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(R4 to Legend 70%+) Dragon Highlander Paladin

  • Last updated Dec 25, 2019 (Descent of Dragons)
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Wild

  • 23 Minions
  • 6 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Paladin
  • Crafting Cost: 14980
  • Dust Needed: Loading Collection
  • Created: 12/24/2019 (Descent of Dragons)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    29

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Hi Guys,

this is the deck i used to reach Legend this season. It took me about 40 games from Rank 4 (2 stars) to reach legend on December 23rd. Stats are approx. 29 wins and 10 losses, played on a mix of PC, tablet and phone.

The deck is quite straightforward to use and cards like magnetized Hot Air BalloonSand BreathBlazing Battlemage, Sanctuary and Sir Finley of the Sands will help you enter snowball mode since early game. 

The deck really shines in the current meta against Face Hunter, Pirate Warrior, Zoo Warlock and Handlock. It struggles against Hunter and Mage highlander decks. 

Easy matchups:
Face hunter, Pirate Warrior, Zoo Warlock and really any aggro deck. You can outvalue their early game with the magnetic mechanic, Zephrys the Great and Bronze Explorer . I think I have not lost to a single Face Hunter while climbing. 

Treant druid, due to lack of several AoE cards in deck, was the most challenging aggro deck to face, although I was able to win most matches.

Quest Priest and Handlock are relatively easy to beat too, just make sure to build pressure from early on. 

Challenging matchups:
Deathrattle Rogue is a very interesting matchup and unless you are able to consistently apply pressure they will be able to cheese you out with buffed minions. Never buff Hot Air Balloon on coin or t2 as they will likely have a Sap.

Galakrond Shaman and Galakrond Warrior - You need to win before they pull out a fully charged Galakrond and/or have to be lucky with an Dragonqueen Alexstrasza on curve or even on turn 7 after Frizz Kindleroost.

Bad matchups:
Secret Highlander Hunter and Highlander mage decks were very hard opponents. I only encountered 2 or 3 during the climb. Lesson learned is to never use Sir Finley of the Sands vs Hunter to fish for Heal/Armor unless they are 100% an aggro deck. 

Bottom line:
The deck is not a control archetype. It has no hard removal spells other than Shrink Ray, which should be used with Consecration or Dragonmaw Scorcher. The other removals come from rush minions, Zephrys the Great and Crowd Roaster

It is rather a midrange/aggressive archetype that relies on snowballing the match with increasing board presence through Blazing Battlemage, magnetized mechs, Sir Finley of the Sands and value trades. Do not be afraid to go for face when encountering heavily defensive archetypes.

hope you enjoy this deck as much as I did while climbing.