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Super Broken Giants Paladin

  • Last updated Jan 18, 2020 (Second DoD Nerfs)
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Wild

  • 4 Minions
  • 3 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Aggro Paladin
  • Brawl: Pick a Hand, Any Hand
  • Crafting Cost: 2620
  • Dust Needed: Loading Collection
  • Created: 1/19/2020 (Second DoD Nerfs)
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  • Cr01s1s
  • Registered User
    • 16
    • 58
    • 158
  • Battle Tag:

    Croisis#1869

  • Region:

    N/A

  • Total Deck Rating

    321

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This deck is pretty self-explanatory, but just in case:

Always keep High Priest Thekal and as many Molten Giants as possible. You have to mulligan aggressively for these cards. Starting on The Coin, you'll always have High Priest Thekal + 2 Molten Giants guaranteed which is completely broken and a free win because you'll get to play them as early as turn 2. 

Autodefense Matrix can be played on turn 1. With Adaptation you're looking for Windfury or whatever best suits the board in that moment. Sunfury Protector to either protect or taunt up your Molten Giants.

Decent Turn 3:

Enjoy the easy wins!