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82% winrate(27-6) (Aggro Dragon Hunter (With sm...

  • Last updated Dec 12, 2019 (Descent of Dragons)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Hunter
  • Crafting Cost: 6300
  • Dust Needed: Loading Collection
  • Created: 12/12/2019 (Descent of Dragons)
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  • Total Deck Rating

    23

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Deck is very fun and is working well for me right now, i feel like i've found a nice balance with the amount of dragons needed for the Stormhammer and other "control dragon for x effect" or "hold a dragon for x effect" in this deck aswell as ways to end the game when you're running out of steam with the Leeroy Jenkins, Toxic Reinforcements with hero power and Kill Command with a Springpaw or Animal Companion.

You could swap out a Dragonmaw Poacher for a 2nd Kill Command if you feel like you're not seeing any dragons. Or add in another Dragonmaw Poacher for a Blazing Battlemage if you feel like you're bumping into a lot of dragons on ladder.

Toxic Reinforcements i think is being slept on a bit, it's a simple 1 mana cost card that nets me 6+ damage each game, since you lack card draw and not much generation you will want to weave in hero powers with your cards to go the distance in some matches, Toxic Reinforcements has closed me out quite a few games.

Dragonbane just increases the power level of the deck overall so if you dont have it you're going to notice it, it can be dropped on 4 if you have board and dont expect removal but if you have other 4 mana plays then maybe you hold onto it for Dragonbane + coin + hero power turn 5 play or if you have no coin then turn 6 Dragonbane + hero power. If you can get Dragonbane to stick then you've probably won.

I personally mulligan for for Stormhammer and good 1 drops like Blazing Battlemage, and Toxic Reinforcements. I will also keep Faerie Dragon since it's a solid aggro 2 drop 3-2 in stats and can't be targeted, it's stick and will normally get u 6+ damage a game.

Gameplan wise, it's all about the face, naturally you're aggro. With how much damage you can put out early alongside ending the game with face damage and the lack of heavy armor/healing in the meta right now, you want to be hitting their face alot, SMOrc. There are times where you will want to trade when the value trade is huge or when you have your lethal outs but you just need to trade a bit to survive till your next turn to finish, you'll know when to do this just from playing and knowing what cards your opponent can play and what damage is on board etc.