Malygos OTK Rogue
- Last updated Dec 17, 2019 (Descent of Dragons)
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Wild
- 13 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 11980
- Dust Needed: Loading Collection
- Created: 12/3/2019 (Shaman Nerfs)
- dennishaas
- Registered User
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- 4
- 25
- 44
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Battle Tag:
Ippon#22574
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Region:
EU
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Total Deck Rating
156
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1. Invoke Galakrond, the Nightmare with Praise Galakrond!, Seal Fate, Shield of Galakrond and upgrade twice.
2. Play a lot of spells with Gadgetzan Auctioneer to empty your deck quickly.
3. Play Malygos and put it back in the deck with Togwaggle's Scheme a couple of times.
4. Play the most upgraded Galakrond, the Nightmare and draw 4x 0-mana Malygos. Deal 46 damage with 2x Sinister Strike.
5. Jobs done.
Whenever 46 damage is not enough to kill your opponent it should be a good idea to run a Platebreaker in the deck for sure.
The reason why I like Cobalt Spellkin a lot is because it also gives you fuel for Gadgetzan Auctioneer. Maybe it's better to play 1 copy of that card and an extra invoke card. I personally think it's not needed to run 6 invoke cards, because you already be able to go through your deck pretty quickly. Maybe 5 invoke cards is optimal for consistency with Umbral Skulker though. So that's a good point of you. But on the other hand how many times is it going to happen that you have 3 out f 4 invoke cards on the bottom of your deck. I think it will happen not that often or you must be very unlucky.
So I think swap 1 copy of Cobalt Spellkin with 1 copy of Shield of Galakrond might be good enough, but I need to try it out to see if it's really needed.
If I think about the Preparation 1 copy is still going to be very good, because you also can use it for the treasure of Heistbaron Togwaggle. Also it has great synergies with Edwin VanCleef.
Bloodsail Flybooter fits quite nicely in the deck indeed and it gives you much more consistency to use Praise Galakrond! aswell. I will take out SI:7 Agent out for that.
Yeah i forgot about treasure. Also good with that, and I agree one copy is good, but the 2nd one seems a bit unnecessary. I think faceless corruptor will just feel so much more powerful than at least the 2nd prep, if not more powerful than sap as well.
Edit. Big Ol' whelp is pretty good as well, so thats decent enough
Yeah I'm kinda 50/50 on Big Ol' Whelp or Faceless Corruptor. For now I have 1 copy of Faceless Corruptor included in the deck but that might change.
Considering you have the ability to generate up to 9 lackeys you can basically think of it as 5/4 rush, give a minion 4/3 and rush. Draw is valuable, but is it 4/3 rush valueable? I don't think so. If the meta is slow and rush is unnecessary, then for sure draw is better. Watching stream made me doubtful of a slow meta though, and in the streams of players with early access to the expansion, there was a lot of pirate warrior.
Great idea man, loved the deck, I'm looking forward to try a new Malygos Rogue deck this expansion :D
Just a doubt that worries me: without any 1 or 2-cost minions, doesn't it look bad if you don't get any early removal on the mulligan, since you won't be able to activate praise galakrond and also take a while to combo into EVIL Miscreant?
I think this list is very solid, so I have trouble thinking about what to swap, but here's a suggestion: Even though I love the inclusion of Cobalt Spellkin, I think we won't have trouble keeping the Sinister Strikes in hand and Shadowstep + Umbral Skulker can provide us with a lot of combo and drawing potential, so maybe swapping Cobalt Spellkin for Pharaoh Cat or Mecharoo (for a sticky body) so we don't get left behind in the early game.
Thanks I liked to play it aswell! And I'm definitely going to craft all the cards that needs to go in this deck on day 1. I want to try this deck with Cobalt Spellkin first and after that with your suggestion, because I like both. It will be interresting to see what will work better. Bloodsail Flybooter might be even a better fit then Pharaoh Cat or Mecharoo.
double post
Yeah, the new Bloodsail Flybooter fits like a glove, enabling so much tools of this deck, and the combination with Faceless Corruptor will give us options to fight for the board during the mid game.
Although, after watching the stream, I'm afraid this expansion may present a pretty aggresive meta packed with big minions, which will make control rogues suffer with lack of removal and AOE. I'm not a great fan of aggro rogue, and it makes me sad that for now that's the way the class is leaning towards since it's my favorite class.
wow lookin decent deck x2 sap instead of edwin maybe?
thanks for makin hearthstone great again blizzard , no more residentsleeper greedy af opponents
Thanks! Yes I like your suggestion! I want a lot of cheap spells in this deck and that's why Edwin VanCleef is also included, because it's just insane how easily you can get him above a 10/10 statted minion. It also can fight on the board very well to slow the opponent down, because we don't want to die before the OTK can be done.
Pretty sure Step 1 isn't necessary since Galakrond works more like C'Thun than a Spellstone. Somebody correct me if I'm wrong.
It's kind of both. it's upgraded like a spellstone that can be upgraded while still in your deck like c'thun. c'thun can still be buffed after it's played, while galakrond cannot. Either way, step 1 is indeed unnecessary.
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If you are planning to use Galakrond to draw into malygos and win, kronx is most likely just a 6/6 draw a card 30% of the time, which isn’t that powerful. I think running the 4/5 taunt with invoke is probably better, or just another preparation/sap. Maybe a stall card like doomsayer
I want to use Galakrond, the Nightmare in his final form. In order to do that you have already played it twice earlier. So in that case Kronx Dragonhoof isn't useless at all. If Galakrond, the Nightmare is the last card in the deck and Kronx Dragonhoof the 29th card then it's weak yes, but that's the only time when that's the case. Kronx Dragonhoof is really good when you have it early, because that guaranteeds Galakrond, the Nightmare to be played on turn 7. That's really strong to have a way to draw the card were your deck is build around to.
You also only need 4 invoke cards in order to have Galakrond, the Nightmare upgraded twice and get 4 0-mana cards drawn from your deck.
I really like that you took the time to comment on my deck and I appreciate that!
That’s not how Galakrond works. You only can play it once. Once you play it, that’s how many cards you get. The invoke just upgrades the card, similar to spell stones. Sooo. Like I said, if you want to draw zero mana malygos with Galakrond, it will be the last card you play before malygos. If you play it on 7, you can’t use it to draw malygos, and with only 4 invoke cards you will just draw 1 or 2. You just become Galakrond for the rest of the game to generate lackeys. It’s a Battlecry, not an effect which happens when you invoke.
And no problem. I like rogue a lot and like testing out lots of decks and making my own
If you can play Galakrond, the Nightmare only once then it's even better because I thought you had to replay him everytime you upgrade Galakrond, the Nightmare. Now you can use the 14 mana on other cards if that's how Galakrond, the Nightmare works as you say.
You still can draw 4 0-mana Malygos with 4 invoke cards in your deck, because you need to invoke twice to upgrade and another twice to get the last upgrade. You play Malygos and shuffle it back into the deck with Togwaggle's Scheme and play Galakrond, the Nightmare to draw 4 0-mana cards. If your deck only has Malygos in it it will draw 4 cards with 0 mana.
If you play Galakrond to draw malygos, once again, my original point stands. There’s no point to playing kronx since you will just win without being galakrond. Kronx can draw galakrond, sure, but you are drawing your whole deck before playing him so it’s just as useful to play novice engineer.
Aaaah now I see it. Good point. I think I'm going to replace him then. Maybe another Preparation or Sap will work fine I think.
Thanks for opening my eyes hahaha xD.
No problem :) yeah I think those will both work. I suggested the 4/5 taunt mainly for consistency with upgrading galakrond, because if you have 1 or 2 invoke cards at the bottom of your deck, it will feel pretty bad and might delay the otk a turn or even 2, considering you really only need to draw 2 malygos at 0 mana to win if you save an eviscerate, you might go for it before you draw your whole deck if you’re about to die. Having played malygos rogue a lot, I know I had to yolo draw often and just hope I draw the right card(s) to win. Kinda depends how fast the meta is. The taunt is also just a decent body if the meta is fast.