**Be careful, you might reach the turn limit, so you have to let them kill you eventually if you want it to count, otherwise it will count as loss (this brawl has quite a few buggy interactions). This deck is mostly designed to just get massive damage for fun and go infinite.
Because of the nature of Dalaran to only play 1 or 2 creatures per turn, if you can set it up, you can go infinite including fatigue with jade idols. I got bored around 2000 and enemy at fatigue 10.
Thanks to the quest offering mid-game value to keep up with dalaran's creatures, you can survive long enough to ramp up your jades. Watch out for lightbombs, so keep some removal or spreading plague to put up a wall so you can rebuild.
*edit: Added more ramp (the biology project doesn't hurt you much since his minions are mostly strong just from the hero power) and removal to help survive early game more consistently since that seemed to be where the weakness was. You can swap out many of the cards since many are wild so some might not have them, the core of this infinite build is just the quest and jade idols. Everything else is basically survive/stabilize/draw/ramp.
I went a little further than this (adding the elekk was so useless lol)