New Beast Hunter [Galakrond's Awakening]
- Last updated Jan 22, 2020 (GA Week 1)
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Wild
- 10 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 3600
- Dust Needed: Loading Collection
- Created: 1/23/2020 (GA Week 1)
- FunkiMonki
- Registered User
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Battle Tag:
N/A
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Region:
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Total Deck Rating
4276
General Strategy:
This deck has multiple ways of winning depending on the matchup and depending on what minion you want to cast Dire Frenzy on. Ideally, you want the first 1-3 turns of the game to setup, meaning casting Clear the Way, playing an early Springpaw on 1 into Fresh Scent on 2 to start pressuring. With this deck you have to find the balance between being proactive and reactive depending on the matchup. For example, against slower decks like Quest Priest you want to be more proactive and start attacking with a Desert Spear to start building a board, but against faster decks like Galakrond Zoolock you might want to save your weapon charges or rushers like Diving Gryphon for trading since trading will be inevitable and then you can ensure favorable trades. Most of the time you can't be too picky as to what minion you Dire Frenzy either, a lot of great targets are Springpaw, Scavenging Hyena, Vicious Scalehide, Animal Companion, Diving Gryphon or in some cases Unleash the Beast in longer value control matchups. It is most often used as a slightly weaker Blessing of Kings with delayed value. Towards the end of the game, if you have Tundra Rhino in hand its always best to count how much damage you have in hand and how you can close out games the fastest. This might mean chipping your opponent down with your hero power until you can unload your beasts in hand with Tundra Rhino for surprise lethal burst.
*tip* NEVER play Timber Wolf or Scavenging Hyena early on by themself. Almost every class has an early clear for them and they will be much more useful later in the game in combination with other spells/minions. Especially with Tundra Rhino for lethals
Mulligan:
Always Keep - Clear the Way, Springpaw, Master's Call, Dire Frenzy
Sometimes Keep - Fresh Scent (if you have Springpaw), Vicious Scalehide (Against Hunter, Rogue, Warlock, Warrior), Animal Companion (if you have Springpaw or Vicious Scalehide), Desert Spear (if you have Clear the Way, or coin), Diving Gryphon (if you have Clear the Way, or coin), Unleash the Hounds (against Hunter, Druid, Rogue, Warlock, Warrior)
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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This deck was posted a month ago, chief. Galakronds Awakening cards weren't all out yet. It was a good deck for the pocket meta it lived in.
Why would you think this deck is anywhere near being viable competitively. It has no chance whatseoever against basically any meta deck out there
I went from rank 15 all the way to rank 8 with this deck in one day. Very awesome but its always a loss when I'm battling against druid and rogue meta decks.
Vicious scalehide is a must on turn 1
I want to use this as the base of a F2P deck and as a result wont have access to fresh scent for a while, Any good subs?
very cool dropped from rank 6 to 10 and having 0/5 stars atm
Would Unseal the Vault be a bad add-on to this? Still learning but seen it and wondered with zul-jin.
I would say Unseal the Vault is unnecessary. Besides Unleash the Hounds we don't really have a way to summon that many minions to complete the quest
It's nice to see Beast Hunter return.
Regis Killbin played this same deck, if I remember correctly.
That's awesome!! I agree, it's great to see it being viable again :)
Just curious about your thoughts towards adding a beast master (I think that’s his name). The neutral that gives any beast drawn 2/2. I always thought it and masters call could sync so well together but hunter decks aren’t in my wheelhouse
Your Master's Call won't work anymore
The deck is great, but what's the strategy against all that embiggen druids that popped up this week... Almost everytime I face that it is a certain lose. The only hard counter to that deck at the moment is Murloc Paladin, but that deck is a flip a coin one that if you don't draw Prismatic lense you lose too... So if you manage to beat these druids, share your experience.
Embiggen Druid is definitely one of the tougher matchups for sure. I would say the best targets to Dire Frenzy would be high attack minions like Huffer, or Diving Gryphon so you can get through their taunts. Low attack minions like Springpaw or Vicious Scalehide aren't going to dent their taunt minions. If you're really facing a ton of those druids you could even tech in another Deadly Shot as well instead of an Unleash the Hounds or Fresh Scent.
Was missing playing my beast hunter from the older days, was thinking of putting something similar to your list together, you nailed it tho:)
Now its looking great with the addition of "Fresh Scent" ; Upvoted :)
Oh and here is a little bit of me taking your list for a walk vs different classes :)
Funk, I just beat a quest druid rocking the new winged guardian and witching hour using this deck. Wasn't even close, either. Thank you!
This is a great deck. I swapped out Unleash the Hounds though. I know that sounds like heresy but I don't find it's that useful against many opponents. For every game it lets you have a big swing turn I find it can also let you down against opponents not flooding the board.
I put in Shimmerfly x 1 (another one drop) and another Deadly Shot (big target removal.)
As long as it's working for you then keep doing it! Those are a couple good replacements if I had to pick a couple. I do really like Unleash the Hounds for those surprise lethals especially with Timber Wolf. I was facing a lot of Rogues and they typically flood the board with lackeys so its good vs them.
I'm glad you're enjoying the deck! :)