body i dont have available in my current hand, I also try to have it vs hunters to beef up my handsize while not having to take the hp loss.

Albatross is there to cuck the chance of someone trying to use a one of effect, turn 7 for ali 5 for brann or 4 for reno 

Acidic and spell breakerare tossed in to catch people off guard and turn what ever their plan was into something much less useful.

Boompstal is awesome you can block a galakron turn back by a turn, kronx, or a shudderwock sometimes allowing you to keep control or push for a stronger board it seems all of the great cards use battlecry so I just kinda want to stop them.... 

The two evasive dragons help vs warrior and priest removal letting a body stick an extra turn if possible or forcing them to make a trade they normally wouldnt of had to.

Khartut, zilliax, and rotten are just for the healing. Sn1p being either a free body that sucks to remove or beefing up zilliax, nightmare is an extra dragon trigger for crazed netherwing also when discounted it costs one meaning if you have sn1p zil and discounted nightmare you can drop them all together for 9 and heal for an easy 8 health and its health being 9 leaves it awkward for trades or spells that deal flat damage.

Uhh yeah so help me improve this deck Im not the greatest but the deck is fun to work around ruining someone elses plans and winconditions.