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Pirate Combo - I like Cannonballs - [Final Vers...

  • Last updated Dec 16, 2019 (Descent of Dragons)
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Wild

  • 19 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Galakrond Rogue
  • Crafting Cost: 13600
  • Dust Needed: Loading Collection
  • Created: 12/11/2019 (Descent of Dragons)
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  • Ownee
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  • Total Deck Rating

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Pirate Warrior? Pfft. I Prefer Shooting Cannonballs.

I've played just above 3k games with rogue... I mean, if that's not saying how much I enjoy the class, I don't know what will. With that said... We have some combo potential in da buuuuilding yooo. 

Before this, I loved playing double bcry combos. Playing combo rogues have always appealed to me. Now with the new Galakrond, getting 0 cost cards, there is even more potential for combos. But this time around, it's not with Malygos. Or even with Lifedrinker. This time around, we be comboing with Cannon Barrage

I'll give you the general idea here. Fill your board with pirates and fuck some shit up. Why use mana when you don't need to..? Feels like too much effort if you ask me. 

Good luck guys, and hope you enjoy the idea of this deck as much as me. 

Peace out. (-:

Edit: 
Spent like 30 minutes on the old version of this deck. I've been playing a bit now going sick and all,  figuring out what does and what doesn't work. This is the result of one of the decks. 

Here is the deal. We got a bit of early game. Draw cards, get your Galakrond stacked up, draw Hesitbaron and create some 0 cost cards and create some insane burst. The dream would obviously be finding that Malygos and hitting the opponent with 8 damage barrages, but even without that, there is a lot of damage potential using Cannon Barrage

EDIT 2: 

The recent version of the deck was still lacking. Perhaps I was lucky a few games in a row and managed to win, but pretty soon I realized the deck had some trouble against a few classes. What to do... What to do... 

Since the deck was about combos, why not delve into that part even more. This time around, we got less pirates and more lackeys. Point is to make use of adding as many pirates on board at once for a maximum amount of 4 mana. That is now very doable due to a bunch of card draw potential and due to utilizing certain mechanics. 

This is some good shit. And you can always change things around, but this is this decks final version in the current meta. Peace & Love.