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Surprise Mage

  • Last updated Nov 18, 2019 (Doom in the Tomb)
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  • 9 Minions
  • 21 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Hand Mage
  • Crafting Cost: 4040
  • Dust Needed: Loading Collection
  • Created: 11/10/2019 (Doom in the Tomb)
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I went from 15->4 since I've published this deck. I made some changes but core is the same. It's extremaly satysfying to play because it's basically shaman abuse and only loses to priest/hunter or ridiculous rng like transform discovery. Mage is tough too but in general more greedy deck wins. It's not nasty at all and I in fact found few new friends who gave me props after I burned their face.

If you hate shamans I can recommend this deck.

Another incarnation of Surprise Mage. I finally managed to build a variant that carried me to rank 4. Thanks to lots of paladins on ladder Power of Creation made an edge. I looted Puzzle Box of Yogg-Saron so I included it for giggles. I used it only once and I had full board clear but I lost anyway :)

Rules stay the same:

  1. Mully for Arcane Intellect / Arcane Flakmage / Ancient Mysteries.
  2. Against priest it's wise to keep Polymorph, and against shaman or paladin it's wise to keep Flame Ward.
  3. Control the board and play for value. When enemy runs out of steam you can push face with Cloud Prince and Sunreaver Warmage.
  4. Splitting Image should be used combined with Khartut Defender.
  5. Keep Naga Sand Witch untill you can lower mana cost of 2x Pyroblast - this is the finisher that hits more often than anyone thinks. Nobody plays around 2x Pyroblast.

Few things I learned while playing:

PS2. People who don't like Vaporize shall remember it's Surprise Mage

PS3. I do not recommend this deck at rank 5. I lost most of my games after I posted the video and never came closer than 2 stars anymore :D