[DoD] Handbuff Dragon Pala
- Last updated Dec 14, 2019 (Descent of Dragons)
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 10260
- Dust Needed: Loading Collection
- Created: 12/9/2019 (Shaman Nerfs)
- Registered User
Total Deck Rating
I will release a full gameplay and mulligan guide when the deck reaches 100 up votes :)
Always mulligan for your 2 drops to survive in the early game. Also keepFrizz Kindleroost of course.
Goal of the deck is to survive (through all the healing and your 2-drops) until you manage to play Dragon Speaker or Glowstone Technician on turn 5.
If you manage to survive, you powerful tempo plays on turn 6 and 7 should win you the game.
This deck need to be refined for sure but I believe there's some real potential.
KDK's showcase of this deck, check it out
If you want to check out all my DoD decks:
Hey, everyone! I just released a new deck that currently has 86% wr, also good Vs shaman.
For those of you with few dusts or those who are looking for something spicy.
I always loved midrange paladins in general it was my favorite archetype in the starting eras of hearthstone and I am always up to try similar decks.
In the video bellow which is a showcase of this deck you can find me owning with this deck. First game was against galakrond reno priest where I buffed my drags extremely and it just carried the game. Second one was against embiggen dragon druid and well one thing I can say for sure is that we played (especially my opponent) a lot of dragons.
Hope you guys can enjoy the video :)
Im having a lot of success with this. Only class i have trouble with is mage. Other than that i haven't really been challenged.
Yeah, mage is crazy strong right now. Glad you're doing good with this deck though
Thank you for the feedback :)
I'm not having much luck unfortunately perhaps to the lack of 1 drops.
I can't remember the last time a paladin deck reached 100 up votes on here, so we may be waiting a while for the full gameplay and mulligan guide.
Looks fun ... but slow. Only 4 two drops (not counting Kangor, which you're going to want to save) seems like the main issue. Feels like there might be a lot of games where you're passing round one and hero powering round 2.
The "100 up votes" thing means that if the deck becomes VERY popular I will make a full guide asap, but if it doesn't I will make it aswell, just not that soon cause I'm trying so many decks and I got no time due to my work schedule.
This deck is not refined, actually so far is my less tested one. I know there's a lack of early drops and actually also a lack of solid win conditions (exept for the buff&SMORC plan xD)... so I will update this list for sure in the next few days :)
Thank you so much for the feedback!
I'm glad you like it, thank you for the feedback :)
Having a good time so far, the healing really does go a long way against aggro
I'm glad you're doing great man, thank you for the feedback :)