Custt's Legendary Reinforced Face Hunter
- Last updated Dec 14, 2019 (Descent of Dragons)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 3540
- Dust Needed: Loading Collection
- Created: 12/14/2019 (Descent of Dragons)
- Custt
- Registered User
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- 1
- 5
- 10
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
91
Intro: Custt's Reinforced Face Hunter
I just reached Legend rank with this aggro hunter deck. It took me only a short time - so the win rate is very high. The deck is especially strong against all the Shamans in the current meta. This deck is a Descent of Dragons version of the classic Face Hunter archetype. It does not seem to be used yet by anyone - according to hsreplay. The deck is relatively cheap and contains several cards that are hardly used.
Beating the Benchmark
A Face Hunter disregards board control and focuses on going face. The aim of a Face Hunter is to win by Turn 7. That means you have 28 mana to do 30 damage (29 mana with the coin). When constructing a Face Hunter deck I therefore look for cards that ensure to do at least 1 damage / mana. For example that means I rather use a card like Wolfrider than a 3/4 minion for 3 mana.
How to play the deck
To reach lethal by turn 7 it is crucial to plan ahead and spend all of your mana every turn. It is also important to use your hero power every turn. Otherwise you will run out of cards very quickly. Your mana curve will then look something like this:
Turn 1: 1-drop
Turn 2: Hero Power
Turn 3: 1-drop + hero power (a 3-drop might be used as alternative but is not preferable)
Turn 4: 2-drop + hero power
etc.
When you have several choices it is often best to play the slower cards first. That means you save the chargers and especially the ranged attacks for turn 6 or 7.
While playing, keep track of how you're doing compared to the 1 damage/mana benchmark. For example, after turn 5 your opponent should be at or below 15 health.
The cards
Leper Gnome: ensures at least 2 damage for 1 mana. Good play for turn 1 or 3.
Stonetusk Boar: I often get questions from people who are surprised I use it. Piggy meets the benchmark and is also a cheap way to power up Kill Command or Headhunter's Hatchet. Play it at turn 1, 3 or combine it with Kill Command as a finisher.
Toxic Reinforcements: many people think this is a bad card and too slow. But it is in fact the star of a Face Hunter deck as it does at least 6 damage for 1 mana and we don't care about early board control. Should be played at turn 1 or 3. Toxic Reinforcements in your starting hand is an almost certain win!
Worgen Infiltrator is a great 1-drop to start the game with. When played early it hardly gets countered or blocked and often reaches the face twice. Beats the benchmark.
Explosive Trap is crucial card. It is there to keep Shaman swarms and aggro decks in check and at the same time it contributes 2 damage to the face.
Kobold Sandtrooper is a nice addition to Leper Gnome. Beats the benchmark by doing 3 damage for 2 mana.
Phase Stalker + hero power is the ideal combo for turn 4. Having this in your deck means you consistently get the crucial Explosive Trap into play. Also, it's a beast.
Headhunter's Hatchet and Eaglehorn Bow are star cards as they beat the benchmark when swinging twice. Can be powered up by a secret or beast to swing even 3 times.
Ironbeak Owl is here to remove taunts as well as lifesteal minions. It can also be used to counter dangerous cards like Hench-Clan Thug or Questing Adventurer before they spin out of control. And it's a beast.
Jungle Panther is the 3 mana version of Worgen Infiltrator. He beats the benchmark when connected to the face. Play him on turn 5 or 6 to combine him with Kill Command next turn as a finisher. I replaced Animal Companion with the Panther as the Panther is more stable. While Huffer is fantastic, Leokk can cost you the game and Misha does not ensure damage to the face.
Unleash the Hounds, Explosive Trap and Phase Stalker are the trio of cards that make you consistently beat aggro decks and Shamans. Mulligan it when facing a Shaman. The Hounds are also a great finisher.
Wolfrider is a solid card that does exactly what you pay for: 3 face damage for 3 mana.
Lifedrinker is one of the few cards in this deck that does not meet the damage/mana benchmark. The good thing about this beast is that it gives range damage to the face. Lifedrinker + Kill Command is a good finished on turn 7 that passes taunts. The healing can sometimes be useful when racing other aggro decks.
Leeroy Jenkins is the ultimate finisher and should be saved for lethal. If it does go to turn 8 Leeroy can be combined with Unleash the Hounds for a huge amount of damage.
Playing around Legend 3000-1500 it is a great way of ending things fast. Won 4 out of 5 games, only lost versus some weird anti-hunter paladin that ran a lot of healing
Mixed feelings on this one. I'm getting flattened by fucking tempo rogues AND (I really wish these fuckers would just quit the game) Shaman. A game can be decided if you don't have a 1 drop on turn one. And the panthers I often find are dead cards.
I'll keep trying though.
So kept on running with this. And I'll admit that skill-cap on my part and fucking tilt probably paid a part on this. As a disclaimer I've hit legend a few times (twice). I've risen to 16 with this then fallen back
Priests seem to cock block me. Outhealing the damage and BM like c*nts
Tempo Warriors and any from of tempo deck run over you of you get a dead hand
Seems to be lots of anti-agro about
Whatever idiot thought Galakrond was going to be fun...yeah...they need their testicles nailed to a rusty wall
literally climbed from rank 20 at rank 15 in 40min. The deck is weak against control warrior and other type of control deck, you can silence a taunt for doing extra damage, but 2 or 3 are enough. Don't worry for Shirvalla or Priests, the deck is solid and you can deal more than 30dmg
6 Games 6 looses.... Only 1 Game a have the Quest in the Hand. And all classes are anti Aggro. i am going down from 18 to 20 :-D
Great Deck....
If you enjoy variation, this straightforward deck could be a fun addition to your deck collection.
Not a deck you should expect to reach legend with, but if you need to copy decks to get there in the first place... I digress.
⭐⭐⭐⭐ (4) / 5 -- Good deck, because;
1. Fun
2. Straightforward
3. Dust Value
4. Viable to climb ranking (50 to 15 possible)
hate this deck
spent some dust on it. doesn't help to climb a lot but every time I face this deck while playing not gala-shaman these fuckers always have goldfish and fuck me up like a clockwork. the deck is for totally retarded players who love easy decks and all turns are predictable. sorry for the flame but I'm really pissed off.
me go face
Nice deck, from 22 to 5 in like 12 hours
only shows how braindead the deck is that even 22 noobs can win
Mommy someone is salty
shows how much of a noob you have to be to not win with it
Deck isn't very good. Aggro decks stop it. Poor draw and mulligan makes you lose. Any taunt or healing stops it completely. Only wins against slow decks without any of the above.
wrong
You are absolutely right
This deck made me feel like playing against shaman is easy mode. I had really good games against them and this list just seems way more powerful than the other I played.
I made a showcase of this deck and I am here to prove what I was saying earlier. In the video bellow you can find two games against galakrond shamans and how I managed to smorc them down very easily. I am explaining a lot of things I am doing so if you are struggling with this deck you can check it out.
I hope you guys can enjoy it :)
The deck works really well for climbing at lower ranks!
Thanks for sharing this list, it isn't expensive at all and should make climbing the ranks for newer or returning players like myself easy.
here's a few games vs different matchups:
Hey, thanks for the list, went 15-10 easily ;)
Well, I lost game against priest, murlock shaman twice, rogue that received paladin's healer with reborn (don't remember the name) and druid that just fucked with me running heal spell for 8hp
Surprised that I won against warrior. And yeah I won against one battlecry shaman that I met.
Like this deck, but now with all anti agro, livesteal and taunts really don't see how to use it. I played on my own or by that guide above made not a big difference.
They literally just need 2 taunts and a bit of healing to shut this deck down by turn 7
What do you think about replacing [[Worgen Infiltrator]] with [[Arcane Shot]]? Most of the time worgen can only contribute 2 face dmg before dying, which the shot can also do, and the shot can bypass taunt and do instant dmg. The only times worgen is better is if it lives for another turn (not very likely) and counter spell is considered (not very likely either).
So what do you think? And if that works how about something like [[Quick Shot]] (I know it's wild, just the idea) to replace the 3 dmg charger?