Immortal Paladin
- Last updated Jul 24, 2022 (Castle Nathria Pre-Patch)
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Wild
- 33 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Quest Paladin
- Crafting Cost: 14440
- Dust Needed: Loading Collection
- Created: 11/8/2019 (Shaman Nerfs)
- VanHades21209
- Registered User
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- 3
- 19
- 43
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Battle Tag:
Dubbz#21783
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Region:
EU
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Total Deck Rating
19
Hello Guys, i want to show you my Immortal Paladin. I hope you give it a try and enjoy it.
Cya Folks!
Main Idea:
The deck mainly focus on completing the quest. Hey, who would have seen this coming. For doing this you got the help of cards like Temple Berserker, Shotbot, Candletaker, Ancestral Guardian, Bone Wraith, Khartut Defender and Wrapped Golem. They also help you getting the board since they are very sticky. Once you completed the quest the deck starts rolling.
The Goal and Strength of this Deck after completing the quest is to start duplicating and reviving everything you got on the board.
For this you got tools like Teron Gorefiend and Carnivorous Cube to multiplicate your minions. You also got N'Zoth, the Corruptor and High Inquisitor Whitemane, who will give you a one time board respawn and Kel'Thuzad, who will keep reviving your board.
Additionally you got three spells in Desperate Stand, Gift of Luminance and Spikeridged Steed to manipulate your board, which will boost your heropower even more. And then you got a tool to abuse your heropower twice a round in Garrison Commander.
With these tools and your heropower you will have a good, recovering board which is hard to deal with. Since you use so many taunt minions too, you force the enemy to deal with the board and they cant hit you face.
You got card draw from sources like Bloodmage Thalnos, Treasure Guard, Loot Hoarder and Taelan Fordring. This may seem as not much carddraw, but you can boost heavily your carddraw by using your spells, your heropower or reviving them. The sky is the limit.
To stay alive you got beside many many taunts also a good amount of healing via lifesteal from Ancestral Guardian. You also got heal from Khartut Defender.
Counters:
There are a few counters though i have seen.
Very big problems you may get versus OTK decks or combodecks in general. You cant really do anything against them rather than push, push and push even more. And it happens, combodecks wont let them push. Thats sad.
Anyway, other problems may cause heavy aggrodecks. Yes, you have tools for that. Yes, you can stop them and yes, you should be able to outrun midrange too. But if they are very heavy aggro, they may be too fast.
Problems every controldeck has these days. sigh.
How to Play:
It plays in some ways like a walldruid/tauntdruid. You defend your board and have some valuetools to help you get pressure.
If the enemy plays a deck that also wants to fight for board you will grind it slowly step by step because you got so many waves he has to fight.
If he is combo you obviously try to rush him.
If hes aggro you try to play deff and survive. Dont rate value over safety there. You may always get to the point where you can use your value. But do it later. Safety first.
To complete the quest is a key part.
But it isnt higher rated than controlling the board. Sometimes you have to play like a midrange deck before you can complete it and follow your path. Its no problem if you "waste" some of your value early on. You got plenty of.
Timing is everything in this deck. And how to use your timing you are offered. Pretty simple.
Mulligan:
You do the mulligan nearly the same as every other deck. Search for lowcost cards.
The difference here is, you will surely keep the quest in hand. Keep reborn minions and minions who help you draw.
Sometimes you might even keep some spells. You have to decide there.
Last Advice:
One last advice, this deck is a bit tricky. I have swapped many cards back and forth to get good synergy. This does run very well so far. But you need to understand how to play this. Otherwise you may waste ressources or hold them back too long. It´s just a bit tricky. Give yourself and the deck time to figure out each other. And then you will start having fun.
This deck really is IMMORTAL!
PUSH!
PUSH! Deck has been updated and now runs smoother than ever! Give it a shot!
What ranks are you playing this?
First, sorry for the late reply. Was inactive for a while. Second, i am playing this deck after ranking up between rank dia 5 and 3 for now. There is higher possibility to play, if there are not as many combodecks as there are now. =)
+
Surprisingly good deck
thanks Qirajin. Watch it after my updates now. maybe it does fit even more. I gone up several ranks after these tweaks yesterday =) Have fun playing it though.
What do you think about Mechano-Egg? It has synergy with our 3 magnetic minions, Spikeridged Steed, Desperate Stand and it's a great target for Emperor Wraps.
had tried this too, its a great minion for this kind of deck, sadly it messed up my nzoth more than once, thats why i cutted it. you could play it defenitely though you have enough power. Would recommend to replace nzoth with something else then. or maybe even cut nzoth and murgur for these eggs. LG
Cool deck! How essential is Wickerflame Burnbristle ?
not as important. hes just an early antiaggrotool with some heal. you can combo him with the garrison commander in the late very well. but he is definetely replaceble. you can even use another value tool, though you dont need any. you beat big priest with this deck pretty consistent. =)
Thanks! Fun deck btw :) I ended up replacing wickerflame with Val'anyr which works pretty well with quest!
thanks for playing =) and yeah val anyr is pretty good too.^^