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SMOrc (small guide) (outdated)

  • Last updated Jul 14, 2020 (Pre-Expansion Nerfs)
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Wild

  • 11 Minions
  • 17 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 5440
  • Dust Needed: Loading Collection
  • Created: 12/27/2019 (Descent of Dragons)
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  • Battle Tag:

    BloodyHQ#2762

  • Region:

    EU

  • Total Deck Rating

    22

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30/03 deck changes

Because Leeroy Jenkins got removed from standard, I replaced it with Dragonbane

I also added Snake Trap instead of Misdirection

 

Mulligan Guide

Top 3 keeps are Toxic ReinforcementsPhase Stalker and Dwarven Sharpshooter

STARTING FIRST

Preferably you look for Toxic Reinforcements or Dwarven Sharpshooter along with Phase Stalker or Kobold Sandtrooper

STARTING SECOND

If you have the coin look for this type of mana curves:

(1 drops) Toxic Reinforcements or Dwarven Sharpshooter

(2 drops) Phase Stalker or Kobold Sandtrooper

(3 drops) Animal Companion or Eaglehorn Bow

 

Deck Synergy

A. Bloodmage Thalnos works really well with low mana spells like Arcane Shot and Rapid Fire. And you can use this combo to finish your opponent or to make some value trades.

Whenever you end up in a turn with 1 or even 2 extra mana crystals, and you have in hand either Arcane ShotRapid Fire or both, it's better not to use them for face damage unless it's lethal of course. Ideally would be to keep these spells in hand until Bloodmage Thalnos is drawn. Another good use of the spells would be to make value trades, like getting through Zilliax.

 

B. Toxic Reinforcements is one of the most important if not the most important cards from the deck. You always want to play it Turn 1 and ideally pop it at Turn 4.

Let's say that you start first, and you end up having the following cards in hand:

Toxic Reinforcements, Phase Stalker and Eaglehorn Bow

Turn 1: Play Toxic Reinforcements

Turn 2: Hero Power

Turn 3: Play Dwarven Sharpshooter (if you draw it on turn 2 or turn 3) and you also Hero Power; If not just Hero Power

Turn 4: Most of the time you play Phase Stalker and you Hero Power, so that you can get value from it or you can also play Kobold Sandtrooper and Hero Power

Turn 5: Most of the time you play any 3 drops (like Eaglehorn Bow or Animal Companion) and Hero Power

The example that I gave above it's a 'standard play' and it's a pretty common situation that you might encounter by using the deck. But sometimes in different matchups, the 'standard play' might vary depending on the Hero and the deck that you are facing.

If you have success with the deck and you like it, I would appreciate it if you can leave a positive rating.

Good luck!