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Facerattle Hunter

  • Last updated Feb 7, 2020 (GA Week 3)
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Wild

  • 12 Minions
  • 16 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 4840
  • Dust Needed: Loading Collection
  • Created: 2/4/2020 (GA Week 3)
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  • Total Deck Rating

    25

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Hi all,

I was toying a bit with Face Hunter, but it didn't work consistent versus Embiggen Druids. At some point there's always gonna be a Taunt on board. I added two copies of Nine Lives as well as Necromechanic, which gives you a lot more face damage from hand, especially if a Kobold Sandtrooper has already died. FYI Nine Lives will also trigger twice with Necromechanic on board. Also a lot of people tend to ignore the Leper Gnomes from Toxic Reinforcements as soon as they have either a big Minion or a Taunt.

This is propbably not the final version, including a Lifedrinker might be better.

Update:

Dropped 1 Timber Wolf, 1 Necromechanic, and Dwarven Sharpshooter for Lifedrinker (Good for mirrors and triggers Kill Command), Abomination (good against Zoo and to trigger your Deathrattles) and Shieldbreaker (for one reason: Zilliax).

Quick Mulligan Guide:

Always keep Toxic Reinforcements, if you have it, also keep Leper Gnome and against most decks also Kobold Sandtrooper.

If you have The Coin keep Phase Stalker and play it on turn 1 (Unless you have also Toxic Reinforcements, which is always your turn 1 play.

Some opponents require a little different mulligans.

Against Priest, keep Leeroy Jenkins and play it as soon as you can.

Against Druid, keep Shieldbreaker and if you have Toxic Reinforcements also Necromechanic.

How to play:

1. Play Toxic Reinforcements

2. Shoot face.

3. Shoot face, play minions, go face.

4. When at 4 Mana or above, try not to leave any Mechs on board (e.g. SN1P-SN4P, so Zilliax will only leech for 3. Leaving a Mech as the only minion while you have a Freezing Trap up is ok unless playing a deck with lots of Rushers.

5. Go face.

(6. Do Deathrattle shenanigans... which do damage to FACE !)