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Darkest Hour Quest Maly Warlock

  • Last updated Jan 7, 2020 (Second DoD Nerfs)
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Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Galakrond Warlock
  • Crafting Cost: 11660
  • Dust Needed: Loading Collection
  • Created: 1/7/2020 (Second DoD Nerfs)
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  • Battle Tag:

    Zellarijo

  • Region:

    US

  • Total Deck Rating

    14

View 3 other Decks by Zellarijo
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I've had some really outstanding performance out of this deck.  Estimated 14-7 run with it (decktracker was off).  People have to fight hard to win against this.  In one game, was able to burn a control warrior down from 41 health in a single turn, once a board stuck.  Struggles with treant druids, but will eat rogues and warriors up nicely.  Face Hunter matches can be tough, but you win if they have a slow start.  Seems to strongly counter zoo warlock.

Basically, the deck works like a machine.  Mulligan for invokes.  Use early invoke tokens for chip damage and board pressure/control.  You cycle with plot twist when you run out of invoke cards to stock up on more, as you want to get to four invokes as fast as possible.  You can use invoke tokens with Darkest Hour to pull an early Zzeraku, fill the board with taunts, and/or drop a Maly.  It's a board swing card though, not a combo play, so don't think of it a combo card per se.  You do not need to pull Maly with Darkest Hour to set up lethal (nor do you need to discount him in any way in order to win).  It's not that kind of combo deck.  He's a bonus when he's there for you, and if you save a soulfire until the end, you can always smack that final 9 dmg to face for 10 mana.  Make smart decisions about when to use burn spells and when to shuffle with plot twist, and you'll win.

I made a point to not include any "high roll" cards that also felt bad to play from hand.

Will write up an extended guide with more detailed decision making advice if there is enough interest shown.