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Malygos miracle rogue

  • Last updated Jan 7, 2020 (Second DoD Nerfs)
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  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Malygos Rogue
  • Crafting Cost: 11780
  • Dust Needed: Loading Collection
  • Created: 1/7/2020 (Second DoD Nerfs)
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Tired of playing meta decks? Are you a nostalgic player who wants to have some fun? This might be the deck you're looking for!

I'm not going to type a real guide for now, unless someone will ask for it, but here are some suggestions:

-This is not necessarily an OTK deck, so don't let the combo make you blind! You can play the tempo game, fight for the board in the early/mid game, and close the game with your burst, so don't be too greedy, unless you're playing a really slow match.

-Edwin VanCleef is a powerful card, don't underestimate it! He's able to solo win some games, especially against aggro. But be careful, don't keep it in your mulligan if you don't have a good way to activate the combo or it could become a dead card.

-This deck has several ways to get to the Malygos turn: you have two Preparations and the Umbral Skulker that can make it happen, sometimes even Shadowstep can enable a two turns combo, but those aren't the best ones. Heistbaron Togwaggle and Galakrond, the Nightmare allow you to draw cards and make them cost 0! This mechanic is what makes this deck viable, it enables highrolls!

-I usually use Heistbaron Togwaggle to draw 3 cards and make them cost 0; I think it's the best way to play it in many scenarios, but sometimes the coice could be arguable. Feel free to make a different use of this card whenever you think you need a win condition not related to the Malygos combo.

-I rarely upgrade Galakrond, the Nightmare to it's 3rd level because it's too slow and this deck has not many invoke cards; I think it's totally ok to play it when it's only level 2. Sometimes you might have some very bad draws in the early game and fall behind your opponent; when this happens, it's ok to play Galakrond, the Nightmare at level 1, just to get 5 armor and the hero power.

Keep in mind that this is not an easy deck to play, it's very draw dependent and it can be frustrating when you lowroll; this deck is able to win most of the matchups in this meta but I don't recommend to play it if you're scared of losing ranks! I'm a very experienced rogue player (it's my favourite class), I've hit legend sometimes, but I've only played this deck at low ranks because I left HS for a while before Descent of Dragons came out, so I don't really know how it performs at rank 10+; anyway I think it could get to legend with some luck, played by a really good player.

I've played more than 80 games with this deck with 58% winrate so far; here are my stats:



Version History.

I hope you'll enjoy this deck as I'm doing, it can be really satisfying when it works!

Feel free to test different builds and comment with your edits, I would be glad to get to a better version of this deck with your help! (For example I wonder if there's a good way to fit Flik Skyshiv in this deck...)

English is not my main language, I hope I didn't make too many mistakes but forgive me if I did! Please tell me if something is not clear!

Good luck and have FUN! ;)