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New Wall Druid [Galakrond's Awakening]

  • Last updated Jan 22, 2020 (GA Week 1)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 7780
  • Dust Needed: Loading Collection
  • Created: 1/22/2020 (GA Week 1)
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  • Total Deck Rating

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Edit, 1/22: -2 Embiggen, -1 Flobbidinous Floop, -1 Splintergraft | +1 Witchwood Grizzly, +1 Alexstrasza, +2 Wild Growth

General Strategy:

The early game is pretty simple, you want to focus on ramp, cycle and stall. Once you hit turn 4 you can start setting up your wall by casting things like Predatory Instincts, Strength in Numbers and curve out your minions from there. Most decks can't keep up with the raw stats you can put on the board every turn with help from Strength in Numbers and Witching Hour along with the fact that 4 of your minions are untargetable - Winged Guardian and Evasive Drakonid

*tip* The best spells to combo with Archmage Vargoth are Ferocious Howl against aggressive decks or Witching Hour if Winged Guardian has died.  

 

Mulligan:

Always Keep - Innervate, Strength in Numbers, Breath of Dreams, Wrath, Ferocious Howl, Wild Growth, Predatory Instincts, Swipe

Sometimes Keep - Zilliax (against every class but Priest), Big Ol' Whelp (if you have Breath of Dreams), Emerald Explorer (if you have Breath of Dreams)

 

I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!

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