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"Flame on!" now with 8% more WR (68%)

  • Last updated Nov 18, 2019 (Shaman Nerfs)
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Wild

  • 8 Minions
  • 22 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Burn Mage
  • Crafting Cost: 3440
  • Dust Needed: Loading Collection
  • Created: 11/18/2019 (Shaman Nerfs)
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  • Total Deck Rating

    2

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 Change Log:

-1 Archmage Antonidas +1 Fireball lots of instances were better to skip the middleman and go straight for lethal

-1Emperor Thaurissan +1Magic Trick

-1Ancient Mysteries +1Questing Adventurer

-1 Stargazer Luna +1 Questing Adventurer

The Combo:

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 How to Play:

you can often deal 20+ damage a turn with this combo, and more if you get lucky with the cards from mana cyclone, make sure not to waste this cards on a weaker play. 

My number 1 tip for this deck is to be patient, dont be afraid to end your turn with extra mana. If you try to go off too early you will likely cost yourself the game, play as few cards as possible in the earlygame.

It is more important to combo with your Flamewaker than with Stargazer Luna or Mana Cyclone.

Replaceable cards:

Archmage Antonidas can be replaced well with Chef Nomi, the main function of this slot in the deck is to handle the big warriors and druids who accumulate more health and armor than this deck could otherwise burn, and thus make a bad matchup. Another great card for this slot would be Alexstrasza

Stargazer Luna can be replaced with Dune Sculptor or Vex Crow, both of which combo well with this deck.

Magic Trick is another great card, and Mountain Giant is another very strong card for this deck.

Mulligans:

You want your combo cards and your draw engine to get them, or cards which will keep you alive through the earlygame, such as your frostbolts, and secrets, you will play enough spells to easily complete your quest with this deck, i dont recommend keeping it in your starting hand so you can get to your combo quicker if you are running questing adventurer(s) keep it

Stats:

12 wins 6 loses since update