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aggro dragon hunter

  • Last updated Dec 13, 2019 (Descent of Dragons)
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Wild

  • 24 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Hunter
  • Crafting Cost: 5680
  • Dust Needed: Loading Collection
  • Created: 12/14/2019 (Descent of Dragons)
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  • Battle Tag:

    kaneki #1427

  • Region:

    US

  • Total Deck Rating

    25

View 11 other Decks by abstractmuffin
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introduction

So, this past week i have been trying different dragon list's for hunter (like deathwing, dragon lord combo or dragon reno) and right now, i believe this varient of dragon hunter is the best (if you dissagree then i would love to see your list or some replacement's)

what is this deck?

this is aggro dragon's with random card generation as it's fuel. what i have noticed about dragon hunter is that you never run out of option's e.g. you can chain primordial explorer into primordial dragon to a 4 drop, you can dragon breeder primo (primo = primordial drake) or any dragon, you can stitched tracker frizz and you can use nether to find stuff like bone drake or primo (or just a dragon in general), but the best part about this deck is the curator, he has the option's of a lot of dragon's, 4 murloc's and 2 beast's alongside amalgam (witch can be discounted by fizz so curator can pull 2 minus 2 mana minion's) basically it's aggro but you NEVER run out of fuel.

downside of this deck

this deck is 100% reliant on board, and has no way's of winning without board (unless you get storm hammer and corodo breath to start bursting a lot of non minion damege). this deck also lack's tech (because it is aggro) that mean's if your games drag on to late game against stuff like secret mage (with aluneth), line cracker/jade druid or combo in general then you will have a hard time BUT these matches aren't loses as if you out aggro them, then it is winnable and you can maybe outlast secret mage if you discover big threat's they need to clear, so basically against secret mage, try and divert there face damage to your big minion's and out generate them.

mill guide

tracking, netherspite, tasty fish, stormhammer or frizz all matches, this deck isn't designed to tech against deck's so your mill look's relatively the same. in saying this, primo is a good pick against big deck's (specifically big priest) and against control, faerie dragon and against slow control deck's, evasive fey wing is a consideration and against aggro, twilight guardian is decent. (looking back the mill does vary but if you are new to wild and don't know the meta, you can't go wrong with just going the main mill guide)

reasoning for card choices side note:  im gonna refer to everything in packages with some exception's

the dragon package:

for dragon's we have faerie, amalgum, feywing and, twilight guardian. faerie dragon is good against rogue, mage and priest as it is a pain to remove, and is insanely well stated and the best/only 2 drop dragon, amalgum is great not only because he is over stated, but combo's with anything tribal (a good example is what i said about fizz and curator), evasive fey wing and twilight drake are the only dragon's without weird gimmicks/un-usable effect's on 4 and well stated with feywing being faerie on steroid's and twilight being our aggro v aggro swinger.

the generating package:

this includes: dragon breeder, netherspite, primo and stitched tracker. dragon breeder is great with primo for ammo, or twilight drake and if your really backed up into a corner, finding chillmaw and copying it is great (also great late game with big dragons), netherspite, great on 2 and late because of it's cheep cost (you can do thing's like twilight+twilight and nether or feywing on 10), primo drake also fall's under the dragon package but i feel it's more suited here, as it is great against big deck's and a slightly more expensive netherspite so more discovery! and last but not least stitched tracker, great at pulling stuff like fizz and curator and if you have already played fizz, you can copy a discounted dragon.

curator/draw package (this is also known as the murloc package)

this includes: tasty fish, skyfin, scaleworm, tracking and curator. tasty fish REALLY surprised me because it is ACTUALLY that good on 2 like e.g. you coin tasty fish, it dies and hit's faerie dragon and now you have a feywing on turn 2 or tempo fish, it dies and hits primo or they avoid it and constant 2 damage (this was eventually filler for curator but it has truly surprised me and i now love the little guy :), skyfin is great because it's average power level is WAY above the cost like usually 7 mana worth of stat's, not to mention it can synergise with itself with warleader or that murloc chef, scaleworm is our mid range removal and a target for curator... that's it. now we talk about curator, best card imo 10/10 would play again, he pull's 3 minion's (all being good and some discounted) and really safe to play because he has taunt (even when behind) for example, when you play something like emeriss, half the time they ignore it and go face but since curator is taunt, they can't just ignore it, there's also the fact that its 7 mana and late game, you can play something along side it, and tracking searches for your important stuff like fizz or curator.

face and fizz

basically just fizz, corodo breath and storm hammer, fizz is insane on 3/4 as it can lower the cost of up to 10 dragon's (and is also over stated), corodo breath is good at taking out small threat's and can help in trade's while also going face (and as we know, is valued at "5" because cobra shot, but realistically valued at 4) and stormhammer is absolutely insane, basically eagle horn bow but MUCH easier to go infinite with, and usually rack's up 9-12 damage AT-LEAST.

as for the reasoning for exclusion's, ask in the comment's and ill do my best to answer your question's

thank you for reading and if you like my deck, have a look at my other deck's, i am a hunter main and if you love hunter as much as i do then you will like those deck's, thank you for reading and enjoy!